SGS Taipings
Charts
3

Players in Game

165 😀     42 😒
73,75%

Rating

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$29.99

SGS Taipings Reviews

The game recreates the Taïping Rebellion (1851-64), the deadliest Chinese civil war, costing the lives of millions. Play the Taïping rebels and their allies, fighting to create their own state, or be the Qing Emperor and crush the revolt and its foreign devils allies before it topples your dynasty.
App ID1519060
App TypeGAME
Developers
Publishers Avalon Digital
Categories Single-player, Multi-player, PvP, Remote Play Together
Genres Strategy
Release Date19 Jan, 2023
Platforms Windows, Mac
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Portugal

SGS Taipings
207 Total Reviews
165 Positive Reviews
42 Negative Reviews
Mostly Positive Score

SGS Taipings has garnered a total of 207 reviews, with 165 positive reviews and 42 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for SGS Taipings over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6445 minutes
Taipings is basically late 1990s/early 2000s wargame design. There are event cards. They have impacts, but they are very about 90% generic events "blockade lifted" sort of things -- even though the war itself was an extremely politically nuanced and complex. The combat system is buckets of (virtual dice). The Taipings at least improve over time -- sort of a 3 stage upgrade that feels a bit like the classic GDW War Game, A House Divided. Units from various regions and insurgencies are confined to their region (the Taipings are free to roam). On the Imperial side, the strictures are even more severe but loosen as the Imperial Court becomes more cognizant and concerned about the Taipings. The Diplomacy system is clunky Pro Taiping/Anti Taiping. Diplomacy is purchased in the same way that you buy reinforcements -- sort of a fun shopping spree every quarter. Units have steps -- you can buy them back as reinforcement pips. The main charm of this game is that it covers in real detail a war that is both fascinating and otherwise ignored by Western audiences. This game would benefit from updating and the adoption of a more modern style of dealing with the inevitable political turmoil of multiple simultaneous rebellions/civil wars that also implicate foreign powers and the internal intrigues of the Qing Court. Still I have very much enjoyed exploring this game.
👍 : 0 | 😃 : 0
Positive
Playtime: 6804 minutes
Compared to scg finland that I also have, I find scg taiping more interesting. There is a larger map, more options and a lot of unit difference. And also a game in another era (there a enough about WW2). Hopefully the AI ​​is also better than scg finland. In that game the AI is worse, Now in turn 20 and get the message that Hong is dead, that's very fast and bad luck for the taipengs with morale drop. In reality, this was not until 1864
👍 : 2 | 😃 : 0
Positive
Playtime: 8904 minutes
This game has covered the very detail of Taiping War. After played a few hours I read the History of Taiping War published by Nanjing University and found it has successfully reproduce the course of war. In history, Taiping launch a north expedition try to exploit the chaos situation of empire and been totally destructed by yellow river flooding and subsequent severed winter. I always imagined what would happened if Taiping can setup their base in GuanZhou instead of Nanjing or consolidate their gripes in southeast. Have try these strategy in game while met other challenges. one problem: what dose "default email app" means? I am using windows10 email on PC, in a pbem game when I click the in game sending mail button, nothing happened and my opponent received none, I can only send the zip file manually
👍 : 6 | 😃 : 0
Positive
Playtime: 97 minutes
Terrible interface and bad tutorial. I tried for 2 hours and gave up.
👍 : 4 | 😃 : 0
Negative
Playtime: 2681 minutes
One of the best games of SGS titles I think. Music and portraits of units and leaders AGEOD game standard. Design is solid with mechanics if it had a better AI it would be all time classic on the topic. Still later start dates AI is sufficient, Very seldom freeze in turn can happen but it is easy to overcome with autosave function between turn phases.
👍 : 4 | 😃 : 0
Positive
Playtime: 824 minutes
This is going to take some time to understand, much less to master! Overall, very interesting - has made me do outside research into a period I knew very little about.
👍 : 4 | 😃 : 0
Positive
Playtime: 111 minutes
I have to learn my lesson regarding SGS games. They generally are hard to understand as the interface is not always clear. The games have the feeling that they are board games made for the computer. But the AI is playing a different game than we are. For example, my Taiping armies attack the Qing army defending Guangzhou month after month. The Qing army routs but I'm defeated during the pursuit phase every time. This is absurd and I answered my own question: how can I play such a game. I stopped wasting time with it. 25/100
👍 : 11 | 😃 : 0
Negative
Playtime: 3492 minutes
Good gaming concept based on a well established system but once again AI seems to be able to make unrealistic moves and ignore supply constraints. Might be a bug so if issues solved would recommend. The combat system also seems to come up with some weird results sometime ie sides that seem to be winning on morale are suddenly declared losers even if they have higher morale and have inflicted more hits. What effects the game more is when cities seem to randomly switch back to the AI side without any indication why, and its not through combat. Not to mention the AI side suddenly going from zero VP to 27 for no obvious reason.
👍 : 7 | 😃 : 0
Negative
Playtime: 586 minutes
An interesting (and unknown to me) historical setting and its nice presentation led me to purchase Taipings. Unfortunately, its AI was so bad that I have to give it a negative review. Taipings is what I would call Ageod-lite. It plays very similarly to that older game series except not as complex. (Apparently, one of SGS's developers was also an Ageod developer. it certainly shows.) As an Ageod veteran, I was able to jump into this game easily. It was all very familiar except for its inscrutable "diplomacy" system. I did enjoy the presentation: the beautiful map/counters/cards and it plays smoothly and relatively quickly despite its scope and size. However, as a single-player, a competent AI is a must, and this game doesn't have one. I started as the Qing in the Grand Campaign and ended-up quitting on Turn 31. After the first few turns, the Taiping AI did NOTHING. It just sat in Guagdong/Guanxsi provinces. It occasionally moved around penny-packet armies of 2-3 units while having one massive stack just sitting in an empty province for over a dozen of turns. It was definitely shades of Ageod's AI at its worst. Like with Ageod's "grand campaign" scenarios. the AI seemed overwhelmed by the scope and size of the map, the forces arrayed and all the varied options available. So, it fell into strategic passivity/meandering and offered no challenge. Maybe the AI handles the Qing better due to it being the more reactive side. However, it was still very disappointing to see how poorly the AI handled the Taipings which does not inspire much confidence it will handle the Qing much better. In sum: a game that appears to be best played PBEM. If you're looking for even a decent single-player experience than pass on Taipings.
👍 : 7 | 😃 : 0
Negative
Playtime: 1049 minutes
I’m from Omaha, Nebraska, and knew nothing about the topic of this game nor anything about the history of this civil war. I’ve played TAIPINGS over 11 hours and have now captured Nanchang before the first winter arrived (playing as the RED TEAM). I think that’s a good thing. I’ve also purchased the books, GOD’S CHINESE SON and AUTUMN IN THE HEAVENLY KINGDOM, and am reading them as quickly as possible. It’s a really great game. All the SGS games are beautiful, designed with great attention to detail, easy to play,; I play with the AI set to ADVANCED, and I think the AI is great. One big problem with the game currently, however, is that they have a DIPLOMACY mode that is described as a "mini game within the game." But so far they have provided no instructions or video on how play this mini game or what to do when the DIPLOMACY mini game phase comes up. Highly recommended.
👍 : 20 | 😃 : 4
Positive
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