Cataclismo
134

Players in Game

75 😀     1 😒
85,52%

Rating

$19.49
$29.99

Cataclismo Reviews

From the creators of Moonlighter, Cataclismo is a real-time strategy game about building castles brick-by-brick and defending humanity against swarms of horrors. Design fortresses, optimize production in the citadel, train and deploy a wide range of troops, and make impactful tactical choices.
App ID1422440
App TypeGAME
Developers
Publishers Digital Sun
Categories Single-player
Genres Strategy
Release DateQ2 2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish

Cataclismo
134 Players in Game
3 043 All-Time Peak
85,52 Rating

Steam Charts

Cataclismo
134 Players in Game
3 043 All-Time Peak
85,52 Rating

At the moment, Cataclismo has 134 players actively in-game. This is 0% lower than its all-time peak of 0.


Cataclismo
76 Total Reviews
75 Positive Reviews
1 Negative Reviews
Very Positive Score

Cataclismo has garnered a total of 76 reviews, with 75 positive reviews and 1 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cataclismo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6041 minutes
Legos + tower defense. Great game
👍 : 0 | 😃 : 0
Positive
Playtime: 4389 minutes
This game has so much potential. Really loving it and looking forward to more!
👍 : 0 | 😃 : 0
Positive
Playtime: 1957 minutes
This is an excellent game of the "I'll just play for an hour.. wait, why is the sun coming up?" variety. Can't wait for 1.0! If you like building stuff/engineering challenges/Lego and/or strategy games, I wholeheartedly recommend trying this one out.
👍 : 0 | 😃 : 0
Positive
Playtime: 1426 minutes
After 24 hours of gameplay, beating as far as there is levels in the campaign, building a custom map for people to enjoy, and two skirmish levels. I would say getting this early access game on sale for $20 is good value. If that's all you want to know, then go forth adventurer. Otherwise here is my rambling review: I've listened to some critiques from some youtubers I keep hearing over and over again: 1. 'You spend hours building defenses only for them to be thrown away the next level.' I agree, it does suck to not be able to save your progression in the level. However, I also point out this is like any base builder or rts you don't get to keep your bases after each level. 2. 'There is something missing in gameplay', I do think there is something missing. The gameplay loop is very good, but I do feel like there is... Something missing. There is quite a challenge, but you can fall into a routine of using the same walls and structures to defeat the horde of horrors. Only in the 10th and 11th levels did I feel like my strategy needed to change which felt better fixing this critique. I also watched a speedrunner on extreme and saw there was more mastery for me to learn. I do feel like something is missing, maybe a melee infantry, or a shield basher/pusher. Something to force a different play style in the normal levels and not a special level. I would like to see supports be a little bit more forgiving, I made an archway only for the game to claim there is no supports to build up on, which is incredibly annoying since I know the design I am using is based off actual medieval architecture. If the campaign ended on the 10th Mission I would have thrown my computer out the window, as the story would have been entirely unsatisfying. Major Spoiler [spoiler] The 10th mission would have implied that anything you do is pointless, even with time loops. Which I hate those types of story and would have been a slap in the face of the player.[/spoiler] Luckily the story doesn't end there. As of writing there are 11 chapters in the game. A good variety if a bit lacking in number. Based upon details, I cam assume there is at least one more campaign mission. There may be more with the addition of the Depths, but Early Access Buyers should be prepared for one more chapter, imo. I do hope there will be at least five more chapters, more would make it much more enjoyable. Its a really interesting story and world building.
👍 : 0 | 😃 : 0
Positive
Playtime: 5497 minutes
It is a well put together game and really fun. Any bad review is from like 4 hour game play and no attention span.
👍 : 0 | 😃 : 0
Positive
Playtime: 2473 minutes
Great game love the building system and combat is great, not like its that complex other then placing and moving your units, but if you don't like pausing for 70% of your playtime then you aren't ready for this.
👍 : 0 | 😃 : 0
Positive
Playtime: 1267 minutes
Quite a charming game with a beautiful art style. Not without its jank and occasional bug. Definitely worth a pick up if you like games akin to Castle Story.
👍 : 0 | 😃 : 0
Positive
Playtime: 1140 minutes
Nice storyline, art & gameplay
👍 : 0 | 😃 : 0
Positive
Playtime: 6268 minutes
Played over 100 hours - absolutely loving the game. It's a great time-passer and the graphics are very fulfilling. I am inlove with the building mechanics, it's so easy and no tutorial needed. I don't play the campaign so I can't judge - but the endless waves in skirmish is my cup of tea. Very challenging and happy they are still updating the game. Can't wait to see the potential fulfilled in this game. It's a fantastic foundation, hopefully they can improve and make it multiplayer somehow. 100% recommended.
👍 : 5 | 😃 : 0
Positive
Playtime: 853 minutes
