24 Killers Reviews
Explore a desert island full of oddities, transform into monsters you've rescued, collect mysterious spirits, and unlock mods that change up future playthroughs.
App ID | 1668310 |
App Type | GAME |
Developers | Happy Shabby Games |
Publishers | Happy Shabby Games |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Casual, Indie, Adventure |
Release Date | 9 Mar, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil |

385 Total Reviews
381 Positive Reviews
4 Negative Reviews
Very Positive Score
24 Killers has garnered a total of 385 reviews, with 381 positive reviews and 4 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 24 Killers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1031 minutes
Pleasingly surprised with this one, I had high hopes and 24 Killers managed to surpass them.
As Home, an "echo" possessing a soldier's corpse, you're tasked with rescuing the "mons" that are trapped in a vault one by one and then helping each of them through various minigames, fetch-quests and alike, thus acquiring the mons' abilities and triggering events to keep progressing the game.
Each mon has a distinct personality and none of them feels replaceable. Their dialogues were all endearing and entertaining. The main story is wonderfully told and it doesn't feel dense or complex at any moment, even if it sparks the imagination throwing a bit of spiritualism and metaphysics at you.
The colorful graphics and original aesthetic, the remarkable soundtrack, the dreamlike, lighthearted atmosphere, the funny moments, the weird moments, each little discovery, the astral talk - all together made of 24 Killers a truly unique and memorable game.
Highly recommended, even at full price.
👍 : 2 |
😃 : 0
Positive
Playtime:
827 minutes
Absolutely wonderful game - worth it at full price, let alone sale price! The art style is really beautiful and eclectic, love the mix of 3D and 2D, and the music and sfx are great too. The replayability aspect is very well implemented, and the little things you notice in future run-throughs is really good. Solid indie title, deserves far more love!
👍 : 0 |
😃 : 0
Positive
Playtime:
540 minutes
crucial exponent for the aesthetic lineage of digimon world et al. and an excellent game in its own right
👍 : 0 |
😃 : 0
Positive
Playtime:
646 minutes
24 Killers is a non-combat RPG in a pleasantly stylised world, whose strengths and weaknesses lie in its daily cycle.
You'll get to know your little island one day at at time, spending time with its inhabitants and helping them out, eventually taking on their guises and abilities. The game is best approached with an open mind, letting yourself be immersed in its toy-like world with quirky music and a dream-like logic to its progression. Sometimes it's nice not to be two steps ahead, because the reward you get is so unusual that you never would have guessed that's how you'd solve the puzzle, or what your next ability might do. Being pleasantly surprised in this little world is definitely the reason to play 24K!
However, this same dream-like logic means that if you're stuck, it can be hard to figure out what you missed. Usually you can just go around interacting with everything and you'll eventually work it our, though once or twice I was stuck for long enough that I looked up what I was missing. When you're in sync with the game, everything goes smoothly, but you may need to get help occasionally.
The same holds true for the game's daily cycle. Energy, currency and quest progression refresh when you go to sleep. When you're on a roll, it feels good - you do as much as you can with your energy, there's usually some kind of quest ticking over in the night, and you have ideas of what to try in the morning. But towards the end of the game, where I found myself gated by currency, it wasn't super enjoyable to spend my days going around the island playing mini-games to get money, just to unlock the next story beat. It also diluted the connection I had with the characters, as it spaced things out and didn't involve them.
I think this is a great game if you're looking for a strange and fun experience, and are in the right mindset to take your time and work things out - that's when this game is at its most rewarding.
👍 : 0 |
😃 : 0
Positive