Minicology
1

Players in Game

47 😀     18 😒
65,99%

Rating

$14.99

Minicology Steam Charts & Stats

In this survival sandbox, get ready for a big adventure - in a miniature universe of tiny planets! Construct & defend machines, design factories, fight bosses, and build a mini-empire across the mini-verse!
App ID1471700
App TypeGAME
Developers
Publishers Iceberg Interactive
Categories Single-player, Steam Achievements, Multi-player, Steam Trading Cards
Genres Indie, Simulation, Adventure
Release Date2024
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Korean, Turkish

Minicology
1 Players in Game
28 All-Time Peak
65,99 Rating

Steam Charts

Minicology
1 Players in Game
28 All-Time Peak
65,99 Rating

At the moment, Minicology has 1 players actively in-game. This is 0% lower than its all-time peak of 28.


Minicology Player Count

Minicology monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 0 0%
2025-02 0 0%
2025-01 0 0%
2024-12 0 0%
2024-11 0 0%
2024-10 0 0%
2024-09 0 -100%
2024-08 3 -53.75%
2024-07 8 0%
2024-06 8 -68.1%
2024-05 25 0%

Minicology
65 Total Reviews
47 Positive Reviews
18 Negative Reviews
Mixed Score

Minicology has garnered a total of 65 reviews, with 47 positive reviews and 18 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Minicology over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 460 minutes
I am always on the hunt for an interesting survival game and who doesn't love free demos? Anytime I can try a game before I purchase it, that is a BIG plus for me (TY Devs). So I downloaded the demo, found it odd, the graphics are punchy, fun, and before knew it I lost a couple hrs of my life Lol. Yep, I'm hooked. I REALLY want to see where the Rocket can go and what other things I can do. So I purchased the game. Not sorry. Having a BLAST (heh) !
👍 : 2 | 😃 : 0
Positive
Playtime: 124 minutes
great design and inter-connected systems. the world is fun to move around in and the amount things you can do feels endless!
👍 : 3 | 😃 : 0
Positive
Playtime: 13336 minutes
Updated Review: It's a Terraria clone with a twist. Fix your ship and travel to new worlds Cute animations. Combat scales as you level and decreases as you lose levels. Some fights are optional. Ignore a mob or go for it. Be nomadic or build a base. Levels are used as points to increase stats Once you clear a system you can spend your levels on stats. The first release was buggy and there's still bugs to sort out but the dev is doing his level best to iron things out. I'm hooked. Try the demo!
👍 : 9 | 😃 : 0
Positive
Playtime: 2099 minutes
I like this game. The character's movement is so funny, I can't wathing him go around on his wobbly legs and not smile. The tutorial is good, and if I remember correctly, the dev is working on making it even better. I haven't bumped into any gamebreaking bugs. The planet roundness is something that both grabbed my interest as soon as I saw it, and the thing that delayed my purchase, because I was afraid I would have motion sicness (but no, everything is okay). I love the cooking system, it is simple but entertaining, finding good combinations of foods to get best situational buffs without wasting extra nutrition is something that gave me at least 5 hours of gameplay - and I've yet to move far from my tiny tutorial planet base. Gear system is neat, with cool sets and trinkets for all situations. Many different weapons with different playstyles. Gear degrades, but can be repaired. Make sure your crowned super helmet isn't completely broken after a big fight, so you don't have to grind for rare mats again. Techonology is interesting, there is a required (for some machines) electricity system and mostly voluntary piping system, they are both easy enough to understand even if you are not a big fan of automation and allows complex automation of most things that need to be done. I like the chest locks - combat some enemies, solve a jump puzzle, provide the lock with required amount of electricity or IMPROVE LOCAL ECOLOGY! Cool! The game has simple but functional ecologycal system with water cycle, food chain, if you are being reckless with planet environment some species cam go extinct! But don't be discouraged with this, even if you mess up there is a space trader that sometimes sells different seeds, and animals can be relocated. Pretty much sure that it is only fish that gets totaly wiped out if you are not careful. But even if there is no more fish on your current planet, the space is vast and there is a huge amount of other planets to go on fishing trips to. Environmental temperature system is simple and neat too. Planet core is hot, if you want to dig deeper, get some cooling solutions. I've curiously landed onto a planet that is so cold I had to leave, because even heating up near fire wasn't enough and I realised I'll need better suited for cold temperatures gear set. There is an event system, that allows you to decide if you want to engage in whatever random throws at you, or you are busy building your bunker or gardening. There is intersting lore, but I haven't seem much of it - again, I haven't go far from tutorial planet and most of my play time was playing with food and building nice bunkers instead of rapid progression. I will update this review after I get to late game at least - now I'm waiting on the new update that is in the workd with cool new stuffs that should drop somewhere this year.
👍 : 2 | 😃 : 0
Positive
Playtime: 883 minutes
A terraria like with some very good ideas. Unfortunatly, the game lack of polishing and there is multiple annoying things, however the developper is very reactive and corrected lots of issues.
👍 : 4 | 😃 : 0
Positive
Playtime: 272 minutes
