3 Minute Heroes Reviews
App ID | 1475460 |
App Type | GAME |
Developers | Sinkhole Studio |
Publishers | Sinkhole Studio |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP |
Genres | Strategy |
Release Date | 17 Nov, 2021 |
Platforms | Windows |
Supported Languages | English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
3 Minute Heroes has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 3 Minute Heroes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5256 minutes
Great game, lots of ways to play and combine different tactics.
👍 : 0 |
😃 : 0
Positive
Playtime:
714 minutes
Yes, it`s like Plants vs Zombies
No, like the good old one.
👍 : 4 |
😃 : 2
Positive
Playtime:
579 minutes
Charming, entertaining, and fun! It vaguely reminds me of Plants vs Zombies, before it became terrible. There's some neat versatility to the character cards, and the class you choose as the 'lead' actually has a pretty huge impact on playstyle. I was pretty tepid on Farmer for instance, until I choose them as the primary class, and oh boy are all those chickens fun.
Additional content for early access is always welcome, though I think the UI needs a bit of work. Being unable to play cards while paused is probably the biggest problem for me; later stages can get pretty chaotic, and trying to make sure I've grabbed the right card from a hand of a dozen of them can lead to a panicked mess.
👍 : 10 |
😃 : 0
Positive
Playtime:
397 minutes
Kind of addicting but also kind of easy. Overall enjoyed it, but I dont see my self logging onto the computer to play this of all my games i have to choose. Granted, the 5$ price tag is nice and convenient/ Appropriate. I could see games like this being a smash on the new steam deck.
Overall I do recommend it, but those are some of my little gripes.
Update:
Oh.... they keep updating it too :P def nice to have in your library. Imagine if the steam deck is around and you only had a few mins to knock out a quick 3 min run.
👍 : 2 |
😃 : 0
Positive
Playtime:
34 minutes
It's a modern take on Plants vs Zombies. You race through a number of 3-minute rounds with increasing difficulty to win a game. It takes some of the roguelike elements of games like Slay the Spire; card-based actions with a tendency to be a choose-three between cards, options and upgrades.
There are some permanent upgrades and a lot of heroes (main cards) to unlock. It's replayable but very simplistic and mildly unbalanced in its current state. For example when you collect three of a hero during the game, they combine to form a more advanced version of that hero. However this is a net loss when you first achieve this, because the three bodies protecting your three lanes becomes one body protecting a single lane.
From my perspective the game looks like it's gone a bit too wide and not deep enough. I don't feel satisfied with the way I can use my heroes, and the upgrades I can utilise. For example they have an option to half your drop rate for loot inside a round to in turn have it picked up automatically. This is a tax on the lazy. It doesn't make sense as an idea because it's not changing the way the player approaches the game, but on whether they want to invest the effort into something (i.e. manually pickup drops).
If you're interested in the concept, or the novelty, I'd recommend getting it The bones of the game is good and there's a lot to like about it. The game is worth playing. There's just a lot that can be worked on.
👍 : 4 |
😃 : 0
Positive
Playtime:
807 minutes
This is a cool concept, I like this game. The game is fun and the variation in class options is pretty good, though there is definitely some overlap. One of my favorite elements in how different the game becomes when you pair up different heroes.
I've beaten the game through all 12 floors which took about eight or nine hours (my play time is inflated by AFK) so I have to say the game is pretty easy overall. It's definitely not a hard TD / rogue like, but it for sure has its charm and it's frenetic challenging moments.
I'd definitely recommend this game, straight up. But I won't deny it, I think there are other games out there with much more polish and substance for a similar price point. There's room for improvement in terms of the UI and menus. Depending on the class you pick it can be tough to pick and play the card you want quickly, and you can't queue up cards in pause mode. Another issue is that the number of enemies is definitely too low. Their themes are really really good IMO, but the game should have double or triple the amount. The enemy types just loop after the fourth floor I think so while it gets tougher by the number of enemies they throw at you, it could be way cooler if difficulty increased by actual enemy design.
All that being said the dev is actively working and updating the game. Really enjoyed this will come back to it depending on updates that come down the road. Cheers!
👍 : 3 |
😃 : 0
Positive
Playtime:
113 minutes
Gets repetitive quickly and therefor boring after 2h playing...dont spend more than 5 usd on it...
👍 : 10 |
😃 : 1
Negative
Playtime:
596 minutes
It is kind of a hybrid of between Plant vs Zombie and Slay the spire. I would say it is like 80% Plant and 20% Slay.
Interesting and fun for a little while. However, once you played through a couple of cycles, you will realized there are not much to it, there are too little depths with the game. It doesn't have much builds per class, it is pretty much just a single good build per main hero. Some classes just doesn't make sense or interesting to play. the developers should condense those classes into less heroes instead of having a bunch of classes but most likely rubbish and uninteresting. The game also forces you to keep point and click due to the nature of real time battle... very weird.
Also, the game is too easy so if you are hardcore Slay the spire and STS alike games, this might not be too enjoyable for you but if you are just getting into roguelike deckbuilding games, this is an ok entry point so you wont get too discouraged (this game is really easy and doesn't have much builds varieties, if at all).
👍 : 12 |
😃 : 1
Negative
Playtime:
590 minutes
This game felt like a huge grind, nothing else. The game is easy, it is extremely repetetive and I personally found the deck system boring. I'm a huge TD fan, and perhaps thats on me - for expecting something other than what it is.
👍 : 10 |
😃 : 0
Negative
Playtime:
958 minutes
Tower defence crossed with light elements of deck building.
Lots of different classes with distinct playstyles. This is amplified further as you pair up your main class with a second class and will need to alter your playstyle and the cards you draft accordingly. There is definitely a high degree of replayability here.
The main issues I've found so far are:
- Can't place cards when paused
- Unable to see cards in your deck or discard pile
- The game seems too easy (but supposedly a hard mode is coming in 2021)
These can impact on the fluidity of gameplay but the developers have been extremely active so if you are a prospective buyer, don't be to worried about this.
👍 : 16 |
😃 : 1
Positive