A Murmur in the Trees Reviews
A Murmur in the Trees is a short adventure mystery in prohibition-era America. Explore the forest on your quest to unravel the mystery of the Moonshine Murders.
App ID | 1475260 |
App Type | GAME |
Developers | Ben Wesorick |
Publishers | Ben Wesorick |
Categories | Single-player, Steam Achievements |
Genres | Indie, Adventure |
Release Date | 16 Jun, 2021 |
Platforms | Windows |
Supported Languages | English |

22 Total Reviews
18 Positive Reviews
4 Negative Reviews
Score
A Murmur in the Trees has garnered a total of 22 reviews, with 18 positive reviews and 4 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for A Murmur in the Trees over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
41 minutes
Nice, short game that's very atmospheric. Fun dialogue. Loved the old time period setting!
👍 : 1 |
😃 : 0
Positive
Playtime:
71 minutes
7.5/10 look cool games but is ok cuz only 25 minutes story that it
👍 : 0 |
😃 : 0
Positive
Playtime:
40 minutes
Fun little game took about an hour to complete. Walking was a little jettery and the whiskey bottles at the end were a little difficult to pick up.
👍 : 2 |
😃 : 0
Positive
Playtime:
58 minutes
Perfect mystery/critical thinking game. Lots of hidden secrets that will keep you guessing. Definitely recommended to someone who likes problem solving games!
👍 : 8 |
😃 : 0
Positive
Playtime:
53 minutes
I don't get how this is an adventure or a mystery game. I mean the basic story isn't too bad (the characters have some good lines), but it's so short is has no build-up and no surprises. Talk to people, follow the one path, do the obvious - there is nothing I would call puzzle solving here. A Mystery needs some time do develop, some suspense...
The text bubbles are hard to read with this narrow font and this 2000-era bloom in top of it. Tried to tone it down, but the quality settings doesn't seem to do much - what I do notice though is that clicking in the menu still advances the conversations. I don't think there is a way to repeat conversations or look into a log of who said what - you know, like a notebook a reporter would use?
It's a warm day - granted - but other games don't whip my gpu into a frenzy like this. It hit 100% during the scene at the sheriff, like this night shader takes ungodly amounts of power to be rendered.
I found the boss fight too long and unfun. The prompts for picking up items take to long to fade in or register a click. Putting up a big "Hide here" sign is just giving up trying to tell the player through level design or gameplay what should be done. Why is that fight in there anyway? Throwing molotov cocktails maybe a solution to a puzzle, but don't make players who want to unravel a mystery doge and hide - wrong genre!
It's a decent idea and setup for a story, but there is lots of stuff testing should've found before release.
👍 : 16 |
😃 : 0
Negative