Frostpunk 2
719

Players in Game

16 477 😀     5 151 😒
74,89%

Rating

$29.24
$44.99

Frostpunk 2 Steam Charts & Stats

Discover a city-survival game set 30 years after an apocalyptic blizzard ravaged Earth, transforming our world into a harsh, icy wasteland. In Frostpunk 2, you must face a new deadly threat that appears on the horizon – human nature and its unsatiated thirst for power.
App ID1601580
App TypeGAME
Developers
Publishers 11 bit studios
Categories Single-player
Genres Strategy, Simulation
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Turkish, Polish, Ukrainian
Age Restricted Content
This content is intended for mature audiences only.

Frostpunk 2
719 Players in Game
35 533 All-Time Peak
74,89 Rating

Steam Charts

Frostpunk 2
719 Players in Game
35 533 All-Time Peak
74,89 Rating

At the moment, Frostpunk 2 has 719 players actively in-game. This is 98.78% lower than its all-time peak of 35 077.


Frostpunk 2 Player Count

Frostpunk 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 526 -5.32%
2025-06 556 -49.33%
2025-05 1098 +170.46%
2025-04 406 -35.29%
2025-03 627 -11.35%
2025-02 707 -33.92%
2025-01 1071 -31.81%
2024-12 1571 +22.1%
2024-11 1286 -69.15%
2024-10 4170 -78.98%
2024-09 19838 0%

Frostpunk 2
21 628 Total Reviews
16 477 Positive Reviews
5 151 Negative Reviews
Mostly Positive Score

