Bō: Path of the Teal Lotus
16

Players in Game

476 😀     74 😒
81,08%

Rating

$19.99

Bō: Path of the Teal Lotus Steam Charts & Stats

Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.
App ID1614440
App TypeGAME
Developers , ,
Publishers Humble Games
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Simplified Chinese, Japanese, Spanish - Latin America

Bō: Path of the Teal Lotus
16 Players in Game
385 All-Time Peak
81,08 Rating

Steam Charts

Bō: Path of the Teal Lotus
16 Players in Game
385 All-Time Peak
81,08 Rating

At the moment, Bō: Path of the Teal Lotus has 16 players actively in-game. This is 0% lower than its all-time peak of 0.


Bō: Path of the Teal Lotus
550 Total Reviews
476 Positive Reviews
74 Negative Reviews
Very Positive Score

Bō: Path of the Teal Lotus has garnered a total of 550 reviews, with 476 positive reviews and 74 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Bō: Path of the Teal Lotus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 212 minutes
Started strong but I just couldn't carry on playing. Became very boring - Dialogue is too long, characters at uninteresting - Should have just been a platformer, instead it became a graphic novel.
👍 : 0 | 😃 : 0
Negative
Playtime: 2726 minutes
I really like this game a lot! Feels a bit like Hollow Knight and Ori - just in another and nice way. The only problem, as others have already mentioned, are the controls. While they work ok in most parts of the game, it is a complete mess with the boss fight against "Jorogumo". Key strokes are sometimes not registered (especially dash down and rope cut), making this fight extremely frustrating and unfair. This is the big downside with this otherwise great game - and I really hope they will fix the controls in this boss fight.
👍 : 1 | 😃 : 0
Positive
Playtime: 1524 minutes
It's not going to revolutionize the world of platformers or Metroidvanias but it's an absolutely magnificent game with a decent plot and some nice platforming challenges. Only downside is that the final bossfight is a tad long Also, you can pet the dog. 10/10 would recommend
👍 : 1 | 😃 : 0
Positive
Playtime: 2553 minutes
Overall great delivery, good "metroidvania" though it felt a bit linear. You can make it harder by forgetting to upgrade your teapot and staff at the city like I did...
👍 : 1 | 😃 : 0
Positive
Playtime: 1315 minutes
Hollow Knight meets Ori with an Okami aesthetic. I enjoyed this a lot. One of the best metroidvania I've played. It is heavily lean from the platforming side while combat is fairly easy. The art style and soundtrack are absolutely gorgeous. Movement is smooth and fluid and all in all, very enjoyable game. Highly recommended for any metroidvania player but get your expectation right, this is NOT a combat heavy one.
👍 : 1 | 😃 : 0
Positive
Playtime: 1565 minutes
This game has a lot of potential to be great but for now if I rate it I would say 3/5. Why? It was boring at first (maybe because I was interchanging this and Ender Magnolia that somehow I was comparing them). Took me a while to win on the first boss fight. After some going around the map I finally got into the Bridge! That I would say was the best part of the game! I was craving the same on the next maps but sadly it ends there :( My excitement was cut short. One more thing, the map was too short. I hope if this gets a second game there will be more! (Lots of people in the credits for just a few maps :P) Overall, the game is okay as entry level Metroidvania but I'm looking forward that this gets better. PS: The graphics are superb!
👍 : 1 | 😃 : 0
Positive
Playtime: 936 minutes
Some of the controls are frustrating and the game is a little short. I beat the game 90% complete at time of review. However the overall game is good.
👍 : 1 | 😃 : 0
Positive
Playtime: 782 minutes
I had a rough start with this one but after a few hours really ended up loving it. The biggest hurdle was learning the controls for all the different movement options and getting to the point where I could string them all together comfortably. The biggest knock against Bo is probably that it's not super-long and the first third of the game might feel kinda fiddly while you learn the controls. Everything else this game does, it does extremely well. The art-style and graphics are beautiful and varied. The level-design is wonderful and challenging and you can tell a ton of thought and testing went into every mechanic. The controls actually work very well, there are just many movement mechanics and learning to recognize when to use which can take a bit. Definitely recommended but be wary that it may take a few hours to internalize the controls.
👍 : 2 | 😃 : 0
Positive
Playtime: 353 minutes
Bo: Path of the Teal Lotus is a game that looks great, sounds great, has some great ideas, and... isn't fun to play. I was quite impressed by B:PoTL at first. It's clear even before purchasing the game that it's absolutely gorgeous, which sets an immediate positive impression; this is backed up by similarly impressive music and sound, lending the game a great aesthetic advantage from minute zero. I also immediately loved B:PoTL's core design gimmick as well: pogoing. The game's platforming is built around the familiar pogo mechanic, where striking an enemy or environmental object grants you a bit of vertical distance, which can be leveraged for more airborne mobility. B:PoTL takes this mechanic a step further by fully embracing it—not only do you get vertical distance for your pogo, striking any enemy or object while airborne also grants you another jump entirely, with no limit to how many times you can chain these additional jumps. As long as you keep hitting things midair, you can stay midair indefinitely. This is a very interesting design choice, one I haven't seen anywhere else, and it opens up very interesting platforming before you even start gathering additional movement abilities. And the game actively encourages this with a special combo mechanic and platforming setpieces that are specifically designed to allow you to stay midair through their entirety. It's extremely satisfying to execute and is, in a vacuum, a very fun idea. "Hold on," I can hear you thinking. "You said the game isn't fun in your opening sentence, but you just described the core mechanic as fun. How does that make any sense?" Dear reader, I understand your confusion. Yes, the jumping mechanic in B:PoTL is fun. But that's about the only fun thing about it, because the rest of my experience is an extensive laundry list of annoyance. Shall we get started? Platforming is the core experience of B:PoTL, but the game relies on an extremely tedious design choice to build a lot of the platforming segments: moving objects. Now, I know moving platforming objects are nothing new, and they're present in pretty much any 2D sidescroller. They're fine in moderation, because moving platforms, grab points, et. al. open up a lot of design space when creating environments to navigate. The problem is that moving objects are UBITUITIOUS during platforming in B:PoTL, and you begin to spend a lot of your playtime simply waiting for the objects to get into the position you need them to be in so you can attempt the platforming sequence. And the challenge in this game comes entirely from