Soulstice Reviews
Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
App ID | 1602080 |
App Type | GAME |
Developers | Reply Game Studios |
Publishers | Modus Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Action, Adventure |
Release Date | 19 Sep, 2022 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Czech |
Age Restricted Content
This content is intended for mature audiences only.

2 239 Total Reviews
1 654 Positive Reviews
585 Negative Reviews
Mostly Positive Score
Soulstice has garnered a total of 2 239 reviews, with 1 654 positive reviews and 585 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Soulstice over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2016 minutes
Lore massa
👍 : 0 |
😃 : 0
Positive
Playtime:
30 minutes
forced tutorials.
👍 : 0 |
😃 : 0
Negative
Playtime:
659 minutes
Eh, if you like anime and hack & slash games, give it a shot, but if you don't, it's a bit iffy. Performance is pretty bad and the visuals are kind of a miss unless you follow that one guide to make the game look and run better. I played it on the highest difficulty available at the start and yes, it was hard, but hard in the wrong way. The biggest sin a hack and slash game can do is not reward you for mixing up your moves and combo-ing, and Soulstice sadly commits that sin. Managing Lute and enemy attacks was genuinely difficult at times but I really didn't feel that much of an incentive to combine certain moves or pull of flashy combos. Like I said, if you're an anime fan, I'd be more inclined to tell you to get this one because the devil trigger equivalent of this game does have really sick over the top flashy animations, but again, if that doesn't sound interesting to you, this game might be a miss. But I'll say it wasn't a waste of money for me; I got it on sale.
👍 : 1 |
😃 : 1
Positive
Playtime:
936 minutes
Super nice artstyle and enviroments, fun gameplay, only the cmaera can be a bit frustrating sometimes, especially dealing with faster enemies. Still, i highly recommend it!
👍 : 1 |
😃 : 0
Positive
Playtime:
3400 minutes
I think this game deserves WAY more love than it has now, and I suppose that a lot of people, who could have enjoyed it, just don't know about it. Yes, it has it's shortcomings, for sure; battle system is not as polished as in DMC, but overall it is very fun and replayable. Visual style is also good and I like overall flow of advancement through the locetions. Also nice animation in cutscenes. Seriously, it is apparent how much love was poured into it, and I wish devs all the best.
👍 : 7 |
😃 : 0
Positive
Playtime:
944 minutes
Overall a solid game, takes a lot of inspirations from then older DMC's in terms of game play ant the of so cool "Claymore" for the Aesthetics.
a decent enemy variety so that fights are fun to play for the most part, but some of them are quite annoying to deal with so it's something to be aware of. The Boss fight however were all fun so they did manage to get that part right.
Character progression - a bunch of weapon option and "Lute" upgrades, for those who like combos there is something to look forward to, for the rest of us scrubs, you can still brute force the game with the "unga bunga" method.
To sumarise, great game, minor annoyances along the way, but it does not make the overall experience bad.
👍 : 3 |
😃 : 0
Positive
Playtime:
969 minutes
Perfection! I legit fell in love with this in the first minute and this game is that pure "ps2 era" like hack n slash perfection!
Its simple, u love hack n slash = u love DMC = u love Soulstice
Loveletter to Devil May Cry/Hack n Slash action adventure fans! Heck excluding DMC this might be the best hack n slash game out there (srsly better then GOW sry not sry, for sure top 3 hack n slashers with potentially Stellar Blade which I've yet to play).
Reminded me instantly of PS2 DMC 1-3 in the best way (from gameplay, platforming, level design and even the puzzles those games had!)
Feels like one of the most completed game in the last 5 years, its a full long game with everything u'd want from a game without any additional cashgrab dlcs (heck I even bought the art and sound dlcs to support the devs cos the game is just that amazing and perfect, and I almost never/never do this..). This kind of "complete" game should be a standard in the industry.. Obv needs and deserves a sequel cos what they built is amazing!
+ Amazing combat and weapons system (tbh for me the only game with better combat is DMCV)
+ Reminded me of Dante's DMC3 gameplay (in a very good way), with its own twist & great stylish gameplay
+ Great great story!