TLDR: I like Cataclismo. It is an ultimate expression of creativity, when it comes to castle building. By combining several elements of, "They are Billions", "Age of Darkness", "Diplomacy is not an Option", and similar games like those, it presents an interesting format with which you can cultivate your own outpost. It is not overly complex and allows you to enjoy the game at your own pace, without having to count every second. (Either thanks to the lower difficulty or pause button.) But it does not shy away from a punishing difficulty either, for those who enjoy a good challenge. It would be unfair to say that it has no issues. It certainly does, but not enough to be given a negative review for an early access game that has strong bones/foundation. The Positives: Units: A decent roster of units, combined with a tech tree and in-mission upgrades, makes for an interesting dynamic. Especially if you like one particular unit. Of course, certain missions will require more than one type to succeed, but at large, you are not punished for playing the way you want to, in regards to said units. IMPORTANT: There are no melee units. Only ranged. You will not be able to play out a heroic melee last stand, like in "Diplomacy is not an Option" or "Age of Darkness: Final Stand". The economy: It is simple and straightforward. Find a resource node, build a mine/logging/air collector camp and passively collect the resources you need. You can however improve these buildings, by either upgrading them directly, or building separate addons that increase their efficiency. It does not bog you down with unnecessary complexity. Defenses: This is where the game shines the most. Unlike other strategy survival games, this one requires you to invest time and creative thinking into building your defensive walls or castles/towers. Stone-by-stone. One could say that this is where the complexity of the game shows itself. Specifically, the symbiotic relationship between the wall and the units. Each unit has an optimum height and tile count for maximum efficiency. (Like an archer that should be placed on a tall tower, while mortar and globadier, on the average height wall). Some units however, require more than 1 tile to be placed upon a wall. And all of them can be improved with additional defensive options, like fire arrows, palisades, roof overhead(to protect from rain debuff.) and so on. Every stone piece, contributes to the entire height of the wall. With a very clear transformation that shows you how good of a wall you have. (If you want strong walls, you must build high!) Additionally, you can place spike traps and explosives to either slow or wither down the monster wave. Structures: This one is my personal favorite. Being the casual gamer that I am, I often built houses(for additional population), in a straight line, or perhaps around the capital building, to make it look pretty. Like in most strategy games. In this one, you're allowed to build vertically. You can connect walls to your buildings and place units on top of them. You can stack several houses or workshops together, or on top of each other. Further enhancing your creative/immersive experience. Blueprints: The game is fairly slow, when it comes to building up your defenses. You spend a lot of your time in 'Pause', just so you could build a semi-decent wall. Luckily enough, you can save all of your creations. And even with a new and unusual terrain, it doesn't take much for you to adjust it with additional bricks, before planting your favorite tower/home on top of it. Performance: So far? I haven't had a single hiccup or a crash. The game runs flawlessly and doesn't seem to be slowing down from the overall amount of enemies. (But of course, that is my personal experience. Take it with a grain of salt.) Stable and above 60fps. The Neutral: Tech tree: This one might be a hit or miss for some players. The supposed tech tree is only available in the campaign mode and not in the sandbox. Because in the sandbox or endless survival, you already have everything you need. (thus removing the aspect of choice.) You can only further improve your structures or units within the in-game session. Units: As mentioned before, there are no melee units. I understand the concept here, and it is a personal gripe of mine, but it would be entertaining to see highly stylized melee infantry, same as all other ranged units. Solo missions: I personally don't mind them, and there are not many of those, but I know that some players do not like individual missions, where you operate as a campaign's hero. Trudging along the map, in search of some clue or units or messages. But at least it still offers you interesting ways of going through those. By collective scattered supplies and building makeshift bridges over obstacles. Sometimes even smaller outposts. Voice acting: The voice acting is clearly designed with a heavy accent in mind. In some cases, actors under deliver on the urgency of the situation(sounding too relaxed or passive, when there's a new horror in sight), while in others they sound interesting and clearly alien to our world. The Negatives: The lack of opposition: Outside of your castle/outpost, you will rarely find a monster spawn camp, besides a small log that is easy to take out. Perhaps it's a hiccup of an Early Access release, but so far, there's not much you can do, besides roaming, killing a few stragglers and building isolated mining camps. I recommend adding more open spaces where you can encounter previous expeditions or perhaps remnants of other cities, that -you- have to besiege, in order to get through. (maybe even allow building upon the destroyed bases of your enemies! Since this game is all about building, and being creative, let us be creative with our enemies and their buildings too.) (You can also give enemies, ranged units too. Corrupted expedition members or some such). And my personal favorite idea that they could implement: Add surviving expedition camps, that you can liberate and fortify. Lack of oompf: Right now, the story is moving steadily forward, where you try to uncover the secrets of [insert in-game lore stuff here], and build outposts along the map, with occasional challenges here and there. The boss unit that is featured in the trailers is certainly interesting-looking, but not much beyond that. I would recommend something more mobile than that boss-mob. Something that doesn't just spawn additional monsters, but also creates conditions that the player needs to deal with. (like casting fog of war, causing all these ranged units to miss their shots.) Maybe spreading corruption on walls, that allows these creeps to climb over(thus we could have a reason for melee units), or creating some sort of a spitting tower, that damages your walls from afar). I'm sure there will be more to experience and explore in the full release. But for now, it's lacking.
👍 : 8 | 😃 : 0
Positive