platforming, which means you'll likely be retrying those platforming sequences a lot, which means you're going to be waiting... a lot. It's not overwhelming at first, but, after a few hours of play, it gets increasingly aggravating just standing and waiting for objects to move into place so you can simply TRY to advance forward. It's death by a thousand cuts, a thousand small moments of interrupted play that slowly compound into tedium. Remember all those times Celeste made you wait before retrying a room? No, you don't, because you never had to. Speaking of tedium, do you like fetch quests? Of course you don't, because they're horrible. Care to guess what type of quest appears in—and I'm not kidding—EVERY SINGLE ZONE of B:PoTL? Yep, fetch quests! I really shouldn't have to explain why retrieving four nearby MacGuffins and bringing them back to an arbitrary point is boring, but I guess I will. Metroidvanias live and die upon their exploration, and, typically, are at their most fun when the player is caught in a stream of exploratory momentum, pushing forward into the unknown and stumbling onto new secrets. The constant fetch quests in B:PoTL cause this momentum to grind to a halt, forcing you to backtrack across the same zone you just worked through to find 3-4 completely immaterial objects just so you can keep playing the game. It completely arrests the sense of exploration, since you're forced to stay in one clustered area to find objects that don't have any mechanical function in the game. If it were only once or twice, I could forgive it. If it were optional, I could forgive it. But, again, there has been a fetch quest in EVERY ZONE, and it's so boring that I'm starting to keep my eye out for wet paint I can watch dry. I'd like to keep progressing through the game, but I can't—I have to run errands for another NPC. Another thing Metroidvanias thrive on is interconnectivity. There's little more satisfying than pushing deep into a biome, breaking through a literal or figurative obstacle, and then realizing you've curled right back into another zone in the game you've explored early. This dynamic lends to little "aha!" moments as you make sense of where you are in the world and adds to progression, as your exploration rewards you with an increasingly convenient world to navigate. B:PoTL has few, if any, of these moments. The game is clearly on the smaller side, which isn't an issue; I've played small Metroidvanias with clever maps. The issue is that B:PoTL's map is not clever; nearly every zone is just a 'spoke' spanning out from the central hub city. This means that there's little of the interconnectedness that defines a great Metroidvania map, robbing you of those satisfying "aha!" moments. It also means that the critical path is artificially bloated. Guess where you must head next after going all the way to the right? Yup, that's correct, all the way to the left! Nothing says "fun" like backtracking the entire distance of the game world's distance in one go—and buckle up, because you'll be doing this several times. The meta-planning of the critical path is consistently terrible in this way, as you'll just keep zig-zagging between disconnected points on opposite sides of the map. All of the gripes I've listed above are enough to render the game unfun for me—these are core problems that irredeemably dampen the experience. I could go into some of the smaller complaints, like the spongey boss fights, annoying baseball bat mechanic, and horrible grapple detection. But I won't linger on those, because the camel's back is already broken, and these complaints are yet more straw on the poor beast's ailing spine. I really wish this game were better than it is. There absolutely are high points in this game, like the bridge chase sequence toward the beginning, which was pure exhilaration. The problem is that sequence was, like, 3 minutes long, which is a tiny slice of the game's overall runtime, and then we're right back to the slog. I really, really tried to finish B:PoTL, but loading up the game was, invariably, a descent into frustration. I ultimately had to throw in the towel because there are very few moments of actual fun to be had in the game—the majority of the experience is defined by annoyance. There are bright spots to the game, mostly in its presentation and dialogue, but the actual design is very poorly executed from macro to micro. I'd like to see these developers try their hand at a sequel, because I think they have the potential to make a good game. However, Bo: Path of the Teal Lotus is not that game, and I'd recommend you avoid it.
👍 : 3 | 😃 : 0
Negative
Playtime: 706 minutes
Going to keep this review short and to the point. [h1] PROS [/h1] • The art is VERY pleasant. It's hand drawn art is amazing. • The music is very appropriate. It fits the mood and it well done. Hats off to the musician. • The theme is on point for what it wants to achieve in it's Japanese theme. • The platforming segments are fun and definitely test your skill. I had a LOT of fun with them. The best part of the the game. It's very Hollow Knight meets Ori with Celeste elements sprinkled. [h1] CONS [/h1] • It's good, but almost a blatant ripoff of Hollow Knight in so much • The games trinkets (Oromanu?) don't make the player feel good. They give you buffs in probably the most bland way possible. It's like drinking a soda with it 90% ice. • The story is forgettable and dialogue is way too drawn out. It's like reading a book sometimes and in the worst areas. For example, an area is being destroyed by a monster and they want you to read 2 chapters to a book while at the end it says "We must hurry". It kills the pacing and immersion. • The controls are not tight or responsive compared to it's peers. I cannot tell you how many time I died to it prompting me to launch and it just didn't register while below was 1-hit deaths. That's not a 'me' problem. It's a 'fix your game' problem. • The story is a dull Ori rip off - Just play Ori and the Blind Forest instead. • The game devolves into a 1-hit death scenario for artificial difficulty. You end up losing traction and progress in the game either via 1-hit deaths by the ground or from later bosses attacks. So the time you spent gathering and upgrading your health bar is somewhat irrelevant. • The upgrades to your weapon make almost no difference. I Spent the time to upgrade my weapon to full after 3 upgrades and notices almost no difference. If anything, you maybe kill an enemy with 1 less attack after an insane amount of time and collecting. Very depressing. • The game crashes KILL the game. It only happened twice to me, but the second time was CRUCIAL and for this, I cannot recommend this game period. Here is the clip if you care to view it: https://www.twitch.tv/sky_shadow/clip/DeafGoldenTitanHassaanChop-mt4SmoA-30d9eWVS [h1] CONCLUSION [/h1] I don't recommend this game. If you want to play this, then just be warned. You're better off playing Hollow Knight, Ori and the Blind Forest, Ori and the Will of the Wisps, etc. This is not worth your time and the final segments will cement that regretefulness. By the time you reach that point, the game will not be refundable. So take my words of warning. Just wait or get something else.
👍 : 3 | 😃 : 0
Negative

