Symphony of War: The Nephilim Saga
Charts
363

Players in Game

12 253 😀     699 😒
92,02%

Rating

Compare Symphony of War: The Nephilim Saga with other games
$19.99

Symphony of War: The Nephilim Saga Reviews

Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
App ID1488200
App TypeGAME
Developers
Publishers Freedom Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Indie, Strategy, RPG, Adventure
Release Date10 Jun, 2022
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Japanese, English, Korean, Simplified Chinese, Russian

Symphony of War: The Nephilim Saga
12 952 Total Reviews
12 253 Positive Reviews
699 Negative Reviews
Very Positive Score

Symphony of War: The Nephilim Saga has garnered a total of 12 952 reviews, with 12 253 positive reviews and 699 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Symphony of War: The Nephilim Saga over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1185 minutes
I'm enjoying the retro visual style paired with the modern gameplay, as well as the story that is neither to long nor too light. The sound design is very good and animations crisp, making it very satisfying to play. The game systems are intricate and well integrated but not overly complex. Symphony of War strikes a really good balance in a lot of areas, and I highly recommend it to anyone enjoying turn-based strategic combat genre who isn't put off by the retro visual style.
👍 : 0 | 😃 : 0
Positive
Playtime: 4870 minutes
Hands down one of the best Turn-Based games I've played in a very long time. The system is refined. The story is straightforward and enjoyable. One of the only games I've ever played through New Game+ because it's just satisfying to play. 10/10.
👍 : 0 | 😃 : 0
Positive
Playtime: 5977 minutes
I love how you have so many jobs/classes in this game to try out. The game is challenge enough with Warlord difficulty so it's quite enjoyable. The only thing I want to improve is probably if you have a way to switch the unit between different squads when viewing unit status rather than just between that single squad only.
👍 : 0 | 😃 : 0
Positive
Playtime: 3712 minutes
Had a great time playing this game. I'm a big fan of the autobattle style combat and the army management is deep and rewards thoughtful unit construction. The story can be a little cheesy at times, but overall I enjoyed it a lot. 8/10, would spend 50+ hours again.
👍 : 1 | 😃 : 0
Positive
Playtime: 2928 minutes
The squad based mechanics give some depth to the fire emblem style of game-play.
👍 : 1 | 😃 : 0
Positive
Playtime: 2711 minutes
[h2] Exciting tactics with touching titles [/h2] 🜀 A good game that can be very addictive ... All its strength is in its gameplay ... 🜂 [b]Positive[/b] 🜄 ☉ Interesting mechanics with many combinations ... Sometimes you spend more time organizing the army than in the battles themselves ... ☉ Constant development of soldiers, even if you have reached the maximum tier ... ☉ Different skills for warriors, mages ... ☉ The characters are not original, but it is clear that the authors tried to make us love them ... And in some places they succeeded ... 🜁 [b]Negative[/b] 🜃 ☽ The plot is quite simple, although I will not say that it is bad ... It's just not what you should come here for ... ☽ Sometimes an uneven jump in difficulty (I played on warlord)... Sometimes it's too easy... ☽ Complicated interface ... [h3] Subjective rating - 8,5/10 [/h3] ☔ [i] Dr_Andrain [/i] ☔
👍 : 1 | 😃 : 0
Positive
Playtime: 6586 minutes
both of my play throughs have fully grabbed me i really like how easy it is to catch up a squad that you haven't really been using, i do wish you got access to the "cool-down" abilities sooner because i feel that is where the tactics and strategy really turned on for me the only real problems i have with the game is the out of mission UI is not intuitive
👍 : 1 | 😃 : 0
Positive
Playtime: 5092 minutes
I didn't think I would like this game and I didn't play it for months after I purchased it and after playing the game I wish I had played it right when I bought it. I really enjoyed this game. From the layout, the combat and I love making up the different squads for combat. It was an awesome game to play
👍 : 3 | 😃 : 0
Positive
Playtime: 1934 minutes
This game is an amazing homage to games like Ogre Battle/64 gameplay wise and it has a story to rival FFT. Huge cast of characters, tons of customization options, and a million ways to play. It can be very challenging difficulty wise, prepare to die a lot.
👍 : 6 | 😃 : 0
Positive
Playtime: 6449 minutes