The controls of the game feels not finished yet; the combat system is clunky and controls for climbing, jumping, handling items in machines, hand, in hotbar; are not feeling good. The game itself might be pretty decent; but as huge terraria/tmodloader player there are many QoL that im missing out. first of all the crafting system reminds more of minecraft (what is okay) but the pure hell to find a recipe or to know how to craft what - thats not good organized (imho). Give it a try on sale, but currently i can not recomment the game.
👍 : 5 | 😃 : 1
Negative
Playtime: 1728 minutes
It's very close to Terraria in gameplay. Very reminiscent of Starbound to be honest You basically go around mining things and killing things. There's a automation part to the whole crafting and base building like automated resource gathering but honestly it's more of a side thing though you can create rather intricate chains on some planets that have special structures that for example turn lava into any resource. Like in Starbound you can travel from planet to planet. Planets have type which determines the biome and few plants and animals related to that biome. Most planets of same type are basically the same apart from secondary plant life, resource nodes, any possible special structure and quests. For planets you basically tend to visit them finish quests and never visit again unless they have: [list] [*]Large amount of resource nodes [*]Special structure [/list] Everything else can basically be found on any other planet of same biome. Right now there's no planet to planet transfer of goods other than what you carry in your rocket Right now, there's 2 tiers of planet types and only thing preventing you going to tier 2 planets is the monster stats so no artificial gate keeping All in all it's quite nice little game and gives you ability to check out other planets much like Starbound
👍 : 8 | 😃 : 0
Positive
Playtime: 227 minutes
There was an attempt. Kind of. The circular world design just doesn't work with the terrain being blocks. It feels extremely awkward. The UI is very clunky. For some reason scrolling through the hotbar is backwards? Scrolling down goes left and up goes right. The crafting system feels really bad. Seems like maybe the dev(s) couldn't decide between making you craft everything by filling out the crafting grid from memory and just giving you a list of craftable items and landed somewhere in the middle. In order to craft something (if you haven't crafted it before and memorized the recipe) you have to scan a component item to see what it builds into then select from the available options. EVERY TIME. Scanning stuff doesn't even "learn" it so you can just select the recipe from a menu afterwards a la Grounded (and I'm sure other games). Even the ladders feel bad to use somehow. Not sure if this can even be one of those "I see promise and maybe one day this will be good" because the base mechanics just feel bad. Save your money.
👍 : 9 | 😃 : 0
Negative
Playtime: 767 minutes
A really fun survival crafting game, kinda like modded starbound but without npcs. Has a really interesting feature of having very basic ecosystems where things feed off of each other, and you can kinda kill off a biome by not minding the balance of life there, plus there's world events, most of which ask you if you want to trigger them before they happen. Has a cool "woperator" system where you get a piece of gear that you equip and level up a couple times that grants you abilities to use with a cooldown! It has a few text issues and movement is a TOUCH awkward, but it doesn't kill the fun at all imo. Hoping the game gets more content in the future!
👍 : 21 | 😃 : 0
Positive
Playtime: 367 minutes
YES, but--- The UI is very clunky, and makes actions harder than they should be. I've found myself trying to map a dedicated jump button. Climbing is a pain so I spend a ridiculous amount of time trying to climb out of a hole, because W is also jump. There is no double jump, or if there is it's really hard to hit because 9/10 space guy would rather slowly hover and sink like a deflated balloon rather than clearing the next block. The hotbar needs to be addressed immediately. There needs to be a lock option or something because once I select a block it moves it out of its space to be used, and a quick deselect will move it to the next available space. That can be another place on your hotbar or in your backpack. Not great in the middle of a fight and you're switching out weapons. God forbid you run over a new block and now you're stuck holding something you want that no longer fits in your pack. It's a pain point that has made me close out the game faster. I'm not willing to play inventory manager after every other action in the game. It's a shame because games like Starbound are huge time sinks for me, and I think this game has the potential to keep me coming back, but until the UI is addressed and patched I'll be putting this away for now. I'd like to change my review to recommend if these issues are resolved.
👍 : 19 | 😃 : 0
Negative

Minicology Steam Achievements

Minicology offers players a rich tapestry of challenges, with a total of 71 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

I Don't Need Your Help!

"Accidentally" destroy Helper-bot

Terra-iffic job!

Open a terraforming chest

Going Green

Open 5 terraforming chests

Really Green Thumbs

Open 20 terraforming chests

Shocking

Open a power chest

Stunning

Open 5 power chests

Electrifying

Open 20 power chests

Picking a fight

Open a combat chest

Are You Not Entertained?

Open 5 combat chests

Welcome To The Thunderdome

Open 20 combat chests

Your Significant Otter

Meet Otto

Home Sweet Home

Craft your first door

Liftoff!