Cataclismo Steam Achievements

Cataclismo offers players a rich tapestry of challenges, with a total of 43 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Home Is Calling

Complete the opening level on any difficulty

We Will Rebuild

Complete 'the Forest Garrison' on any difficulty

Following A Lost Trail...

Complete 'Lost Pages' on any difficulty

Horror Of Horrors

Complete 'Downpour' on any difficulty

Fate Is A Dark Comedy

Complete 'the Defense of Hogar' on any difficulty

Reunited

Complete 'Into the Depths' on any difficulty

The Rectora's Secret

Complete 'Memorial' on any difficulty

Tell Stories Of This Day

Complete the final level on any difficulty

Tower Defender

Complete an optional defense level on any difficulty

A Towering Achievement

Complete every optional defense level on any difficulty

Legend

Complete all campaign levels on Hard difficulty

Goddess

Complete all campaign levels on Extreme difficulty

Skirmisher

Complete all skirmish levels on any difficulty

Berserker

Complete all skirmish levels on Extreme difficulty

Bug Squasher
Rat Catcher
Professional Exterminator
La La La Can't Hear You

Kill 5 Sirenas during campaign

Rectora

Earn the highest Expedition rank during campaign

Where There's A Will...
Lost Words

Discover a lost page from an ill-fated expedition

Lost And Found

Discover all lost pages from Aura's expedition

Untouchable

Complete a city-building level on Hard without losing any units

Wood You Kindly

Complete an optional defense level on Medium or higher without using Stone pieces

Butcher, Baker, Candlestick Maker...

Complete a city-building level with at least one building of each type

Metropolis

Reach maximum Prosperity in a city-building level

Fight Swarm With Swarm

Have 55 units at your command during a city-building level

I Can See My Shack From Up Here!
Feathered Friend
Skim Reading

Acquire one skill for Iris and one upgrade for the Citadel using the Book of Insight

Architecture Degree

Acquire all Citadel upgrades from the Book of Insight

Self Improvement

Acquire all skills for Iris from the Book of Insight

Brickie
Foreman
Master Architect
The Order A-Fails
Creator

Create and save a level in Sandbox Mode

Party Of Misfits
ECHO, Echo, echo....
Revivalist

Witness Iris return to the Citadel from the brink of death

Crush Hour
The Order A-Wails
You Can Pause, Y'Know

Complete a city-building level without pausing


Cataclismo Screenshots

View the gallery of screenshots from Cataclismo. These images showcase key moments and graphics of the game.


Cataclismo Minimum PC System Requirements

Minimum:
  • OS: TBD
  • Processor: CPU: 2.3 GHz with 4 physical CPUs
  • Memory: 8 GB RAM
  • Graphics: GPU: 1050 TI / 1060 - AMD RX560x
  • Storage: 10 GB available space
  • Sound Card: N/A
  • VR Support: N/A

Cataclismo Recommended PC System Requirements

Recommended:
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD
  • Sound Card: N/A
  • VR Support: N/A

Cataclismo has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Cataclismo Videos

Explore videos from Cataclismo, featuring gameplay, trailers, and more.


Cataclismo Latest News & Patches

This game has received a total of 14 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix #1 (Level Editor Fixes, Miscellaneous Fixes)
Date: 2024-07-23 15:54:53
Putting your feedback to good use from Day 1!
👍 : 377 | 👎 : 5
Hotfix #2 (Military Count Exploit, Bug Fixing, Miscellaneous)
Date: 2024-07-25 15:46:46
Non-stop improvements for Cataclismo!
👍 : 289 | 👎 : 1
Patch #1 - Sandbox Mode & Building Contest!
Date: 2024-07-26 15:04:23
Introducing the ultimate building tool for Hogardians.
👍 : 765 | 👎 : 5
Patch #2 - Save deletion bug, stuck enemies and more!
Date: 2024-07-31 15:17:12
We keep fighting against horrors. I mean, bugs.
👍 : 366 | 👎 : 4
Hotfix #3 - Black screen and Achievements Bugs
Date: 2024-08-01 13:50:38
Also working on those rare AMD visual glitches
👍 : 338 | 👎 : 1


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