ARRIVAL: ZERO EARTH Reviews
Fight giant War of the Worlds -style aliens invading Finland during a Winter in the 90's. Build an army of local townspeople in this chaotic semi-autobattler roguelike. Navigate through different biomes to obliterate the aliens from cosmic dimensions.
App ID | 1613580 |
App Type | GAME |
Developers | jounitus |
Publishers | jounitus |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards |
Genres | Indie, Action, RPG |
Release Date | 12 Jan, 2024 |
Platforms | Windows |
Supported Languages | English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Turkish |

159 Total Reviews
128 Positive Reviews
31 Negative Reviews
Mostly Positive Score
ARRIVAL: ZERO EARTH has garnered a total of 159 reviews, with 128 positive reviews and 31 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ARRIVAL: ZERO EARTH over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
34 minutes
is good but its past its prime
👍 : 0 |
😃 : 0
Positive
Playtime:
806 minutes
A simple-yet-engaging rogue-lite title.
At its simplest, game-play involves avoiding pink areas on the ground, which is where enemy unit attacks will land. The difficulty is increased greatly by several factors: the shape of attack area, the presence of terrain obstacles, and the speed of the attack.
Line of sight is an issue as well, in that there are so many enemy units (some of which are close to your "POV camera" or otherwise large) that it can be tricky knowing when you're standing in something which will get you damaged. To be fair, this difficulty seems finely-tuned, as the game throws it at you only occasionally, and (so far, for me) the number of enemies isn't stupidly large.
There are tons of unlockables such as unit types, biomes & temporary power-ups. As far as I can tell, each unlock is attached to a Steam achievement, so for cheeve chasers, this will keep you busy for a while.
There doesn't seem to be a "campaign"; you customize a run by choosing a starting unit type and a difficulty. Each successful completion awards you points you can use to purchase unlocks with. Completion established by beating the boss at the end of the loop, but this can be extended by choosing to continue to another loop, where the difficulty (and experience of the units you're using in it) increases. Play can be paused, and you can also save run progress by exiting it - allowing you to continue at some later time. There's only one "save" slot...
The graphics are simple but engaging. Gameplay is [u]definitely[/u] frenetic. There's enough variability in unit types & biomes & difficulties to keep you playing for a while - and given the inexpensive price tag, A:ZE is well-worth your entertainment dollar.
👍 : 0 |
😃 : 0
Positive