Soulstice
11

Players in Game

1 654 😀     585 😒
71,53%

Rating

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$39.99

Soulstice Reviews

Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
App ID1602080
App TypeGAME
Developers
Publishers Modus Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Action, Adventure
Release Date19 Sep, 2022
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Czech
Age Restricted Content
This content is intended for mature audiences only.

Soulstice
2 239 Total Reviews
1 654 Positive Reviews
585 Negative Reviews
Mostly Positive Score

Soulstice has garnered a total of 2 239 reviews, with 1 654 positive reviews and 585 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Soulstice over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2016 minutes
Lore massa
👍 : 0 | 😃 : 0
Positive
Playtime: 1076 minutes
not that good not that bad
👍 : 0 | 😃 : 0
Negative
Playtime: 936 minutes
Super nice artstyle and enviroments, fun gameplay, only the cmaera can be a bit frustrating sometimes, especially dealing with faster enemies. Still, i highly recommend it!
👍 : 1 | 😃 : 0
Positive
Playtime: 94 minutes
God of war 2 camera as well as epic map backdrops Meets Devil May Cry Combat Grading / Fight Mechanics Meets Bayonetta Hidden Missions to unlock 1/3 orbs that increase max HP All coming together in a B-Movie PS2 Era Style Video game. Good Pickup for only 3 dollars. Would not get at full price.
👍 : 0 | 😃 : 0
Positive
Playtime: 120 minutes
This is barely an up-thumb. I can't get into the combat, the perfect parry stuff is just too wearying and learning combo timings ceased to be interesting ... well a long time ago. Not fun for me. The camera put me off at first but I think it's probably good, gives it a very cinematic feel and the zones are pretty epic. I like everything about it but the combat.
👍 : 1 | 😃 : 0
Positive
Playtime: 1109 minutes
Honestly the game is amazing i got it on sale but i still think it's worth the 40$ the combat is good and really challenging in the later levels plus you get new weapons and mechanics you have to learn, the challenge stages are also fun but difficult, boss fights are well done and the designs for them are really cool, the story is super interesting plus the visuals have a lot of work put into them and genuinely look stunning. I don't think the game is lacking in anything really but i do think the camera angles will upset some people or annoy them, i did also think it was a bit weird at first but later got used to them and ended up just enjoying the game, if you want a fun indie hack and slash with an amazing story and S tier visuals i think you'll love this.
👍 : 0 | 😃 : 0
Positive
Playtime: 969 minutes
Perfection! I legit fell in love with this in the first minute and this game is that pure "ps2 era" like hack n slash perfection! Its simple, u love hack n slash = u love DMC = u love Soulstice Loveletter to Devil May Cry/Hack n Slash action adventure fans! Heck excluding DMC this might be the best hack n slash game out there (srsly better then GOW sry not sry, for sure top 3 hack n slashers with potentially Stellar Blade which I've yet to play). Reminded me instantly of PS2 DMC 1-3 in the best way (from gameplay, platforming, level design and even the puzzles those games had!) Feels like one of the most completed game in the last 5 years, its a full long game with everything u'd want from a game without any additional cashgrab dlcs (heck I even bought the art and sound dlcs to support the devs cos the game is just that amazing and perfect, and I almost never/never do this..). This kind of "complete" game should be a standard in the industry.. Obv needs and deserves a sequel cos what they built is amazing! + Amazing combat and weapons system (tbh for me the only game with better combat is DMCV) + Reminded me of Dante's DMC3 gameplay (in a very good way), with its own twist & great stylish gameplay + Great great story! + Great difficulty/challenge and additional difficulites :p (playing on knight on 1st play is perfect) + Fight end/after u last hit the last enemy gives u slo-mo and score and it just looks and feels great + Levels and world they build epic! We need more! + Most leves are long in a very good way (longer levels then DMC and other hack n slashers) + Great main char and her spirit companion + Great chars (allies and enemies!) + Very nice enemies and their variety (like for real very nice variety) + Great boss fights and amazing epic finale! + Great enemy encounter per level variety and great gameplay loop + Fixed camera angles when out of combat, free cam w lock on in combat -> it works and its great! + 2022 top tier graphics + Very nice story + Game length is perfect/long, thought I might be close to the end few times before I actually was :) + Great ending! Now all we need is a sequel! Score: easily SSS/100 (I legit don't see what they could have done better, altho everyone who loves the game wouldn't mind a "bloody palace" or more encounters but even without them game is perfect!) One of the best non DMC, DMC like games ever! Pls more of this in the future!
👍 : 1 | 😃 : 0
Positive
Playtime: 1211 minutes
We were on the verge of greatness, we were this close! Still thoroughly enjoyed the game, although not enough to immediately replay it on higher difficulties. It takes a while to get the ball rolling. Animations are a bit too stiff and sticky for you to feel completely in control. Weapons are not interesting enough by themselves, the main point of using them is to match up the proper RPS choice to enemies. They also get introduced far slower than the enemy types they're good against, so you learn to make do, Knockback/moving enemies can feel annoying because you lack movement abilities. There are some, but they feel clunky. There aren't many combos, the feel of them crosses over between weapons pretty closely, which is a shame. They're just diverse enough to be able to tell that you're using a different weapon. Unity finishers for weapons are also clearly not equal in power, two of them being the obvious choices. Sword finisher for anything that isn't a crowd of enemies, and the explosives for anything that is, because it hits basically everything on screen. Whip and hammer are just okay. For the two others you might not even be able to tell if they hit at all. Wrist blades' primary targets can teleport, which they usually do in the middle of/as you trigger the finisher. And bow is... awkward. The transformation mechanics are very fun though. The story and characters are more enjoyable than I expected them to be, enough for me to want for a sequel. Levels look really pretty (and run really poorly), enemy designs and general vibe range from good to great. The slight hickups in the gameplay balancing is what makes this game feel clunky. Unnecessary invisible walls all over the place can make movement feel really bad, often not letting you jump a tiny railing on the stairs you're going down. It just needed a bit more freedom in movement. The way combo structuring works is very limiting. You won't be able to go all out and have fun with a diverse moveset. Inertia is also really awkward for air combos. For example, you can do a launcher into YYYY - the enemy gets thrown back, and if you cancel with a jump to reset your air combo, Briar will be practically magnetized to the opponent until about halfway, where her inertia dies immediately. You can still do launcher-YYY-jump-YYY-dash-YYY to squeeze damage, but it's just not as fun and the enemy remains static. Such weird limitations are all over your moveset. You will never be able to do YY*YY and cancel into any other attack that isn't a launcher, because it'll jump you to the fifth step of your secondary weapon's combo, thus ending it immediately. It's useful for unity finishers, but it murders the potential you can have with weapon switching.
👍 : 3 | 😃 : 0
Positive
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