Astro Colony
Charts
101

Players in Game

1 855 😀     401 😒
79,07%

Rating

Compare Astro Colony with other games
$19.99

Astro Colony Reviews

Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.
App ID1614550
App TypeGAME
Developers
Publishers Terad Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Steam Workshop, Includes Source SDK
Genres Casual, Indie, Strategy, Action, Simulation, Adventure, Early Access
Release Date7 Nov, 2022
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Hungarian, Polish

Astro Colony
2 256 Total Reviews
1 855 Positive Reviews
401 Negative Reviews
Score

Astro Colony has garnered a total of 2 256 reviews, with 1 855 positive reviews and 401 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Astro Colony over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2449 minutes
I put in just over 40 hours with Astro Colony, and overall I had a really good time with it. I did not necessarily "complete" the game, but I did get far enough into the game to know what it does or does not do well. Overall the gameplay is pretty solid. You start with a small mobile station, collect planets that you connect to the station, and farm them for resources. I eventually got to a point where I had spread out to 4 different planets that were connected to my main station. The resource gathering and crafting is really well done, and I was having a blast. Unfortunately I reached a point in the game where I completed "Universe 1", and brought my station ahead into the next section of the game. The progression picks up where the previous universe left off. The problem for me is that the whole new section of progression suddenly became VERY grindy. Instead of getting 50-100 points of research to discover something new, I was suddenly faced with 2000-3000 research point technologies. I can barely put into words how much I hated that. It's like they reached a point where they just wanted to stall out the player. It was like hitting a brick wall, and it completely ruined my excitement for the game. Grinding for the sake of grinding is a *huge* letdown in a game like this. I don't know what the endgame of Astro Colony is... I think there are 3 or 4 universes in total. All I know is that Universe 2 just ruined it for me. I truly hope that they change this progression system in the future. Otherwise it's basically just "rewarding" your time in the game with a slap in the face. I'll still leave this as a positive review as I did get 40 hours of fun out of the game, but man, what a letdown at the end.
👍 : 0 | 😃 : 0
Positive
Playtime: 5276 minutes
make sure once things start getting automated you know to use the + - and * to change the game speed or else your presence on your own ship will start to feel pretty pointless (usually bad in a video game outside of mobile p2p games) visuals gorgeous mechanics fun controls intuitive annoying empty and yet so addictive
👍 : 0 | 😃 : 0
Positive
Playtime: 25 minutes
Here we go again. As a fan of automation games, I came in with high hopes. For context, I’ve logged 417 hours in Oxygen Not Included and 155 hours in Satisfactory. I enjoy deep systems, satisfying progression, and solving complex logistical puzzles. Unfortunately, this game didn’t hold my attention, even after checking in post-patches. Right now, the core gameplay loop feels undercooked and lacks meaningful fun. There's a noticeable lack of clarity in objectives and progression, making it hard to feel invested or rewarded for your efforts. Games in this genre thrive when systems build on each other elegantly. Here, they feel disjointed or shallow. There's little incentive to keep pushing forward when the loop doesn’t evolve meaningfully. Graphically, the presentation doesn’t help. The art style is bland and lacks polish, which wouldn’t be a dealbreaker if the UI and animations communicated gameplay systems effectively. Unfortunately, the UI often feels unintuitive, and key mechanics aren’t well-explained, making the early experience frustrating rather than engaging. Game flow is another big issue. Whether it's the pacing of tech unlocks, resource scarcity, or unclear player agency, the moment-to-moment experience feels like it’s fighting the player rather than drawing them in. The game just doesn’t click. For a genre where early friction is expected but ultimately rewarding, this game never gets past the grindy, awkward stage. It needs a major overhaul in game flow, core mechanics, and visual clarity to compete with others in the genre. Right now, even 20 minutes is enough to realize it’s not worth the time. For a game about efficiency and design, that’s a problem. I won't give it a score, as I didn't finish it. P.S. I fully support indie developers and the creativity they bring to the industry. That said, being indie shouldn't mean a free pass from critique. Constructive feedback is how games grow and improve. Blind praise helps no one. Not the devs, and not the players.
