Project Warlock II Reviews
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
App ID | 1640300 |
App Type | GAME |
Developers | Buckshot Software |
Publishers | Retrovibe |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Stats |
Genres | Indie, Action, Early Access |
Release Date | 10 Jun, 2022 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, German, Simplified Chinese, English, Spanish - Latin America, Polish, Russian |

25 Total Reviews
24 Positive Reviews
1 Negative Reviews
Mostly Positive Score
Project Warlock II has garnered a total of 25 reviews, with 24 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Project Warlock II over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
190 minutes
oh boy is this a good one, way different from the first game, highly recommend
👍 : 3 |
😃 : 0
Positive
Playtime:
248 minutes
Sadly in many regards not as good as the first one
👍 : 7 |
😃 : 0
Negative
Playtime:
825 minutes
This is a great shooter in the style of some of 90s shooters. Playing Project Warlock II feels a little bit like playing the original Quake.
👍 : 3 |
😃 : 0
Positive
Playtime:
1261 minutes
Positively insane!!! Awesome weapons that are cool and feel powerful, with aggressive gameplay and fluid level design.
👍 : 1 |
😃 : 0
Positive
Playtime:
42 minutes
Personally, I don't like being forced to play as a little girl- or really any series of characters for that matter. An example of this would be some of the new 'Mortal Kombat' games, where you can't choose a fighter, get good, and test your skills to the finish line. You play as who they want you to play situation by situation. I really liked 'Project Warlock' and was like, "Cool, I'm ready to continue the adventure. Magic and firearms at the same time. Can't go wrong."
But nah, now you have to play as "le epic sassy rebel gurl". Fuck that lol
👍 : 15 |
😃 : 4
Negative
Playtime:
495 minutes
Loved it. Looking forward to Chapter 3. My only recommendation would be to adjust difficulty a bit since it felt very easy on the 2nd highest difficulty most levels, but the final boss of chapter 2 was quite frustrating. Other than that, very fun
👍 : 3 |
😃 : 0
Positive
Playtime:
2518 minutes
Chapter 3 is a colossal dissapointment, aside from some nice level design I cant say anything positive about it, every single weapon uses the same overheat mechanic, eliminating the nicely animated reloads, and the look of most chapter 3 weapons are just aweful, complete stepdown from the other 2 chapters.
👍 : 4 |
😃 : 0
Negative
Playtime:
610 minutes
Played Build: v0.7.0.60
Early access, but lots of fun so far. I played through the current version of Chapter 1 and 2. Had a blast!
Things I liked:
- Numerous creative enemies. They all look and sound amazing
- Great feeling and sounding weapons.
- Great looking levels. Well designed, and encourages running, gunning, and looking for secrets
- Going back to the "safe room" after each level is nice for a breather or an easy stopping point between plays.
- Lots of upgrades picked up along the way and each one made to a weapon or ability feels significant
- The platforming is very forgiving. Please keep this in!
- Head shots feel pretty good. I like the breakdown after each level showing the percentage of where you spent your shots.
Things I'd like to see changed:
- I'd like to see more story telling. Seems like we only get to see brief elements of a story at the beginning and the end of each chapter only. It'd be nice to read something after each level and piece together a bigger story.
- The sounds of walking are a bit loud and inconsistent. If you just slightly nudge the player, it sounds like they're in a walk sprint. I feel like the walking/running sound could be left out altogether.
- The enemy sounds, like the Pigdemon, are a little too loud sometimes. Sometimes making it seem like they're closer than they actually are.
- I'd like to see a bit more gore from the enemies. Similar to the first game with different death animations from blowing individual limbs off. I could see a few differences when it came to head shots. Maybe different damage depending on the weapon.
Looking forward to revisiting when Chapter 3 hits!
👍 : 3 |
😃 : 0
Positive
Playtime:
238 minutes
Would love to play this but all I have is a steamdeck and getting any kind of controller support is basically impossible
👍 : 6 |
😃 : 1
Negative
Playtime:
179 minutes
I liked the first one a lot, but this...I don't know. I feel like they don't know what they're trying to do. The whole approach with multiple chapters that have different player characters completely misses the mark for me. Not what I came for.
👍 : 10 |
😃 : 0
Negative