Launch your ship!

Liberator

Complete your first system

Under New Management

Complete a system in the pink zone

Space Is Merely A Checklist

Complete 15 systems

Perks of Being A Completionist

Buy 10 perks

Beginner's Luck

Die for the first time

At Least You Tried

Die 10 times

Really?

Die 100 times

Stick 'Em With The Pointy End

Kill your first enemy

Bling Bling

Equip your first accessory

Getting Hot in Here

Smelt your first ingot

Blue Steel

Smelt a steel ingot

Alloy Ally

Smelt an elemental alloy

Unlimited Power

Construct a windmill

Bon Appetit!

Combo multiple ingredients into a meal

Soda.... in Space...

Activate a soda machine

You've Got Mail!

Send a package through Starmail

You're Hot and You're Cold

Activate a Silicon Smelter

Breaking the Meta

Place a meta-furnace - then destroy it.

The Crafting Grid is HOW BIG?

Activate a Mega-Printer

Cupid's Arrow

Fletch an arrow that can heal enemies

Masochist

Take 300 damage or more from a single attack

Mad Scientist

Combine a serum that applies 8 different effects at once

Wakey Wakey

Wake up a sleeping watcher

Blob-Slayer

Kill 15 jellyfish

Sinister Scyphozoans

Kill 50 jellyfish

PB&J

Kill 200 jellyfish

Robo-Robbery

Kill an E-corp extractor and take its items

Scrap Metal

Kill 15 E-Corp drones

Robo-Rumble

Kill 50 E-corp drones

E-corp? More Like E-corpse!

Kill 200 E-corp drones

Who's The Boss?

Get killed by a boss

The Flying Dead

Get killed while airborne

Nauti-less

Defeat a Nautilus

Lazy Laser

Defeat a Hydra

Coral KO

Defeat a Fire Coral

Fishy Business

Defeat a Dragonfish boss

Anemone Enemy

Defeat an Anemone

Twin Tango

Defeat the Twin Squids

Final Rest

Defeat Omni-bot

You Saved the Mini-verse!

Defeat the Jellyfish Progenitor

Nautilus: Untouchable

Defeat the Nautilus without falling below 90% health

Nautilus: Shattered

Shatter the Nautilus's shell 5 times during a fight

Nautilus: Merciful

Defeat the Nautilus without killing any Nautlings

Hydra: Untouchable

Defeat the Hydra without falling below 90% health

Hydra: Automated

Defeat the Hydra without equipping a weapon

Hydra: Blitzkrieg

Defeat the Hydra in under 15 seconds

Coral: Untouchable

Defeat the Fire Coral without falling below 90% health

Coral: Grounded

Defeat the Fire Coral without a jetpack equipped

Coral: Impacted

Deal the finishing blow to the Fire Coral using a Gravity Hammer's smash

Dragonfish: Untouchable

Defeat the Dragonfish without falling below 90% health

Dragonfish: Deflected

Defeat the Dragonfish after using melee attacks to deflect 5 Dragonfish Spines over the course of the battle

Dragonfish: Explosive

Deal the finishing blow to the dragonfish using a bomb

Anemone: Untouchable

Defeat the Anemone without falling blow 90% health

Anemone: Altitude

Deal the finishing blow to the Anemone while you're both over 30 blocks above the planet's surface

Anemone: Toxic

Defeat the Anemone after applying 8 different status effects over the course of your battle

Twin Squids: Untouchable

Defeat the Twin Squids without falling below 90% health

Twin Squids: Synchronized

Defeat the Twin Squids within 10 seconds of each other

Twin Squids: Favorite Sibling

Kill one squid while the other has over 90% health - then finish the job!


Minicology Screenshots

View the gallery of screenshots from Minicology. These images showcase key moments and graphics of the game.


Minicology Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 64-bit
  • Processor: 2GHz Dual Core
  • Memory: 4 GB RAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Minicology Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: 3GHz Quad Core
  • Memory: 4 GB RAM
  • Graphics: GTX 900 Series or Equivalent
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Minicology has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Minicology Latest News & Patches

This game has received a total of 82 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

[V. 0.1] Celestial Behemoth and Celestial Nemean
Date: 2021-01-27 22:46:57
Steam launch!
👍 : 1 | 👎 : 0
[CLOSED BETA] [V 0.15] Sandboxing
Date: 2021-02-06 20:36:23
Tilemap size changed, improved worldgen, block placement
👍 : 0 | 👎 : 0
[CLOSED BETA V 0.16] New blocks, new events, new weapons
Date: 2021-02-25 22:05:47
Parkour? Invasives? Laser swords?
👍 : 0 | 👎 : 0
[CLOSED BETA] v .499
Date: 2021-12-19 00:16:55
It's been a while!
👍 : 2 | 👎 : 0
[Closed beta v 0.499] Known bugs
Date: 2021-12-19 00:42:35
👍 : 1 | 👎 : 0


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