👍 : 5 | 😃 : 1
Negative
Playtime: 2217 minutes
this game needs a LOT more work with multiplayer, the desync is really bad, i love this game but it's really taking a toll having to restart the game every time you connect islands. It needs a resync option or something to fix that issue, so currently it's good solo but with friends it's broken and jank to the point that it's kinda not fun anymore as friends make games like this a lot better. It's a NO for now, i do want to give it a yes but until i can fix the desync i can't recommend it when many other games exist in the same scope.
👍 : 1 | 😃 : 0
Negative
Playtime: 17584 minutes
The space factory must grow! It is a pretty good factory builder with some nifty mechanics. While there are a few oddities, the developer is constantly working to improve and patch them out.
👍 : 3 | 😃 : 0
Positive
Playtime: 48 minutes
Please make this really fully Steam Deck / Controller compatible, not just few controls. I badly want to play this game on my handheld!!
👍 : 2 | 😃 : 0
Positive
Playtime: 113 minutes
game has great promise but the UX makes is very frustrating, it is even a bit frustrating to select your tools - the keybinds for it are silly and you are not able to put them in your hotbar - the hotbar is construction only. It is probably possible to get used to it but I have limited time to play games I would rather it be fun from the start. I would suggest: - Allow tools to be put on the hotbar - Come up with better default keybinds (maybe consult someone or the wider community) - Currently editting placed objects is pretty cumbersome, it needs to be made smoother - I don't see the value in disabling decronstruction and having you research it basically immediately, just allow people to deconstruct stuff from the start - dont allow objects to be placed on players (people get stuck and have to respawn because of this) The game holds a lot of promise and I hope that one day I can enjoy this to its fullest
👍 : 7 | 😃 : 0
Negative
Playtime: 861 minutes
Astro Colony is a first-person, open-world space simulation game that combines base building, automation, and exploration within a procedurally generated voxel universe. Developed by Terad Games, it offers players the opportunity to construct and manage a space colony, recruit astronauts, and explore the cosmos. The game is currently in Early Access, with plans for a full release in 2025. In Astro Colony, players begin by establishing a base on a small planetoid, gathering resources from nearby asteroids, and constructing essential facilities. The game features a modular building system, allowing for the creation of complex structures and automation systems using conveyor belts, pipes, and logic blocks. This enables the development of efficient production lines and resource management systems. As the colony expands, players can recruit astronauts with specialized skills in various fields such as engineering, biology, and chemistry. These colonists require basic needs like food, oxygen, and rest, adding a layer of management to the gameplay. Fulfilling these needs ensures the colony's growth and the astronauts' productivity. The game also includes a technology tree with over 70 unique technologies to research, unlocking new buildings, automation tools, and gameplay mechanics. This progression system encourages players to strategize and prioritize advancements to enhance their colony's capabilities. Exploration plays a significant role in Astro Colony. Players can travel between procedurally generated planets and asteroids, each offering unique resources and challenges. The fully destructible voxel environment allows for terraforming, enabling players to reshape planets to suit their needs. Astro Colony supports cooperative multiplayer, allowing players to team up with friends or join other hosted lobbies. This multiplayer mode enhances the experience, enabling collaborative colony building and exploration. Despite its promising features, Astro Colony is not without its challenges. Some players have reported issues with the user interface and control schemes, which can be complex and unintuitive. Additionally, the game's Early Access status means that certain features are still being developed and refined. In conclusion, Astro Colony offers a rich and immersive space simulation experience with its blend of base building, automation, and exploration. While it has areas that require improvement, its depth and potential make it a compelling choice for fans of the genre. As development continues, the game holds promise for becoming a standout title in the space simulation category. Rating: 8/10
👍 : 7 | 😃 : 0
Positive
Playtime: 383 minutes
