KLETKA is a co-op horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.
117 Players in Game
2 173 All-Time Peak
89,25 Rating
Steam Charts
117 Players in Game
2 173 All-Time Peak
89,25 Rating
At the moment, KLETKA has 117 players actively in-game. This is 0% lower than its all-time peak of 0.
3 205 Total Reviews
2 982 Positive Reviews
223 Negative Reviews
Very Positive Score
KLETKA has garnered a total of 3 205 reviews, with 2 982 positive reviews and 223 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for KLETKA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1019 minutes
Very good game, I just hope more people buy it so there will be more updates! Developers nailed this one.
👍 : 0 |
😃 : 0
Positive
Playtime:
749 minutes
This game has become one of my favorites, of the Lethal Company-style games, for me this is the most fun and mysterious, I end up liking Kletka even more than Lethal Company.
I'm enjoying the updates, lots of new maps and monsters, which makes me more apprehensive about what I'll find on the next floor, large amounts of gasoline? Or several monsters wanting your flesh...
The only flaw I can find at the moment (it's still in early access so it can improve a lot) is that it seems very rare to find the available monsters, there's a chance of playing an entire Run without seeing a monster, or when the new monster finally appears you have to run away because the floor is getting contaminated (it's happened to me).
So I think the main thing is to improve the possibilities of enemy spawns and the threats on each floor.
👍 : 0 |
😃 : 0
Positive
Playtime:
366 minutes
Got beaten down in a sex dungeon by a naked version of my friend.
10/10
👍 : 3 |
😃 : 1
Positive
Playtime:
312 minutes
pretty fun. would honestly say it's better than lethal company
👍 : 0 |
😃 : 0
Positive
Playtime:
345 minutes
Awesome art style and some wicked co-op fun. Definitely a good game to chill with.
👍 : 1 |
😃 : 0
Positive
Playtime:
503 minutes
It's either the scariest silly game I've played, or the silliest scary game I've played, not sure which. Had some gremlin men chase me down a dark hallway and they threw a pee jar in my elevator and ran off. 10 out of 10
👍 : 3 |
😃 : 0
Positive
Playtime:
1466 minutes
this game was fun and interesting to learn, i hope it expands or even creates a chapter 2 or something that extends the game, like kletka couldve been a nightmare or something.
👍 : 0 |
😃 : 0
Positive
Playtime:
1270 minutes
Kletka is a great game, I love it. I have tons of fun playing it with friends. But there’s a lot of room for improvement. The revival system is horrid, especially in big groups. There can be so many people in one group, yet the amount of bottles spawn at the same rate. Eventually there will be a ratio of people who will stay dead due to nobody having any bottles to revive (especially since a bigger group = more frequent deaths). There’s simply not enough resources for everyone. I’m no dev so the only solution I can think of is to raise the ratio slightly per each person in your group (per floor).
When playing in a public lobby there’s a LOT of trollers that will join. They’ll enter your lobby, pick as much stuff up as they can and leave. Or if they have the option, kill as many people as they can. It ruins the fun and can be run ending. More measures could be implemented (such as a rollback, items/bottles dropping on kick/leave, or new players not being able to harm others. Especially with mines).
There could also be more variety in monsters. Different variations of the same species or entirely new monsters. For example the mushroom guys could be at different stages of fungal growth. Or even shoot spores to infect you with a status effect. Or there could be something that mimics players voice chat. As for a new monster design, I'm thinking biomechanical. It would be cool to see a flesh monster with servos as elbows, pistons for legs, microphones as ears, and speakers to talk.
Another criticism I have is the monotony. It gets pretty repetitive breaking the same boxes, going down the same corridors, and having to dodge the 100th mine. More variety in map generation could be used. Instead of having the same floor generation and slapping on a curse, try something else.
Include puzzle rooms, hidden caches, verticality/multi-floor routes (I know this exists but it’s very plain. It’s just from one room to the next. What I mean in my suggestion is that parkour could be more heavily used. Making you able to travel to high and low areas/floors).
There could also be more new and fun ways to keep players on their toes other than samosbor, traps, or the concrete worms. Such as a reactive and alive environment. A surveillance system that shouldn't be working but is seemingly following you (could be a giant fleshy eye in the walls for the flesh mine), alarms that alert monsters to your location, walls that are constantly shifting (closing off old and revealing new areas), or random events.
Mirrored hallways with reflections matching yours (until they don’t), phantom deaths of other players (like in soulsborne games), floors suddenly collapsing, etc, etc.
All in all I really love this game, and I want it to see a long and bright future. These criticisms and suggestions don’t come from hate or malice, but a hope that there will be improvements and more content updates.
Edit: if it seems my suggestions are wonky, I’m not a game dev. I’m just throwing stuff out there to see what sticks :P
👍 : 3 |
😃 : 0
Positive
Playtime:
65 minutes
First run with two friends and, having just talked about The Platform at the start of the run, an hour in we found ourselves in a level referencing the movie. Jumped on and thought we'd see where it takes us. We all died. 10/10.
👍 : 3 |
😃 : 1
Positive
Playtime:
291 minutes
I used to stop at every floor until I realised thats unnecessary, that same night I beat the game 10/10.
Not that fun alone, I highly recommend playing with a friend.
👍 : 7 |
😃 : 0
Positive
KLETKA Steam Achievements
KLETKA offers players a rich tapestry of challenges, with a total of 22 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
First time, huh?
Start your first ride in Kletka
Medic!
Revive a fallen comrade
Bottle Tycoon
Spend 50 bottles in the shop
Smash and Crash
Break 100 crates
Lord of the Bottles
Spend 150 bottles in the shop
With Grief in Half
Drive 10 floors without stops and with no more than 40% fuel reserve in the tank
Suicide Squad
Detonate on a mine simultaneously while playing in a group
Mechanic
Upgrade all Kletka's technologies up to level 5
Pickpocket
Increase your inventory to 8 slots
Cat's Eyes
Complete the Heart of Gigastructure mode without turning on the flashlight
Water Treatments
Get to the flooded floor
Neighbour from Hell
Kill the Neighbour
Tight Death
Die from the fall of the airtight door
Stop This!
Spend 77 bottles in Scramble Gamble
Ludos
Spend 333 bottles in Scramble Gamble
The Milk Killer
Shoot your comrade with a molocannon
Ronin Plus
Find Ronin Plus
Favorite
Get 15 likes from other players
Heartbreaker
Complete the "Heart of Gigastructure" mode
KLETKA Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 6 GB RAM
- Graphics: GeForce GTX 650
- DirectX: Version 12
- Storage: 3 GB available space
KLETKA Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1080
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 4 GB available space
KLETKA has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
KLETKA Latest News & Patches
This game has received a total of 33 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
HOTFIX 0.0.1
Date: 2024-07-26 10:04:56
👍 : 48 |
👎 : 0
HOTFIX 0.0.2.
Date: 2024-07-27 09:47:04
👍 : 50 |
👎 : 0
HOTFIX 0.0.3.
Date: 2024-07-28 18:20:20
👍 : 60 |
👎 : 0
PATCH 0.0.4.
Date: 2024-07-29 13:30:04
👍 : 64 |
👎 : 0
PATCH 0.0.5.
Date: 2024-07-30 15:34:46
👍 : 100 |
👎 : 0