Of Life and Land is a charming settlement-building strategy game paired with a rich simulation experience. Every animal and plant tries to find their place in nature while you lead your villagers to their future. Expand to different regions and trade with local factions to gain needed resources.
51 Players in Game
244 All-Time Peak
80,46 Rating
Steam Charts
51 Players in Game
244 All-Time Peak
80,46 Rating
At the moment, Of Life and Land has 51 players actively in-game. This is 0% lower than its all-time peak of 235.
Of Life and Land Player Count
Of Life and Land monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
63 |
-33.97% |
2025-05 |
96 |
+1715.07% |
2025-03 |
5 |
-18.31% |
2025-02 |
6 |
+12.85% |
2025-01 |
5 |
+6.86% |
2024-12 |
5 |
-1.64% |
2024-11 |
5 |
+38.38% |
2024-10 |
3 |
-35.92% |
2024-09 |
6 |
+0.16% |
2024-08 |
6 |
-6.09% |
2024-07 |
6 |
-27% |
2024-06 |
9 |
-31.51% |
2024-05 |
13 |
0% |
263 Total Reviews
230 Positive Reviews
33 Negative Reviews
Very Positive Score
Of Life and Land has garnered a total of 263 reviews, with 230 positive reviews and 33 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Of Life and Land over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5964 minutes
yenno at first i wasnt sure how into this game i was going to be but i was super pleasantly surprised! i have played a ton since release and it has me super hooked! I enjoy the art style and the pace of the game a lot! I also love how replayable it is! how you really should just start a new kingdom if you end up feeling stuck!
im very much enjoying this game even if its not everyones cup of tea!
👍 : 1 |
😃 : 0
Positive
Playtime:
936 minutes
nice art style but the loop just feels a bit dull and grindy like its missing a spark
👍 : 3 |
😃 : 0
Negative
Playtime:
1866 minutes
I've played for about 20 hours now. Loving this game. Just the right mix of chill and struggeling.
Its just those damn farmers driving me crazy.
Please do make them harvest the slot with the biggest harvest first, not the closest one. Also I think they are poisioning and flodding the ground? (are they?^^) maybe they are caring about the farms a little to much...
Awesome game
👍 : 0 |
😃 : 0
Positive
Playtime:
375 minutes
Fantastic city/resource management game. Feels like an evolution to more casual city builders such as timberborn. Took a bit to get used to the supply chains, but I've greatly enjoyed thus far. Only city level 3, but my first colony is thriving!
👍 : 2 |
😃 : 0
Positive
Playtime:
22069 minutes
This is easily one of my favorite games!
Back in the days of Age of Empires II, I always played it more as a city development game.
I would fence in animals and prevent anybody from hunting them for food. But the animals along with other resources in Age of Empires II were finite, in time the game would run into a standstill as all resources have been exhausted, and enemy state reduced to an idle town with maybe a few farmers unable to do anything.
This game to me is the version of Age of Empires I've always wanted to play. All resources will regrow given time, the animals will breed as long as they're not hunted into extinction.
Just the right amount of realism to make the game fun to play. Some people might find it too complicated.
But games of this genre all take a considerable amount of time to get familiar with.
If you like city development/ management games, this is a gem.
I personally think there's educational value to this game, it helps people understand the importance of the balance between conserving nature and human development. It's not all about expansion of the human society, if you're not careful and expand too fast and drastically, your settlement can collapse suddenly due to the loss of balance.
👍 : 6 |
😃 : 0
Positive
Playtime:
13925 minutes
To lead off with a TLDR, after over 180 hours as of writing this, I would give it an 8.5 out of 10. It’s an amazing game that nails all the core things it was aiming for and gives you a few extra good surprises on top with mostly only small quality of life things holding it back from scoring higher in my opinion.
TLDR out of the way for those still interested read on...
THE GREAT BITS --
The gameplay depth is very deep with a lot of things going on under the hood. There is so many things to juggle it can be very overwhelming at first if approaching it the same way as a more routine city builder that doesn’t have a robust nature simulation also built into it. Understanding ground water, how to block the blazing heat in a desert, turning pollution into positive resources, prevent starving wild animals from eating your farms, making your villagers not run off into the wilds in winter, how to keep the wild life in check and so very much more. Once it all clicks, it is super rewarding to see your little pixel people conquer nature and build a rock solid village after you grasp managing everything.
The developer is responsive and on top of things, frequently talking to the community and improving the games quality of life.
THE GOOD BITS --
This title did a few things that were refreshing. Having multiple maps with different biomes was neat, so you’re not just turtled on one map, but can establish more settlements to build a trade network with your own cities across maps. And how you go into each biome is very varied. How you manage your pixel people in a drought heavy desert with high temps differs wildly from a perpetually cold mountain, and the fact you can enjoy both on the same game session gives it some nice variety. Do you build up the other maps to sprawling cities or do you just make them into mining towns to feed your main city resources, fun choices to be had.
The music is solid, which is a good thing since you’ll probably be listening to it for oh so many hours. Just be sure to change the streamer option to hear the extended music library, which is a nice touch to save anyone from YouTube or others wrath.
There’s plenty of data available to the player to understand what’s going on and why. The cause of death for your pixel people, resource displays, census graphs, various terrain map views and visual cues are just some of the many means to help you out.