[b]Astro Colony[/b] is a space-based automation and exploration game that mixes elements from Satisfactory, Factorio, and Space Engineers. You build and expand a modular space station across an infinite universe filled with asteroids, planets, and resources. Its core gameplay revolves around automation, colonist management, and physics-based space engineering. Start small with basic life support and mining, then expand into sprawling factory networks, spaceports, and colonist habitats. Similar to Factorio, the game lets you automate everything—from mining asteroids to producing complex resources. Conveyor belts, tubes, and power lines are key systems. Your station can move! You unlock engines and navigation systems to steer through space, discover new biomes, and even dock with planets or other structures. As you expand, you’ll attract colonists with needs (food, oxygen, shelter). You must balance industrial growth with keeping them alive and happy. Unlock new tech, tools, and modules as you progress—gradually shifting from basic survival to full-fledged interstellar expansion. Unlike most automation games, your base moves. This mechanic gives exploration a dynamic feel and sets it apart from static factory builders. Clean low-poly visuals with rich space backgrounds. Despite its complexity, the UI and visuals are relatively user-friendly and colorful. Freely place modules in 3D space with grid-based building. Combine industrial lines with aesthetic design. New gameplay layers unlock at a steady pace—exploration, colonists, high-tech production, etc. [b]Astro Colony[/b] offers a refreshing take on the factory-builder genre by introducing full 3D construction and movable space stations. It blends resource automation with colony management in a relaxing, creative sandbox. While still in development and lacking challenges like enemies or hazards, it’s already a solid experience for players who enjoy building, optimizing, and exploring at their own pace in a sci-fi setting. [h1]8/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
👍 : 19 | 😃 : 0
Positive
Playtime: 3379 minutes
A fairly diverse space automation game that keeps improving. Start was fun, last stretches of the road towards first gate were a bit tedious, road towards gate II was boring. Pros: - Nice music - General divercity of mechanics - Decentish progression early on - Good tutorial if a bit naggy - Atmosphere Cons: - Power shenanigans A lot of devices consume 'full' power even if they aren't doing anything. It causes the most negative effects early on when you don't have infinite coal and are trying to be efficient with what you have. But has negative effects late game too. Consumtion doesn't scale with production well. A smelter that uses a single receipt consumes as much as a smelter that smelts everything in parralel, thus promoting cramping and runing as much receipts as possible in one machine (it's cheaper), makes things troublesome to scale when you sudenly need a second or fourth machine. A basic miner has 2 drones, advanced has 3 but consumes 4 times the power. Smelter III consumes significantly more power than Smelter II, yet grants no speed increase, the only benefits are cobalt/mercury receipts. Etc. At late game main station's power becomes overly trivialized. - Decorations Game has a variety of decorative floors and blocks, yet decorations that trully matter aren't there. As an example you can't place your asteroid catcher sideways or upside down, so you have to either decorate around them or just hide them completely. Can't rotate engines up/down. Solar panels are better off hidden between floors. - Low attention to details Some plants you gather using an axe, some using a drill... Plants often yield quartz, and you make early game food out of it (why not biomas?). Trees are everywhere yet saplings are a rare species that only happen on rare rocks (just name those rubber trees?). Vehicle's engines that visually keep working at full blast after you leave it. Sawing wood takes a lot longer than making some advanced components. Etc. - Ridiculously looking threats I get having a metheor shower in space, but does it have to look like a portal to hell opened up and started throwing rocks? - Small bugs Not many of those, but there are some. As an example after an 'electric cloud' passed by and zaped some devices, those devices didn't recover over time, instead wait time went into negative values. - Progressions Partially power/receipts system is at fault since it can make scaling painfull, but I think a bunch of factors united just for the sake of making late game boring (unless you compeltely disregard efficiency and just plop a dozen copies of every production device to make research nearly instant?) - Small but annoying issues Switch between audio tracks can be a bit too abrupt; drill often takes chunks of what you didn't intend to; couple times deleted far away wires by accident; farming bots can place trees 'in the middle' of a 2x4 plot. Can't recommend in current state, but game keeps getting regular updates, come back in a year or two.
👍 : 35 | 😃 : 1
Negative
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