
97
Players in Game
1 779 😀
424 😒
77,72%
Rating
$29.99
SpellForce: Conquest of Eo Reviews
On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all.
App ID | 1581770 |
App Type | GAME |
Developers | Owned by Gravity |
Publishers | THQ Nordic |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Strategy, RPG |
Release Date | 3 Feb, 2023 |
Platforms | Windows |
Supported Languages | German, Traditional Chinese, English |

2 203 Total Reviews
1 779 Positive Reviews
424 Negative Reviews
Mostly Positive Score
SpellForce: Conquest of Eo has garnered a total of 2 203 reviews, with 1 779 positive reviews and 424 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SpellForce: Conquest of Eo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
84 minutes
It's a solid game for what it is, it excels in presentation and narrative, would be nice if it was a bit more graphically immersive on the warmap.
👍 : 0 |
😃 : 0
Positive
Playtime:
15727 minutes
it's a nice little strategy game, playable on the go but with some depth in the end. if you like a good lore and many ways to the goal, this is your game.
👍 : 0 |
😃 : 0
Positive
Playtime:
2212 minutes
Fantastic game. It mixes genres in a new and refreshing way. Felt a bit lost on what to do in the beginning, but after a while it clicked and now I'm hooked.
👍 : 0 |
😃 : 0
Positive
Playtime:
4447 minutes
An excellent 4x fantasy game , deserves so much more recognition , its among the best in its class.
Want more DLC since the last two have been excellent.
👍 : 1 |
😃 : 0
Positive
Playtime:
4041 minutes
After playing on every difficulty level this game offers, I hope I can give a reasonable review.
For someone who hasn't played a 4X game before, there was a (really) big learning curve to be found in this game.
Starting on Explorer, I couldn't quite find out what the endgoal was because of the way the story unfolds in this game. But after a few hours it clicked and as soon as it did, I just wanted to learn more.
It felt magical going from my first steps to beating the hardest difficulty because even now I think there's a lot to learn and explore.
My favorite class so far is the necromancer, but I like how every class has been implemented with completly different and authentic kits.
Thank you for this masterpiece, 100% thumbs up!
👍 : 1 |
😃 : 0
Positive
Playtime:
2870 minutes
I normally do not like Civ-type 4X games because they feel quite light for me strategy taste, but this one is a hidden gem that combined the fantasy elements in a handcrafted world which offers you great immersion while offering you a lot of gameplay, strategic and tactical options.
If the developers make some good expansions as DLCs, this game become a cult classic for 4X genre and I really wish so.
The only downside of this game is it really needs a good quest tracker, sometimes when you get a quest like kill those armies, you may miss them.
Overall, I definitely recommend it for the people who like both strategy, tactical combat and fantasy, it is really well done.
👍 : 1 |
😃 : 0
Positive
Playtime:
3765 minutes
Do you have fond memories of firing up the OG Civ in the evening after dinner and next thing you knew it's starting to get light out and the birds are chirping? This game evokes those memories and definitely provides that "Just one more turn" feeling.
Still playing through the game and discovering new things but this is the funnest 4x-like I've played in a very long time. An under-rated gem.
👍 : 1 |
😃 : 0
Positive
Playtime:
2448 minutes
TLDR: The wizard power fantasy is severely lacking and the tactical battles lack options.
I started with necromancer, then switched to alchemist when I realized there are no tactical spells you can cast. Let me start with this.
I think I understand why the developers did it this way. They wanted to make the tactical combat more challenging. Being able to nuke the most dangerous monster with lightning before it even reaches your units is for sure hard to balance. From a mechanics perspective tactical spells that win fights look like cheesing. But isn't that what being an all-powerful wizard is all about?
When I play a game like this I want to feel like a grand wizard. (That's the main theme of the game!) I want to research spells that can turn unwinnable fights into winnable fights. By the end of the game I want to be able to solo whole armies with just spells. I don't want my minions doing all the work.
The game's focus seems to be on minions and making minions more powerful. However, minions have very few abilities, especially early game. So in the first 30 or so turns, your only option in tactical combat is having a better army than the opponent's. Otherwise, you'll be losing units which hurts a lot because leveling them up is how you get units with more abilities, more options.
The exception seems to be the alchemist. You can brew potions which act kinda like tactical spells in other games, but they have to be prepared in advance and they have to be used by minions (using up action points). This does make the tactical combat more involved, but not to the extent of others in the genre.
Of course, you can cheese the system and get very powerful minions very early, so you can basically walk over everything. This seems to be the main tactic in beating the higher difficulties, and I think it highlights my main gripe with the tactical combat. To do better, you have to do better on the overworld. You have very few options once you're in combat. This is where tactical spells would fit in, and why almost all other games in the genre included them.
Not to take away from the developers the other parts of the game are done wonderfully. The little text adventures, stories and quests are fun. The graphics, the animations, the general look of the game is great. Building your tower is fun and so are the overworld spells you get. So if you don't care about the tactical combat or the wizard fantasy as much as I do, I'm sure you'll love the game.
To summarize, the game doesn't feel like a wizard role-playing strategy game. Instead, it feels like a fantasy army strategy game with crafting. Meanwhile, the tactical combat feels very limiting. Actual tactics are much less important than having the right units.
👍 : 4 |
😃 : 0
Negative
Playtime:
3028 minutes
It's as if Thea: The Awakening, Age of Wonders, and Heroes of Might & Magic 3 had a baby that inherited all the best traits of each while combining them in such a way as to create an even better game than any of it's component parts.
A true gaming masterpiece - not just for the 4X genre which has been languishing with boring uninspired takes on the same old formula (AoW 4), but across the entire field of games ever created.
👍 : 11 |
😃 : 0
Positive
Playtime:
1630 minutes
Im blown away by this game. As an adult gamer in his mid 30s, Im not that excited about most games anymore: its hard to find games that are good, respect your time and give you a good mix of novelty and solid gameplay and a good story. Much less all of that combined with a spoonful of nostalgia.
As a kid, I spent countless hours in Heroes of Might and Magic 2, 3 and 4. Anything that has come afterwards felt like either beating a dead horse with the same repetitive formula and none of the novelty charm; or like a different genre all together. Till this: it feels like HoM&M in modern day. A worthy evolution.
There are tons of reviews explaining in detail each element you could check. Here is my brief comment on those from a conceptual pov:
-The gameplay is different, fresh and modern, but they have distilled what worked in other fantasy-strategy games to their essence, wrapped it in a heroes + lite rpg/city (mage tower) builder and driven by a good adventure. Easy to learn, hard to master. There are games like Age of Wonders 3 & 4 that have some similarities, but at their core they are totally different. While in those ones you follow a more Civ x4 kind of game with fantasy rpg elements, in this one you play a HoM&M kind of game with Civ x4 elements.
-The art of this game is great. I love the art style and it keeps it balanced: not too cartoonish or over populated, neither too realistic that shows its flaws and limitations. Also, you can tell that the main campaigns maps have been carefully designed by hand, they are well crafted and they can last several playthroughs before they get tiring.
This game, for the price I got it, discounted 50%, its a steal. Its probably going to give me 30-40 hours of fun. And the only flaw I would see it's the limit amount of content.
However, I see the DLCs are supplying new maps (including auto generated maps) and new campaigns and schools of magic.
Highly recommended.
👍 : 13 |
😃 : 0
Positive