Bō: Path of the Teal Lotus Steam Achievements

Bō: Path of the Teal Lotus offers players a rich tapestry of challenges, with a total of 31 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Exorciser
Beast Tamer
Bridge Walker
Sumo Champion
Forest Guardian
Tengu's Curiosity
Tengu's Attention
Tengu's Respect
Exterminator
Titan Toppler
Dethorned
Dawnbringer
Kintsugi

Reassemble the infinite kettle.

Prosperous

Accumulate 8000 Kitsunebi

Strapped

Collect all Omamori.

Daruma Dominion

Collect all Daruma.

Awakened

Paint in the eyes of all the daruma dolls.

Kodama Mama

Find all kodama.

Armed

Gain all staff transformations.

Bo the Builder

Complete all construction projects in Sakura City.

Path of The Teal Lotus

Become a 100% completionist.

Good Spider

Give Kitane a Vermillion Crystal.

Just For Pun

Use the Bamboo Bat to bat a bat in Ice Caverns.

Weightless

Stay airborne for an entire boss battle.

No Bridge, No Problem
Beast Mode

Journey to Sencho Bridge without dying.

Break The Targets

Complete the target mini game challenge in the rebuilt Sumo Pagoda in Sakura City.

Adding Salt to the Wound
Master of the Teal Lotus
Particularly Unmanageable Pogo
More of a Coffee Person

Complete the game without using the Tea Kettle to heal.


Bō: Path of the Teal Lotus Screenshots

View the gallery of screenshots from Bō: Path of the Teal Lotus. These images showcase key moments and graphics of the game.


Bō: Path of the Teal Lotus Minimum PC System Requirements

Minimum:
  • OS: 10
  • Memory: 4 GB RAM

Bō: Path of the Teal Lotus has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Bō: Path of the Teal Lotus Latest News & Patches

This game has received a total of 7 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Update 1.0.7 - Cloud Saves and Balance Changes
Date: 2024-07-29 14:46:28
👍 : 171 | 👎 : 3
Version 1.1 Update
Date: 2024-08-09 14:39:14
👍 : 155 | 👎 : 0
Version 1.1.1 Update
Date: 2024-08-16 14:09:15
👍 : 88 | 👎 : 0
Version 1.1.3 Update
Date: 2024-08-27 14:05:56
👍 : 100 | 👎 : 1
Version 1.1.4 Update
Date: 2024-09-15 16:22:12
This update refines boss fights, improves hitboxes, telegraphs, platforming, and camera, fixes critical bugs, and enhances VFX for a smoother, more balanced gameplay experience.
👍 : 149 | 👎 : 1


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