Mars First Logistics Reviews
Build physically simulated rovers and transport awkwardly shaped cargo across the surface of Mars. Earn funds, unlock new parts, and use your ingenuity to help the martians establish a new home. Playable solo or in online co-op!
App ID | 1532200 |
App Type | GAME |
Developers | Shape Shop |
Publishers | Shape Shop, Outersloth |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support |
Genres | Indie, Simulation, Early Access |
Release Date | 21 Jun, 2023 |
Platforms | Windows |
Supported Languages | English |

1 193 Total Reviews
1 154 Positive Reviews
39 Negative Reviews
Very Positive Score
Mars First Logistics has garnered a total of 1 193 reviews, with 1 154 positive reviews and 39 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mars First Logistics over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1005 minutes
fb
👍 : 0 |
😃 : 0
Positive
Playtime:
1764 minutes
I like to use my monkey brain
👍 : 1 |
😃 : 0
Positive
Playtime:
1159 minutes
recommended for normal people up until you have to do the concrete pillar
then you have to get your engineering degree first
👍 : 1 |
😃 : 0
Positive
Playtime:
736 minutes
lego technics mixed with death stranding
👍 : 0 |
😃 : 0
Positive
Playtime:
20 minutes
that was insanely boring and had no mars like physics. if I am controlling a rover on a far away planet, I'd like to do more then just run farming equipment and fruit around, da fuck
👍 : 0 |
😃 : 2
Negative
Playtime:
316 minutes
3 good reasons you should buy this game.
1. nice story
2. cute robots that you have to kidnap
3. decent price
👍 : 0 |
😃 : 0
Positive
Playtime:
954 minutes
Really great game for someone who like problem solving and chill at the same time.
👍 : 1 |
😃 : 0
Positive
Playtime:
1196 minutes
very cool game, even in early access. Runs like butter on Steam Deck. Highly recommend.
👍 : 0 |
😃 : 0
Positive
Playtime:
1259 minutes
Might be the most fun game I have ever played!
Recommend playing with xbox controller, very smooth
(Can do everything just using controller, simple controls)
Awesome graphics - Feels like Simpsons + Futurama !!
Must have for anyone who likes Mudrunner/Snowrunner
👍 : 0 |
😃 : 0
Positive
Playtime:
2095 minutes
A lovely game but one that, in its current stage of Early Access, starts to lean into 'intentionally annoying challenges' after a while, rather than entertaining and stimulating puzzles.
While the early gameplay loop involved moving medium-large objects around, designing machines to match their shapes, weights and characteristics, and trying to do so with a degree of reliable elegance in the design - eventually it just becomes *fiddly*, with excessive numbers of small items demanding overly meticulous and time-consuming manipulation of tools made of pieces that are themselves larger than the objects you have to interact with - once the scale shrinks for a number of regular mission types, you're no longer sighing and laughing at an accident as your big bulky awkwardly-weighted consignment shoots down a hill and your device is upside down - you're just pissed off and tired trying to design and use a machine that's effectively trying to pick up a contact lens using an industrial crane. Repeatedly. Then then carry it ten kilometres across rough terrain.
Which, again, was really fun until the game switched emphasis to objects much smaller than the tools you need to use to interact with them.
Oh, and roads. The roads are so broken. So very, very broken and annoying, expensive and far more dangerous to use than just driving cross-country. They feel like an unfinished feature in the extreme - they feel out-of-place and lack an apparent design logic, since they don't really make travel faster or safer, being as they're extremely narrow and invariably subtly curved, with no side-rails, meaning that driving on them requires a laser focus of very very gently tapping a directional key to sustain alignment and not tumble into the abyss, while trying not to get bored.
Very chill, fantastic aesthetic, good music (although it can cut in quite suddenly and aggressively, and switch off to total silence just as suddenly, often in a manner that feels at odds with the mood of your activities), but some questionable mid-game design choices that go against the game's strengths or the nature of the toolkit.
I'm keen to see if it leans away from the mid-game propensity for objectives that don't work with its own toolkit/seem designed to cause frustration rather than fun.
Edit: Played a little more, and the problems I'm describing got even worse, with side-jobs continually spawning next to me on my routes offering objectives that feel like jokes, with many tiny components like four coffee cups in a cardboard tray, tuned to 'pop' as soon as they're touched, and spill rolling cylinders everywhere.
There are solutions to this, but they involve brute force, crude and heavy machines that just scrape all the junk into a large container - which misses out on so much of the fun you could be having building unique, clever machines, if the game only offered interesting or at least simple and less troll-ish challenges in the day-to-day side-content. I could ignore all the side-content but that breaks the game down to a very lifeless long-distance travel sim without cargo, between distant main objectives.
You could also cut down on the tedium, if you're ignoring all the side-content, by using fast-travel - but if you cut out the side-missions *and* the journey, why even play?
It's still a very impressive physics engine and building system and I enjoyed my first five or so long sessions with it a lot, certainly worth the money, but it's a real pity the design emphasis stumbles into what feels like trolling the player past a certain point. Moving huge, weird objects between building sites was fun, but making money and participating in the sandbox is drastically less entertaining when every second mission feels like a prank designed to waste a lot of time.
👍 : 3 |
😃 : 0
Positive