Fading Afternoon Reviews
Seiji Maruyama is a middle-aged yakuza recently released from prison. Known as "Gozuki" (one of the demon generals from Buddhist mythology) he is the power that his oyabun counts on. But there is one thing his aniki is not taking into account: Maruyama is getting old.
App ID | 1687000 |
App Type | GAME |
Developers | yeo |
Publishers | IndieArk, yeo |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Stats |
Genres | Indie, Action, RPG, Adventure |
Release Date | 14 Sep, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Simplified Chinese, Japanese, Russian, Korean, Spanish - Latin America |

900 Total Reviews
737 Positive Reviews
163 Negative Reviews
Mostly Positive Score
Fading Afternoon has garnered a total of 900 reviews, with 737 positive reviews and 163 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fading Afternoon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
269 minutes
Lovely
👍 : 0 |
😃 : 1
Positive
Playtime:
1300 minutes
at this point, we can just start saying that developer yeo has a distinct and very cool style of game, and Fading Afternoon represents the culmination of the gameplay and story ideals of their previous two games.
explore a lovingly crafted 2D open world and participate in the self-driven story of Seiji, a trusted earner in his Yakuza family who has just returned from prison.
Fight enemies with the bare-knuckle kickboxing as seen in Ringo Ishikawa, or with the grapple and gun based style from Stone Buddha. Go gambling, go drinking, romance a partner, buy new clothes, ride a bicycle, and just participate in Seiji's life. Tells you basically nothing but trusts that your instincts to explore and learn yourself are there. its actually quite easy to just miss story elements or even get locked out of progression. every hospitalization will reduce your overall health and after a number of hospitalizations, you WILL just die, so the first few rounds as you get used to the combat are easy to screw up. luckily there are a few key methods to end a run early while preserving your income.
No two playthroughs are the same: first and most obviously, the story progresses and ends in different ways based on gameplay and decisions. you can die after too many losses in combat, end the game by actual suicide as well as just miss various moments based on how you play, or reach one of multiple actual endings. While the first two weeks or so progress the same, the game never tells you how to react to its story and trusts you progress youself.
music and art are both great, and the dev is good at adding little features here and there.
cons are obvious but forgivable and in some ways make it better:
-no quest log or real status screen you dont have an inventory aside from smokes and bullets
-easy to forget whats happening, ive restarted multiple times because of breaks
-vague dialogue. Its written expressly to be like "you know whats happening"--repeated playthroughs are great because you understand more, but early playthroughs suffer from "whzt is happening"
-combat suffers from overpowered techniques, button overlap, and trying to be stylish tends to get you hurt--the players counter is the best move 8/10 times. Guard mode is also punch so you have to have enough time to get out the punch and enter guard mode before you start dodging, making bottle throwers a huge hassle, and just trying to get more elaborate combos tends to hurt a lot
-never tells you anything aside from how to fight. the tutorial is for combat, nothing else, so learning how to pregress, play minigames, get health, etc, is all up to you
👍 : 0 |
😃 : 0
Positive
Playtime:
635 minutes
this game is the definition of a hidden gem buy it now so this man can make a sequel this one is my personal favorite out of the games made from the dev ringo was also a blast stone buddah was a lil harder to understand but this game is a happy medien between the 2 and it needs a sequal with even more cool side things you can find. i also bought this game twice cause i love it that much
👍 : 0 |
😃 : 0
Positive
Playtime:
52 minutes
There's a good game in there somewhere. Unfortunately the controls are awful. Not only confusion, but unbearable to work with. Hard to explain but if you try it, you'll see what I mean.
👍 : 1 |
😃 : 1
Negative