Frostpunk 2 has garnered a total of 21 628 reviews, with 16 477 positive reviews and 5 151 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Frostpunk 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1271 minutes
A great game, and even better after the latest update. The second part is different from Frostpunk 1 but just as good, and it has that great atmosphere that sets Frostpunk apart from the masses of other games. I recommend it!
👍 : 6 | 😃 : 0
Positive
Playtime: 339 minutes
Not as good as the Frostpunk 1. FP1 makes you struggle to survive in a cold weather, but this one is all about politics. Surviving should be the main part of the game, and politics should be secondary. Also, the resources are not balanced. I deleted the game after chapter 2.
👍 : 9 | 😃 : 0
Negative
Playtime: 739 minutes
Game hit spot between micro and macro managing. It's really something uniqe and pieces fits together. The city and overall graphics looks great. You constantly got something to do. Politics are very well made. You create and allocate the resources to find the right balance. There is alot of the story bits inside the city and on the map. Nice sound. It's not turn base but you've got "just on more thing" vibe. Cons: I would really like to have more voice overs and seamless zoom over whole map. Also I think when you are on over the disctirct maxx zoom, game should pause but citizen should still move around. Their animationas timing are almost pause-like in in timpespans of the game anyway.
👍 : 5 | 😃 : 0
Positive
Playtime: 4241 minutes
I loved the game PRIOR to 1.3. The heat system overhaul is rubbish, and simply makes the game worse. Hence why the recent review are mixed, they messed up, I cant recommend the game now. Sorry, Fix the heat system overhaul and I'll switch my review back to positive
👍 : 11 | 😃 : 0
Negative
Playtime: 797 minutes
Frostpunk 2 is a fantastic sequel, people are not recommending because its not exactly the same as Frostpunk 1 which i don't get of course its different, but its just as griping as the 1st game, only thing i agree with is the UI is abit janky but you get use to it. I just survived the first whiteout after 1 failed attempt and restart Im going to lie down now.
👍 : 14 | 😃 : 1
Positive
Playtime: 6355 minutes
good city builder, campaign could be longer and decisions bit more impactful replay value is good, like the different maps in utopiamode
👍 : 5 | 😃 : 0
Positive
Playtime: 737 minutes
After 400 hours put in the first game, I was very excited for the sequel. I really wanted to like it, but unfortunately it fell flat. For me, it's missing the charm and reminder of daily struggle for the people. It's also very confusing to figure out and the tutorial didn't help me much. I feel like it's made to be too complicated when it shouldn't be. I will just stick to playing the first game for now.
👍 : 33 | 😃 : 1
Negative
Playtime: 4674 minutes
I think that most negative reviews come from people expecting more of the same. I see Frostpunk 2 as the natural step after Frostpunk 1, both in terms of narrative and mechanics. The scope is larger and you are forced to share your power with different groups and factions that emerged from the initial hodgepodge of survivors. You simply don't get to do literally whatever you want, as a leader of a now more democratic society, and I wouldn't have it any other way.
👍 : 28 | 😃 : 0
Positive
Playtime: 1493 minutes
Okay, here goes: Let me first address the elephant in the room (and subsequently give people their TL;DR), how is the game? The game is great. It's worth every penny. However it's important to keep in mind that just like the original Frostpunk, Frostpunk 2 is not for everyone. But if you liked the original or challenging city-builders, I recommend it. Keep in mind that Frostpunk 2 is a separate experience to Frostpunk and should be treated as such. (Basically, don't compare it to the original like I will do.) Alright, now let's get technical: Frostpunk 2 is a continuation taking place 30 years later after the events of it's predecessor. You play as the Steward (a prime minister, if you will), and have to ensure public order by both supplying people with heat, resources and goods, and keeping your communities and factions in check, lest you want them to start fighting each other. (This summary is a pretty watered down version of the game and lacks most of the nuances present.) In my opinion, Frostpunk has always kind of pride itself on it's "easy-to-learn, difficult-to-master" mechanics, and that philosophy is definitely noticeable here, too. The Laws mechanic is still here, and there's a bunch of laws that are now voted on by a Council who seems to act against you if you don't pull a few strings. Along with this is the new "cornerstone" and "Zeitgeist" system. It's like the paths from the original, but instead being influenced by the laws you pass and the things you research, along with the added benefit of being able to reverse course at any time. Well, unless you choose to embrace a cornerstone, which gives you powerful benefits, and angers every community and faction that isn't in support of it at the same time! Speaking of research, there's a few more categories, and a whole lot more things to research in every one of them. There's an added caveat to this too: the things you can researched are proposed by the factions and communities in your city, and researching a proposal from a faction or community raises your standing with them. However, should you, say, banish a faction from your city, their proposals (and ultimately, some of their research) are gone with them. "Raises your standing"? Oh yes. The factions and communities now have an opinion of you. if it's low enough, they'll start protesting and, maybe, just maybe, start a civil war. This is probably one of the most important mechanics in the game (aside from a few others I'll be speaking about in a bit) if you favor one side too much, the others will feel ignored and start demanding things from you. Often, this is just a law they want passed or a research they want done. But we warned: their demands can always escalate. Heating (and by extension, housing) by far the most important mechanic in the game. But in my opinion, it's a bit iffy. Basically, you allocate heat to districts, and depending on how much you allocate, you consume more fuel. You can kind of "spare" heat by insulating districts, building them next to heating hubs or building them next to each other, but the last part is always tricky to pull of because it's never explained how or why it works. it just does. Of course, a city builder like Frostpunk 2 isn't complete without it's resources. You've got a few life sustaining ones (like food, housing and fuel/heat), but you've also got a currency; heatstamps, goods, materials, and the old bread and butter: steam cores. A deficit in any of these resources (with the exception being steam cores) will cause problems to arise and worsen in your city, which in turn will worsen other problems. For example: a lack of materials will worsen the Squalor situation within your city, which in turn will worsen Disease. A way to ensure the supply of these resources would be to scout the Frostland. Unlike Frostpunk, you now scout whole areas instead of a point of interest. This happens with Frostland Teams, who can scout, man outposts, or build trails to supply resources from said outposts to the City. That's not to say there's no resources within the immediate area of your city, and a growing city needs to expand. You can collect these nearby resources using "districts" (notably, the Extraction District), and ultimately build buildings to increase their output. However, these resources sit on unbroken (and unstable) ice, which is completely unsuitable for building. And this is where Frostbreaking comes in. You pay a few heatstamps and some workforce and soon enough the ground can be built on. It's that simple. Now, these districts require Workforce, which is pretty simple in and of itself. Periodically, your city will experience a "population growth" which adds new citizens (and importantly, more workforce), and ultimately a bigger strain on your economy. Yeesh, that was a rant and a half, so here's what I like about Frostpunk 2: - The graphics are stunning! (Be warned, your PC *can* turn into a pocket heater if not sufficiently cooled enough.) There's enough things to be in awe at; and the style perfectly encapsulates the whole "Frostpunk but 30 years later" vibe. - The gameplay has you acting (im)moral at times. Frostpunk 2 can perfectly drag you into it's world and has you asking: "Is this the right thing to do?" and ultimately has you approach it with a cold and calculating mindset that's present in the first game. - Endless is still worth a shot. The addition of the new Tall Tales adds some replayability, and the different each have their challenges. Unfortunately it does still suffer from the whole boring end game situation, but for what it's worth, it's great and fun! - The philosophy and themes behind both games has always been something I swooned over. It's fun, it's thoughtful, and it's definitely something you'll be thinking about for a few days afterward. - The soundtrack made by the legendary Piotr Musial is still as amazing as ever. Here's what I don't feel strongly about about: - The story was meh, and played more like a glorified tutorial than an actual story. (For clarification, I'm referring to the in-game story mode) - The POI's text was small and easy to just glance over, instead of grabbing your attention like in Frostpunk. - I think there's still too little laws. The council felt a bit useless near the mid-game due to the lack of things to propose. - The heating system could use a little improvement, as people still freeze to death despite full insulation and generator upgrades. Here's what I dislike: - The city is not really responsive to events. In the original Frostpunk, it was easy to see how high your discontent was by the sounds of a jeering crowd, or how far you were in a path depending on the buildings you constructed. In Frostpunk 2, sure? The "fireflies" (the streaks of light you see racing acrosss highways as if captured by a long exposure camera) change to red when you're in a civil war, and a district's lights turn red when there's a protest or a fight ongoing but.... I kind of hoped to see the fireflies be responsive to tension? Or something that makes it visually clear what's going on in the City. But this is really a nitpick, anyway. OVERALL: Frostpunk 2 is a great successor to Frostpunk. It's themes are right, it's core gameplay loop is just right, and the graphics are just perfect. While it is a polished (and Polish) game worth every material possession you own, it still is lacking in some areas. But if you can overlook some nitpicks, this game is heavily recommended and worth it.
👍 : 36 | 😃 : 1
Positive
Playtime: 6168 minutes
Frostpunk 1 made me care about every life. Frostpunk 2 made me care about which faction would be least annoying about bread.
👍 : 238 | 😃 : 66
Negative

