Playtime:
3086 minutes
Ahead of the review, huge huge huge HUGE props to the localization (and by proxy the Geofront) team for making unironically one of the best PC ports I have ever experienced. The amount of minute attention to detail, customization and extra features this port of a fixed-camera PSP game from 2010 has is genuinely astounding.
Trails from Zero a very solid entry in the series. Interestingly, it follows much of Sky FC's structure quite faithfully, to the point that once you notice it you might be able to predict some plot points ahead of time. This isn't to say Zero isn't original; Crossbell City is itself a fresh injection of life into the formula of the Sky games, and the city is dripping with character, further enhanced not only by the Trails team's extensive and always intriguing worldbuilding but also the INCREDIBLE environmental music (when I say I have had dreams featuring some of this music...). Crossbell's NPCs are full of charm and intrigue, and following them more intently this game led to a few really awesome moments where an NPC that had piqued my interest was suddenly involved within the main story. They all add to the melting pot of the city, the sleaze and the glamour, the corruption and its steadfast opposition, and the pride of collective camaraderie.
While I could definitely see parts of this game's crossover with the Sky trilogy-- both narratively and mechanically-- grating on people, personally I rarely found it cheap, and it didn't drown out the unique identity of the SSS and their plot-- in fact, it often only further enhanced it! The SSS feels quite unique in this entry given the generally fixed party, the types of jobs they acquire and their individual ways of growing as characters. Personally, I wish there were more scenes exploring the characters in-depth, because those scenes are some of the greatest in the game, though I imagine they're saving at least some of that for Azure the same way Sky FC did.
The narrative itself is solid, with plenty of REALLY high highs that made me audibly gasp and once even made me jump, but I also feel like there were some pretty mediocre beats that felt kind of one-note, which I felt was quite an anomaly considering the previous three games. Still, as always, the narrative is carried on the shoulder of fantastic character writing, which is at some of its most memorable here, even when it doesn't go beyond the surface.
I like Trails from Zero fairly well overall, but I seriously adore specific parts of it: the environmental music, Crossbell City itself and the people within it being so rich with character, some of the twists, and all of the characters. There are some seriously unforgettable moments here that I will treasure. I wish the plot was a little more fine-tuned at points, but there's not so much serious flaws as missed potential and sometimes shallow motivations. I also understand that many of these nitpicks can (and hopefully will) be tackled in Azure, so here's for hoping, cause I'm probably hopping back in soon. I'm looking forward to spending more time with the SSS and all of Crossbell in Azure!
👍 : 0 |
😃 : 0