A console style, tactics game with the twist that you fight with squads instead of individual heroes / units. Maybe that has been done before, but it is a new concept to me. A squad is composed of units, one of which is the leader (which can just be another unit). These units can be things like bowman, medics, fighters, etc and these individual units can level up and eventually change into more advanced unit types. For instance, the fighter can change into a soldier or a spearman (amongst other things), usually giving them new abilities or roles. And this being a fantasy setting you will eventually get access to stuff like dragons, assassins, samurais, etc. Each unit has its own attack pattern, traits, attack type, etc giving you many, many options for designing your squads. In addition to the basic unit types, there are also special unique units (most of which are special story heroes), that have their own traits, stats, etc that make them unique. Units can be customized in other ways, by assigning them traits and changing their affinity (a sort of element which changes their stats). Beyond customizing the units, the squad also can have artifacts which give squad wide benefits. There are tons of these and the range from small stat boosts, to potentially giving the squad a 2nd turn, giving them resistances or weirder things like attacking up walls. Squads can potentially have up to 9 units, but the actual amount you can field is based on the leader’s leadership score (and some other factors such as loyalty and artifacts). As I said, that is the defining catch for this game, and there is a lot to it, and there is even more but I think that is enough detail to give you a picture. Beyond that it is a more standard tactics type of game. It is laid out in a pretty much a linear set of story missions (there are 5 optional missions you eventually get), where you move around your squads to defeat the enemy, capture towns, find treasures and complete whatever objectives are given to you. Pretty standard stuff but the game actually has some terrain, walls, weather and day/night which add some extra flavor to the missions. And these missions are no cake walk, with a good mix of easier and challenging battles as well as some story twists during missions. After each mission you are given the opportunity to recruit, purchase artifacts and resources, modify your squads and potentially purchase new technology. There is also an on-rails story leading you along. There is really no agency here at all (beyond kind of choosing which relationships can happen), but it is a well laid out story with some major twists (though some are predictable). The best aspect of this game is definitely it’s unique squad feature. It is a lot of fun designing, equipping and evolving these squads throughout the course of the game. It can take a bit to get going, due to lack of experience, resources, tech, etc but it is a very cool system. There is a lot of freedom here to get creative and try out new builds etc (though experimenting and getting the squads you really want isn’t always so easy). The story is also very good, with interesting characters, twists, etc. Overall, just a very well designed and fun tactics game. The big negative for this game is the horrible interface though. It is designed for a controller, and leans very hard into its console roots here. If you play with a mouse (like me), you will have to do weird things like click on the left side of the screen to activate the right side of the screen so you can scroll down, then right click on the right to active the left side of the screen again. Beyond just bad mouse controls, it is just poorly designed and requires a lot more clicking on things that it should. Maybe it will feel better with a controller, but it is really bad with a mouse and keyboard. You eventually get used to it so it’s not the end of the world… at least to me. Other negatives are that it takes a long time to promote your units, and it is a real investment in resources, time, etc which makes experimenting with different builds very challenging. This game is just begging for some kind of battle simulation kind of area where you can easily try out different builds. The game tries to help with letting you downgrade units, but doing that on any large scale is very painful and you end up messing up your previous squads. And of course, the bad UI just makes this process even worse. Still, more of a call for improvement than a major negative. Not really much else to complain about. The story was too linear, some minor choice in there would have been really nice. Also understanding all the mechanics was a bit of a chore and could have been handled better with some tutorials, tooltips, etc. Overall, an excellent tactics game. As a PC gamer, I have never played things like Fire Emblem, so I can’t say how it compares to those highly regarded games. I really enjoyed my time with this game though. It is a strong recommend as long as you are the kind of person who would enjoy spending as much time designing your squads as you are actually playing the missions. Oh, and you will have to be able to deal with a clunky, console type of interface as well.
👍 : 9 | 😃 : 0
Positive
File uploading