Oozing Islands Reviews
Enjoy freedom of movement in full 3D with no fixed paths in this tower defense and RTS hybrid. Your units are your towers and you can build fences anywhere. Set your units' behavior to create a perfect team of defenders. Two leader boards let you play forever!
App ID | 1680380 |
App Type | GAME |
Developers | Babooshka Bytes |
Publishers | CoolExGames |
Categories | Single-player, Steam Leaderboards |
Genres | Strategy |
Release Date | 22 Aug, 2021 |
Platforms | Windows |
Supported Languages | English |

7 Total Reviews
4 Positive Reviews
3 Negative Reviews
Mixed Score
Oozing Islands has garnered a total of 7 reviews, with 4 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Oozing Islands over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
53 minutes
Dozing Islands
👍 : 9 |
😃 : 1
Negative
Playtime:
41 minutes
While Steam only offers you two choice, yes or no, most reviewers have layers that you can find in the comments. Quite often it will be that the reviewer wished there was a neutral option. This game does not fall into that grey area. It is clearly in the Avoid At All Costs category.
The look in nice enough, but the controls are a nightmare. Often I will pick a unit, as denoted by the white arrow over their head, given them an order, and a totally different unit will move.
It doesn't help that the game requires an enormous amount of micromanaging. The enemy of course moves with precision and ease. My units are given a radius they operate in, and the choice to attack the closest, or the color of the foe to attack first, and amazingly enough that isn't remotely enough to make them do what you need them to do.
The worker unit can collect food, chop trees or fight, though why chop trees is an option baffles me. You collect wood, build fences, and the monsters go right thru them as if they weren't there half the time. And I have never come close to building fences that would block them from reaching the silo!
I have only played for half an hour, and only on the first two maps, but there is zero motivation to swim upstream against the layers of difficulty placed between me and the potential of enjoying this offering.
👍 : 0 |
😃 : 0
Negative