Soulstice
7

Players in Game

79 😀     12 😒
77,38%

Rating

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$39.99

Soulstice Reviews

Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
App ID1602080
App TypeGAME
Developers
Publishers Modus Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Action, Adventure
Release Date19 Sep, 2022
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Czech
Age Restricted Content
This content is intended for mature audiences only.

Soulstice
91 Total Reviews
79 Positive Reviews
12 Negative Reviews
Mostly Positive Score

Soulstice has garnered a total of 91 reviews, with 79 positive reviews and 12 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Soulstice over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 918 minutes
I wanted to love this game so badly after seeing a devil may cry-esce game with female protagonist. I wasn't expecting a carbon copy but this game would have benefits from utilizing certain mechanical aspects from it's obvious inspiration source. Good things: - excellent story with well planned pacing, intrigue, and plot twists. - A beautifully crafted world that a lot of care went into with lighting, color, and textures. - the mechanics involving the fields and the crystals are genius and innovative especially their use in certain boss fights. Annoying bad points: - The fixed camera angles in some levels are an absolute detriment to finding your way in certain chapters especially on timed mechanics when destroying crystals that regrow or in the sewer ares in particular making it easy to get lost and accidentally lose where it is you need to go. Considering there is a literal ghost character I don't understand why a mechanic wasn't implemented where the ghost could light the way to the next checkpoint. - having timed areas in the levels creates a great sense of urgency but when adding combat fields (which keep you from moving past an area until the enemies are defeated) adds a level of frustration that is not challenging but annoying. Rather than placing battles after you've already initiated the timer for crystals if should be battling to get TO the crystals and then running back. Alternatively, add a literal timer at top when a regrowth crystal is destroyed so the player has an idea if it's a lost cause and they need to run back and destroy the crystal because it's already re-grown. - why do I need to hold a button to skip an animation that I only needed to see once? Skipping battle animations should have been a setting in the options menu. Game breaking mechanics: - The transention mechanic is intrinsic to both plot and gameplay but requiring to finish a boss only works when the window of time is long enough to kill the boss. When the boss falls down and then almost immediately gets back up you don't have enough time to kill it. This is doubly so for the boss of chapter 21 where to this day I have not been able to get past the boss on normal mode due to this mechanics. Even saving up transention, timing it to where i'm transcending as the boss begins it's animation to fall down and start hitting the crystal I can not kill this boss. This game has become unfinishable and unfortuneatly will remain so.
👍 : 0 | 😃 : 0
Negative
Playtime: 61 minutes
One of the worst camera implementations ever. Surprise, now is not the 90s.
👍 : 0 | 😃 : 0
Negative
Playtime: 4338 minutes
An amazing game with good visuals and combat!
👍 : 0 | 😃 : 0
Positive
Playtime: 12601 minutes
Soulstice is an amazing game with dynamic combat, an engaging story, and a unique atmosphere. A must-play for hack and slash and challenge lovers. Wishing success to the team, and hoping for a sequel!
👍 : 0 | 😃 : 0
Positive
Playtime: 1566 minutes
To start off, I enjoyed playing Soulstice while listening to the soundtracks of Sonic the Hedgehog. The gameplay, character design, and plot were ethereal. However, I found myself wanting to know more about the plot in depth. It felt rushed and somewhat ambiguous, but overall, it was decent. Would recommend it! ദ്ദി •⩊• )
👍 : 0 | 😃 : 1
Positive
Playtime: 410 minutes
Fun game so far, makes me wanna play Ninja Gaiden. Recent reviews saying poor man's DMC are fucking hilarious. It's a spectacle fighter with a pseudo fixed cameras, just like every other spectacle fighter ever. Combos are timing and weapon based a la GoW, unlike the wonky multi-directional input shit show DMC quickly turned into. A spectacle fighter without the cringe over the top totally not closeted energy of the DMC series, the unrelenting horny of Bayonetta, or the omnipresent pandering of anything Ninja Theory made. Did you know there was a DMC released in 2024?? It was a mobile gacha game....
👍 : 0 | 😃 : 1
Positive
Playtime: 3038 minutes
Very underrated game. The combat feels like DMC, but the game adds some creative ideas to it. The graphics in this game are amazing. and the story is a masterpiece. 9/10 amazing game.
👍 : 0 | 😃 : 0
Positive
Playtime: 413 minutes
Good game, interesting story and nice visuals. Camera can be janky but it didn't ruin the experience for me. Overall a fun experience.
👍 : 0 | 😃 : 0
Positive
Playtime: 418 minutes
This was a pleasant surprise. I got this game at a discount and thought it was going to be just ok, one of those palate cleanser games that you play between big releases. To my awe, I found out that Soulstice is really well made. Graphics are crisp, controls are responsive, and the game actually has a bit of a learning curve that keeps you engaged. It's nothing groundbreaking and it won't replace the best DMC entries, but it accomplishes exactly what it sets out to do, which is more than most AAA disappointments manage these days. Don't listen to all the haters complaining about the camera or platforming sections, if you've played early 2000's games and know the secret technique of using the right stick to turn the camera while you kick ass, you'll have no problem here. Definitely a hidden gem.
👍 : 0 | 😃 : 0
Positive
Playtime: 8 minutes
I'd like to be positive but soulstice is not very good. Everything that it rips off, it rips off poorly. It is a DMC inspired hack n slash character action game that learned none of the lessons that DMC had to teach. Enemies attack from off screen, your style meter is also your Devil Trigger meter, which isn't that big of a deal UNTIL you get a Sin Devil Trigger form. Once receiving the Sin Devil Trigger you must hold O to fill your meter, but that requires you to NOT be attacking or claw your hand around the controller, which basically means having it be tied to R1 would be better, or not having your style meter be tied to your DT meter. Enemies are not fun to fight most of the time, and weapon swapping is not smooth with Briar feeling sluggish and clunky. Alongside enemies having weaknesses that demand you use the correct weapons to even do anything to them and having very limited options with those weapons the combat got very stale. Once the game started introducing the red and blue bombs in the arenas I rolled my eyes, or when they'd introduce a new gameplay segment every few chapters and NEVER reused it, like ever, such as the chase sequence with the two brothers, or when they had me rush through a level while infinite enemies spawned. Weapons feeling clunky and not having more than 1 set combo is bizarre, and charge attacks break the flow of combat 100%, it's almost like in DMC when Dante could charge his sword or guns indepently it was superior to this. I quit on the final level, they threw a ton of armored enemies at me alongside flying guys with shields and briar is so slow, and her Sin DT is also ungodly slow, and there was so much happening on screen with lasers and particle effects I couldn't see, but if i zoom in the combat camera I'll be hit from off screen. Pick your poison. If they change the style meter and DT meter being one and the same, give me more control over Lute's ranged attacks, allow me to charge attacks without breaking the flow of combat, make weapon swapping more smooth, remove the color coded bombs in combat sections (They added nothing other than to be ANNOYING), focus on the QUALITY of mechanics and not the QUANTITY, and take a look back at where DMC excelled they could make a banger sequel. Also, I played 14.4 hours offline. I'd give soulstice a 4/10.
👍 : 6 | 😃 : 0
Negative
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