Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.
57 Players in Game
232 All-Time Peak
71,62 Rating
Steam Charts
57 Players in Game
232 All-Time Peak
71,62 Rating
At the moment, Sandwalkers has 57 players actively in-game. This is 0% lower than its all-time peak of 0.
406 Total Reviews
308 Positive Reviews
98 Negative Reviews
Mostly Positive Score
Sandwalkers has garnered a total of 406 reviews, with 308 positive reviews and 98 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sandwalkers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
208 minutes
Hooked
👍 : 0 |
😃 : 0
Positive
Playtime:
354 minutes
good
👍 : 0 |
😃 : 0
Positive
Playtime:
1296 minutes
A fun game.
Worth if you think 20 hours of gameplay is worth $20 and if you like turn based roguelites.
👍 : 0 |
😃 : 0
Positive
Playtime:
1075 minutes
This is a beautiful, repetitive game with few real meaningful decisions. You have 20 actions at your disposal, but you'll usually rely on just one every single combat.
Despite that, it's a great original concept that can happily soak 10-12 hours when you want a game to occupy you without requiring deep focus.
I played entirely on Steam Deck and would definitely recommend for a long plane, train or automobile ride.
👍 : 2 |
😃 : 0
Positive
Playtime:
1453 minutes
A decent enough hex crawler exploration game through a nicely designed desert planet, but unpolished and not a particularly deep experience.
Aesthetically, I like this game very much. And this look of things ties into the actual gameplay. When one thinks of a desert wasteland adventure, they might get the idea of barren featureless lands with nothing in them- Sandwalkers is more of a thriving world of deserts and oases, just with too much sun exposure and out of control weather for the populace. Your task is to revive the great tree that once brought life and shade to the world and navigate the wilderness to find fragments. These turns it into a survival simulator (at least in concept) where you need to weigh resource scavenging, plot out routes for the most efficient travel, and so on. This kind of falls off after the first few caravans (you make a new group if the old one gets wiped out, but keep progress) when you get a handle on things and unlock some perks to make the next playthrough more doable.
Each character plays a role based on their species and they're all reasonably different. I don't think I found any outright bad options, although some didn't fit into my group synergies. It was also unusual to figure out who was a tank type at first. The Protector elephant was obvious, but he's slow enough to entirely miss the first round of defending against attacks. Meanwhile, the tornado casting mage had high shields and could go first, making him the better meat shield for the front line, for example. You can also load up on a few support people, including some individuals trapped in mirrors underground... who you can have multiple versions of? Actually, let's get into that.
Sandwalkers is not a polished game. Items can have negative amounts and it can cost you to sell them off. Preset walking paths just cancel midway for no reason that I can determine. My bard party member would randomly gain Exalted status instead of doing damage with his weakening attack on an enemy, etc etc. These aren't breaking bugs, as the game is not that hard by the 3rd or 4th caravan run (my 4th steamrolled 75% of the remaining game) but they're a reminder that there's loose nuts and bolts banging around under the hood of the car, even if it otherwise runs.
Storywise, it's so-so. There's decent world building lore to be had and world specific terms have hypertext like pop-ups that explain them- when they work and aren't spewing broken code. But much of the resolution to story events and the memory orbs you collect come off as broken abstract snippets that don't seem relevant or lack emotional weight. I kind of wish we started to bypass this aspect in modern gaming of gathering vague notes to compose the story, because they come off as scattershot or just lacking.
Unfortunately, Sandwalkers has a 'vast as an ocean, shallow as a puddle' feel to the world. Sure, there's a lot of hexes to cross, resources to find, etc- but it all just repeats very fast. You'll almost never see anything out in the world you haven't seen dozens of times. Same handful of regional enemies, same generic resources, and so on. Very few times will you come across any small locations with lore, secret treasure (very samey loot throughout the game), or anything else of note. The only real exception I had to this was while walking through a stretch of the desert near the end, I was accosted with a riddle challenge from storm spirits. This was unusual and interesting. Unfortunately, even if you fail at a riddle, you just get hit with a basic enemy encounter and the sequence ultimately wasn't a big deal despite how out of left field it came.
I'm not going to say I didn't enjoy my time playing, but most of the game is on an endless repeat of whatever you saw in the first few hours. Even the end game itself is very linear and to the point. This is a very 6/10 type of experience that could have been so much more.
👍 : 2 |
😃 : 0
Positive
Playtime:
580 minutes
I'm not a fan of the current state of the game.
Bugs & lack of polish: assets clipping through one another, UI disappearing randomly, event UI getting layered under the normal HUD, wonky achievement acquisition, getting negative stacks of items in the inventory, wonky hover-based tooltips, hotkeys getting unresponsive... it's technically playable, but it's a frustrating experience. I appreciate that devs have already solved many issues over the last year, but guess what, that journey is not over yet.
Progression: it is cool on paper, but it's also very uneven. I had a couple of "farming" runs, then I started with lvl 3 caravaneers, completed good half of the main story, and started the next run with lvl 10 caravaneers, triple the storage capacity, two major game systems unlocked, etc - it's like going from 1e1 to 1e10 in cookie clicker in a single run. It feels like game wasn't trying to kill me hard enough.
Combat: the game has the foundations of JRPG-like turn based combat, but it's very casual. You have some skills to change your positioning but it doesn't really matter (you can cast any skill from any row). You have different types of damage and resistance, but it doesn't really affect your gameplay. It feels like most fights are a stat check (which you beat easily). And there isn't even a way to speedup or disable animations, to get past the routine faster.
Sandwalking: there's a surprisingly small amount of sand in this game. It's not really about overcoming hostile environments, it's about gently walking around them and getting free refills at the friendly cities. The world does not feel post-apocalyptic, it's thriving.
------------
With that said, I appreciate the original setting and the lore bits. The game delivers on the thrill of exploration. I'll be looking to get back to Sandwalkers if they get a year worth of bugfixes.
👍 : 1 |
😃 : 0
Negative
Sandwalkers Minimum PC System Requirements
Minimum:- OS *: Windows 7
- Processor: Core i3 or equivalent
- Memory: 2 GB RAM
- Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
- Storage: 1 GB available space
- Sound Card: Any
Sandwalkers Recommended PC System Requirements
Recommended:- OS: Windows 10
- Processor: Core i5 or equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
- Storage: 1 GB available space
- Sound Card: Any
Sandwalkers Minimum MAC System Requirements
Minimum:- OS: OS X 10.8.5
- Processor: 1,3 GHz CPU
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500
- Storage: 1 GB available space
Sandwalkers Recommended MAC System Requirements
Recommended:- OS: OS X 10.9.1
- Processor: Dual-core 2Ghz CPU
- Memory: 4 GB RAM
- Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
- Storage: 1 GB available space
Sandwalkers Recommended Linux System Requirements
Recommended:- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPU
- Memory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
Sandwalkers has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Sandwalkers Latest News & Patches
This game has received a total of 15 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Sandwalkers 1.0.1 - Hotfix #1 -
Date: 2024-06-20 16:25:40
👍 : 80 |
👎 : 0
Super Small Hotfix - Sandwalkers 1.0.1 v2
Date: 2024-06-21 16:01:02
👍 : 75 |
👎 : 0
Patch 1.0.2
Date: 2024-06-24 16:19:18
👍 : 103 |
👎 : 1
Patch 1.0.3
Date: 2024-06-26 15:05:06
👍 : 62 |
👎 : 0
Patch 1.0.4
Date: 2024-06-28 13:58:37
👍 : 55 |
👎 : 0