Playtime:
7532 minutes
The TL;DR: Mandragora checks all of the boxes from the oldschool Metroid players to the newer "Hollow Knight"-type of Metroidvania players, while providing a fun map-gating challenge that Souls-like games offer, with creative map design; and while the $40 price tag may seem steep for a smaller "indie" developer, Mandragora plays as created by a professional and experienced development team who are active in updating and fixing any issues that my persist, and will easily keep you hooked with gameplay alone.
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Excellent game, and hiiiiiiiiiighly underrated. If you are a fan of the Metroidvania genre and enjoy Souls-like games, this game is likely for you. The marketing was very low on this, and compared to the relatively-high cost ($40 for what looked advertised as an Indie game), and some gameplay balance issues, it's no big surprise that this game got a bit of the shaft.
However, let's go through my opinions of the gameplay! Like all Metroidvania games, you are gated by exploration abilities from the storyline, but WITHOUT SPOILERS, you have the option of going back and replaying everything in the game once the story is completed, save from 1 side quest that I believe is quite missable very very early on. Mandragora offers loads of combat archetypes, all vastly different from one another, as well as combat styles (i.e. sword 'n board, 2-handed, 1-hand with magical relic, dual daggers, etc.), and will cater to your wants and wishes as a fellow inquisitor, and ALL are both interchangeable and interactive with each other to an extent.
The game heavily rewards exploration, and everything you obtain through loot or conquest can be used for crafting, and the game allows you to bring some fun friends (as in NPCs) aboard to help craft things for your long journey ahead, each providing unique personalities and services to aid you in your quest. I won't spoil anything here, but half the fun is increasing the abilities of your friends, as they will VASTLY help you out. This isn't a game where crafting sucks and your best loot is what you loot in dungeons...treat your NPCs well, and they will treat you back in kind.
Dialogue and storywriting in the game can range from "corny" to "well-written", depending on the NPC talking, as well as the context. Enemy diversity has a very surprising range, with the caveat that there will be several bosses that are the "same" archetype -- meaning you will face the same type of sub-boss multiple times throughout the game, and this will seep into your subconscious in the early game. Do not let this deter you, as those sub-boss opportunities become less and less, and major bosses are very unique and provide some fights, as they will challenge your playstyle. In any case, while the story isn't (in my own opinion) the forefront of this awesome game, it provides excellent artwork and decent amount of presentation. The music is very God-awful lol, that is my one major complaint about the game, but thankfully this is the one major downfall of the game only. It at least has some decent electric riffs from time to time, but not enough to save the soundtrack imho.
Not happy with your build? This game is extremely accommodating to mistakes you make as you go through trial & experimentation, although you will have to pay a bit of a cost as you increase in such mistakes. The great thing is, the game is so diverse, that this really encourages NG+ playthroughs, where you keep EVERYTHING (and I do mean everything) except for exploration abilities locked behind storyline. ONE OF MY MAJOR COMPLAINTS ABOUT THE GAME is that the archetypes between each other don't work well with each other, but that is somewhat by design, and I do somewhat appreciate that after putting a bunch of hours in the game and fully understanding it more than originally -- if you are like me and try to build your character before you start, you may be disappointed and realize you are wasting your time somewhat. Sometimes it's good to build within one archetype at a time and branch out as needed to others, depending on your wants and needs.
I will warn other achievement hunters such as myself--this game is extremely difficult to 100%, and will pose a serious grind if you wish to go that route. As a 100%'er myself, I will be happy to help anyone out, just PM if needed, I can assist to anything in this regard. And feel free to PM with any other questions regarding this game, I will answer plainly and truthfully and will be happy to do so!
This game DOES have its issues, like all games -- it can be crashy at some points, the mapping can be very frustrating on your first playthrough at times, and I swear some of the achievements are bugged and I've had to resort to multiple playthroughs lol (but the devs are obviously working this one), and SOME fights can feel redundant at times, but I truly did not feel this way much of the time.
I highly recommend this game to anyone who loves the Metroidvania genre and enjoys the challenge of Souls-like games. I've played an armada of Metroidvania games such as Hollow Knight, Dead Cells, Ori, etc., and of course the oldschool Metroid and Castlevania games (dating myself here lol). This game is worth a shot! The $40 price tag is well worth it, but for those of you who think this is a bit steep, definitely wish list this and wait for a sale. The developers obviously put their blood, sweat & tears towards this, as they helped notify us in a very special quest area I won't reveal.
👍 : 4 |
😃 : 0