Having an editor is also a good thing for the longevity of the game.
THE IFFY BITS --
Like most games of this genre, when things scale up little annoyances start to become big annoyances. While your pixel people are pretty smart and handle most actions well automatically, you do occasionally need to step in to manage them. Which correcting which house they live in or which job is more critical isn’t so bad with a small settlement on a single map, once you have a thousand people and five maps spinning at once it becomes very tedious to flip back and forth correcting them.
While the core menus are great, a good chunk of menus don’t feel as polished and robust as you’d want. There’s also issues telling when something is a button verse just static data for you to read. Some buttons can be microscopic, some data points like the census don’t directly just you specific numbers, other bits you need to tab out of the game to the wiki for information. Just a lot of tiny quality of life things, all of which adds to the learning curve and detracts from the experience some.
If the terrain is crowded with trees and buildings or certain map effects it can be very hard to see what you’re doing. Adds some annoyance when trying to line up your tetris piece building in and out paths.
Diplomacy system to me doesn’t fully mesh well with the heart of the game’s simulation and city building. The quests also can be a bit weird in later scenarios with pacing pain points.
THE BAD BIT –
There’s nothing in the game I myself would consider bad or that make it unplayable. However dear reader, if you are not the type of gamer like me who wants to spend some hours experimenting and learning the finer mechanics and interactions of the simulation part to problem solve, then that learning curve could be a big turn off.
As always, to those who made it through the wall of text. I salute you! Cheers.
👍 : 11 |
😃 : 2
Positive
Of Life and Land Steam Achievements
Of Life and Land offers players a rich tapestry of challenges, with a total of 60 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Own creation
Edit your first scenario
The first step
Build your first community centre
Trading nation
Build a marketplace and trade with other factions
Prepared
Finish the tutorial
See the light of day
Have your first baby
The next generation
Have 10 babies
Kid friendly
Have 50 babies
Baby boomer
Have 100 babies
The circle of life
Have 1000 babies
Believe in yourself
Build a cathedral
Take a bath
Build a big bathhouse
Not on my watch
Reject a quest
Five-hour journey
Play for 5 hours
Ten-hour adventure
Play for 10 hours
Twenty-hour odyssey
Play for 20 hours
Forty-hour campaign
Play for 40 hours
A new year
Survive 2 years
Well planned
Survive 50 years
Century
Survive 100 years
Faction harmony
Let a faction join you
A good life
Reach level 4
Rising star
Reach level 5
The joys of life
Reach level 6
Conifer forest
Plant 50 conifers
Evergreen
Plant 200 conifers
Broad-leaved forest
Plant 50 broadleaf trees
Falling leaves
Plant 200 broadleaf trees
Orchard
Plant 50 fruit trees
I love fruits
Plant 200 fruit trees
Bread for the people
Create 50 grain fields
The golden land
Create 200 grain fields
Garden
Create 50 garden fields
Permaculture
Create 200 garden fields
Open borders
Allow 5 people to join your village via immigration
Immigration officer
Allow 50 people to join your village via immigration
Papers, please
Allow 100 people to join your village via immigration
Hamlet
Have 50 people on one map
Settlement
Have 100 people on one map
Village
Have 200 people on one map
Town
Have 300 people on one map
City
Have 400 people on one map
Capital
Have 500 people on one map
A roof over the head
Have no homeless people
Homeless
Have 25 homeless people
In the wild
Have 50 homeless people
Pillow paradise
Maintain 50 empty beds
Tight budget
Own less than 10 gold
Thriving trade
Own 500 gold
Golden milestone
Own 2.000 gold
Gold rush
Own 10.000 gold
King Midas
Own 50.000 gold
Holiday
Give your villagers a day off
Live to work
Plan more than 95 hours work per week
Week of hustle
Plan more than 85 hours work per week
Work life balance
Plan less than 45 hours work per week
Of Life and Land Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: 2.6 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
Of Life and Land Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: 3 GHz Quad Core
- Memory: 2 GB RAM
- Graphics: GeForce GTX 970 or AMD RX480
- Storage: 2 GB available space
Of Life and Land Recommended Linux System Requirements
Recommended:- Processor: 3 GHz Quad Core
- Memory: 2 GB RAM
- Graphics: GeForce GTX 970 or AMD RX480
- Storage: 2 GB available space
Of Life and Land has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Of Life and Land Latest News & Patches
This game has received a total of 24 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
First freely available Alpha Playtest
Date: 2022-11-30 15:42:35
Welcome to the first freely available playtest of the settlement-building strategy game Circle of Kerzoven.
👍 : 24 |
👎 : 0
📝 Crash Fixes and Minor Changes - EA 2024.04.03 📝
Date: 2024-04-03 16:32:09
👍 : 199 |
👎 : 4
📝 Fixes, UI Scaling Improvement and more - EA 2024.04.05 📝
Date: 2024-04-05 07:56:46
👍 : 52 |
👎 : 0
📝 Fixes, Improved Simulation Overlays, and More - EA 2024.04.07 📝
Date: 2024-04-07 21:07:54
👍 : 50 |
👎 : 0
📝 Balancing, Fixes, and More - EA 2024.04.12 📝
Date: 2024-04-12 09:53:57
👍 : 62 |
👎 : 1