StarCrawlers Chimera Reviews
StarCrawlers Chimera is a first-person, turn-based, cyberpunk RPG. Customize your character skills and dive into the Chimera complex to find the elusive Dr. Cerberus. Are you a stealthy cyberninja? A crazed pyromaniac soldier? Mind-bending void psyker? Or... a bit of all of them?
App ID | 1487560 |
App Type | GAME |
Developers | Juggernaut Games |
Publishers | Juggernaut Games |
Categories | Single-player, Steam Cloud |
Genres | RPG, Adventure, Early Access |
Release Date | 16 Nov, 2021 |
Platforms | Windows |
Supported Languages | English |

63 Total Reviews
48 Positive Reviews
15 Negative Reviews
Mixed Score
StarCrawlers Chimera has garnered a total of 63 reviews, with 48 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for StarCrawlers Chimera over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
937 minutes
Great dev, great game
Overwhelmingly positive
👍 : 1 |
😃 : 0
Positive
Playtime:
128 minutes
Good Points
The skill system is incredibly engaging, allowing for strategic gameplay utilizing environmental elements like breaking glass and opening/closing doors. This adds a layer of tactical depth that keeps the experience fresh.
Points Requiring Further Consideration
While the introduction of distance and ammunition adds realism, it potentially hinders the game's pacing. The necessity of dividing armor into separate parts is debatable, but the inclusion of left-hand and two-handed weapon wielding is a welcome addition.
Bad Points
Unlike its predecessor, which allowed players to form a party of up to four characters from a roster of eight, this game forces a solo playthrough, resulting in concentrated damage and a significant difficulty spike. The implementation of distance mechanics makes the player vulnerable to attacks from blind spots, leading to frequent deaths. Coupled with overly aggressive enemies and frustrating gimmicks, the challenge can be overwhelming. I personally died three times before even reaching the second layer.
Carrying over the sheer number of enemies from the previous game, which employed a symbol encounter system, feels unbalanced in this new context. Furthermore, the complete removal of engaging elements from the previous title, such as character interactions, political intrigue, and corporate relationships, is a major disappointment.
Overall Impression
While not unfairly difficult, the game undeniably presents a steep challenge. The freedom offered by the character building system is overshadowed by the constant pressure of solo combat. The game feels more like a spin-off than a true successor to its predecessor. The innovative skill system holds immense potential for engaging party-based gameplay, which is sadly absent. If this aspect were incorporated, the game could be significantly more enjoyable.
👍 : 1 |
😃 : 0
Negative