Frostpunk 2 Steam Achievements

Frostpunk 2 offers players a rich tapestry of challenges, with a total of 51 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

FrostCity

Have at least 5 different area effects applied to the district

Urban Planner

Have 10 districts affected by hubs

Sneak a Peek
Thank you for your feedback
Revered Leader

Have "Devoted" relations with all communities and factions

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough

Likeable

Never have relations worse than Sceptical with any community or faction.

Lawmaker

Pass at least 20 new laws in a single playthrough

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

No-brainer

Have 100% of delegates vote in favour of any law

Settler

Set up 3 colonies

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Power Overwhelming 2.0
Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

New Oxbridge

Double starting Research speed

Not on my watch

Complete a playthrough without any avoidable deaths

People person

Have maximum trust

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population

The End is Just the Beginning
No lesser evil
The Ambitions of New London

Complete the Story on any difficulty

The Temptations of New London

Complete the Story on at least Steward difficulty

The Demons of New London

Complete the Story on Captain difficulty

Another day in paradise

Complete a playthrough in Utopia Builder mode

Ambitious

Complete all Ambitions in Utopia Builder mode

Coredigger
Plumber
Bring it on!
Don't starve
Firm, But Civil

No deaths caused by Civil War during the whole game

Chancellor of the Exchequer

Have at least 50 income of heatstamps

Moving out
Anger management
Bonfire

Don't let Civil War spread over 5 or more districts

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

… and fill the earth

Reach over 50,000 population outside of your main city

Peacemaker
Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees

Law and Order

Have Crime and Tension Absent in the City with at least 30k population

Visionary

Research 60 different ideas under 600 weeks

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city

We Are Not The Same

Meet all factions in Utopia Builder mode

Quiet Backwater
Steward Little
Mixed Signals

Have rallies and protests in the City at the same time

There is No Final Design

Frostpunk 2 Screenshots

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Frostpunk 2 Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD

Frostpunk 2 Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD

Frostpunk 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Frostpunk 2 Videos

Explore videos from Frostpunk 2, featuring gameplay, trailers, and more.


Frostpunk 2 Latest News & Patches

This game has received a total of 13 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Frostpunk 2 | City Maintenance Report - 20/09/2024
Date: 2024-09-20 14:45:09
Frostpunk 2 | City Maintenance Report - 20/09/202
👍 : 1224 | 👎 : 38
TEMPORARY FIX - AUDIO CRACKLING ISSUE
Date: 2024-09-21 14:47:04
👍 : 904 | 👎 : 34
Frostpunk 2 | Hotfix 1.0.2 is Live!
Date: 2024-09-24 14:03:15
Hotfix 1.0.2
👍 : 1641 | 👎 : 27
Frostpunk 2 | Hotfix 1.0.3 Is Live!
Date: 2024-09-26 12:24:49
Frostpunk 2 | Hotfix 1.0.3
👍 : 970 | 👎 : 12
Frostpunk 2 | Hotfix 1.0.4 Is Live!
Date: 2024-09-27 15:22:55
Frostpunk 2 | Hotfix 1.0.4
👍 : 1539 | 👎 : 47


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