+ Great difficulty/challenge and additional difficulites :p (playing on knight on 1st play is perfect)
+ Fight end/after u last hit the last enemy gives u slo-mo and score and it just looks and feels great
+ Levels and world they build epic! We need more!
+ Most leves are long in a very good way (longer levels then DMC and other hack n slashers)
+ Great main char and her spirit companion
+ Great chars (allies and enemies!)
+ Very nice enemies and their variety (like for real very nice variety)
+ Great boss fights and amazing epic finale!
+ Great enemy encounter per level variety and great gameplay loop
+ Fixed camera angles when out of combat, free cam w lock on in combat -> it works and its great!
+ 2022 top tier graphics
+ Very nice story
+ Game length is perfect/long, thought I might be close to the end few times before I actually was :)
+ Great ending! Now all we need is a sequel!
Score: easily SSS/100 (I legit don't see what they could have done better, altho everyone who loves the game wouldn't mind a "bloody palace" or more encounters but even without them game is perfect!)
One of the best non DMC, DMC like games ever! Pls more of this in the future!
👍 : 1 |
😃 : 0
Positive
Playtime:
1211 minutes
We were on the verge of greatness, we were this close! Still thoroughly enjoyed the game, although not enough to immediately replay it on higher difficulties.
It takes a while to get the ball rolling.
Animations are a bit too stiff and sticky for you to feel completely in control.
Weapons are not interesting enough by themselves, the main point of using them is to match up the proper RPS choice to enemies. They also get introduced far slower than the enemy types they're good against, so you learn to make do, Knockback/moving enemies can feel annoying because you lack movement abilities. There are some, but they feel clunky.
There aren't many combos, the feel of them crosses over between weapons pretty closely, which is a shame. They're just diverse enough to be able to tell that you're using a different weapon. Unity finishers for weapons are also clearly not equal in power, two of them being the obvious choices. Sword finisher for anything that isn't a crowd of enemies, and the explosives for anything that is, because it hits basically everything on screen. Whip and hammer are just okay. For the two others you might not even be able to tell if they hit at all. Wrist blades' primary targets can teleport, which they usually do in the middle of/as you trigger the finisher. And bow is... awkward.
The transformation mechanics are very fun though. The story and characters are more enjoyable than I expected them to be, enough for me to want for a sequel. Levels look really pretty (and run really poorly), enemy designs and general vibe range from good to great.
The slight hickups in the gameplay balancing is what makes this game feel clunky. Unnecessary invisible walls all over the place can make movement feel really bad, often not letting you jump a tiny railing on the stairs you're going down. It just needed a bit more freedom in movement.
The way combo structuring works is very limiting. You won't be able to go all out and have fun with a diverse moveset. Inertia is also really awkward for air combos. For example, you can do a launcher into YYYY - the enemy gets thrown back, and if you cancel with a jump to reset your air combo, Briar will be practically magnetized to the opponent until about halfway, where her inertia dies immediately. You can still do launcher-YYY-jump-YYY-dash-YYY to squeeze damage, but it's just not as fun and the enemy remains static. Such weird limitations are all over your moveset. You will never be able to do YY*YY and cancel into any other attack that isn't a launcher, because it'll jump you to the fifth step of your secondary weapon's combo, thus ending it immediately. It's useful for unity finishers, but it murders the potential you can have with weapon switching.
👍 : 3 |
😃 : 0
Positive
Playtime:
295 minutes
Its a nice action game with combat like DMC or bayonetta (not at the same level) but levels are so poor in comparison. Very repetitive even in a short time and they drag on for way too long. Also some mechanics like the red and blue enemies are not fun. It gets worse with red and blue bombs in every possible fight, just adding more annoyance in every fight. Overall good gameplay at the start which ends up being a chore after few hours because of constant annoying mechanics being added. Gave it a try for 5 hours but its not worth it.
👍 : 4 |
😃 : 1
Negative
Playtime:
309 minutes
Combat is much too one dimensional and stale to really keep the attention of anyone used to better character action games. All the weapons play essentially the same and the level design is pretty bland and straight forward.
👍 : 7 |
😃 : 0
Negative