From the creators of Moonlighter, Cataclismo is a real-time strategy game about building castles brick-by-brick and defending humanity against swarms of horrors. Design fortresses, optimize production in the citadel, train and deploy a wide range of troops, and make impactful tactical choices.
102 Players in Game
3 152 All-Time Peak
87,12 Rating
Steam Charts
102 Players in Game
3 152 All-Time Peak
87,12 Rating
At the moment, Cataclismo has 102 players actively in-game. This is 0% lower than its all-time peak of 3 043.
Cataclismo Player Count
Cataclismo monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
100 |
+47.35% |
2025-06 |
68 |
-46.81% |
2025-05 |
128 |
-34.1% |
2025-04 |
195 |
-57.4% |
2025-03 |
458 |
+533.53% |
2025-02 |
72 |
-44.78% |
2025-01 |
131 |
-4.21% |
2024-12 |
136 |
+23.65% |
2024-11 |
110 |
-50.25% |
2024-10 |
222 |
+20.73% |
2024-09 |
184 |
-80.26% |
2024-08 |
932 |
-63.68% |
2024-07 |
2568 |
0% |
3 593 Total Reviews
3 254 Positive Reviews
339 Negative Reviews
Very Positive Score
Cataclismo has garnered a total of 3 593 reviews, with 3 254 positive reviews and 339 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cataclismo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4024 minutes
Hogardians! After 67 hours of playtime chasing all the achievements, I can confidently say this was a great game and an excellent first attempt at the RTS/Builiding genre. The real-time strategy with creative building mechanics was a lot of fun and constructing towering fortresses while carefully positioning troops is essential for survival at the highest difficulty. Every wave feels like a puzzle, and the sense of completion after just clutching a win on the final expert wave is incredible.
The game strikes an amazing balance between thoughtful planning and combat. You’re constantly challenged to adapt, optimise resource collection, and innovate your designs, but it never feels overwhelming. It’s clear the developers put immense care into every aspect— and for a first attempt in the genre, it's great.
Achieving 100% completion was tough, largely due to the Skirmish maps being quite the challenge compared to the campaign, and usually I'd be the first to give up chasing those last few achievements. But, the improvements with each failed attempt or reload were addictive. The campaign, side missions, and various challenge modes overall offer some really nice depth and variety, and there's a constant sense of progression.
If you're a fan of well-designed Tower Defence/RTS games, Cataclismo is absolutely worth your time and I'm looking forward to expansions/sequels (if we get any!)
👍 : 0 |
😃 : 0
Positive
Playtime:
1561 minutes
Absolutely great game. Although I would love it if there were more details to the horrors, The game play is really great.
👍 : 0 |
😃 : 0
Positive
Playtime:
2019 minutes
I enjoyed this game very much!
It wonderfully itches the scratch for a deamers who envision might bastions that defend people from incoming hordes of enemies.
I just love building fortresses - it's amazing and the fact that gameplay features are reinforcing building process is just genius.
Even on a normal difficulty, some level are very challenging.
Voice acting and art style are superb.
Highly recommend
👍 : 0 |
😃 : 0
Positive
Playtime:
945 minutes
Finally... A game that surpassed castle story!
I love this type of strategy/survival/tower defense, one of my favourite games.
👍 : 0 |
😃 : 0
Positive
Playtime:
1619 minutes
Fun game, and the wall building system is really cool
👍 : 0 |
😃 : 0
Positive
Playtime:
5478 minutes
Simple and fun, I believe they are still updating and adding content.
👍 : 0 |
😃 : 0
Positive
Playtime:
2557 minutes
After playing They Are Billions, I really wanted this game to be what I was looking for. Being able to build my own castle and strategically build the optimal setup to stop wave after wave after.... wait what? That I can only have a very limited amount of units on the map? So that Great wall I built cant be completely full with the strongest unit in the game?
And thats where the things start to crumble (Not only my walls).
[h3]Pros:[h3]
- Build castle and walls how YOU want to. The games strongest point and can easily use hours and just have fun with this. I can not understate how much fun it is and how much time I spent on just this one thing.
- Build the army that you want to compose.
- Terrain height and weather effects the way you play.
[h3]Cons: [h3]
- Not being able to man every great wall you have built since there is a unit cap. "Well just expand your unit cap", well thats not enough.
- I want rows of units standing on my walls, but instead I have to limit it to the same optimal unit composition of 2-3 different types of teams consisting of 7-8 units.
- Story is VERY bad. I stopped listening to their horrible voice acting, poor character design and even worse character development.
- Story is using a "mechanic" called "fold time". Its basically a save mechanic, and serves no purpose for the story really.
- You can pet a raven in mission select.... it does nothing, serves no purpose.
- Terrain works horribly with the free camera mode. Several times when I was trying to build a stairway along a pillar in campaign, I was fighting the camera more than it was needed.
[h3]Conclusion:[h3]
It had a potential to to be a great game. However, the story reminds me of some of the story from Homeworld 3, absolute dogshit and makes me completely uninterested in the campaign.
By the time I got to the 3rd last mission, I just wanted the game to end so I could put it in the back burner.
The construction of castle, walls and optimising the living quarters is so much fun though. Creating things with these mechanics were so cool, and it is by far the games strongest point.
👍 : 4 |
😃 : 0
Negative
Playtime:
336 minutes
got a item that caused me to pay 100 scrap to upkeep i Dont have that much scrap so i ended up never being able to buy the warehouse. i was negative 14 production with no way of increasing it.. because i need scrap to upkeep which as soon as i produce any it gets taken away. Cards should be removable or sold for resources. made my 3 hour game completely broken. as well as some of the troops don't make it to my settlement so i don't get the bonus. I'm on night 15 with 7 upgrades.
👍 : 5 |
😃 : 2
Negative
Playtime:
741 minutes
[h1] Good Ideas. Meh application. [/h1]
I really enjoyed playing through most of the story in Cataclismo, the lore and the voice acting is mostly what got me engaged and kept me playing. I think though the game is trying to do too much with how little it gives. You play a level very quickly with little development on the designing and troop management. I want to like it, but everything just feels slightly awkward to do. Especially just trying to build simple defences takes a lot of management when that shouldn't be the games focus. Would buy again, but only on a sale.
👍 : 4 |
😃 : 0
Negative
Playtime:
1296 minutes
I am a long time RTS fan, playing similar games since Age of Empires, and Myth: The Fallen Lords. This game is AMAZING! Awesome game play, both combat and city management. The building aspect is very fun with a lot of space for creativity. The art and aesthetic of the game is beautiful, and the story is compelling.
👍 : 1 |
😃 : 0
Positive
Cataclismo Steam Achievements
Cataclismo offers players a rich tapestry of challenges, with a total of 43 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Home Is Calling
Complete the opening level on any difficulty
We Will Rebuild
Complete 'the Forest Garrison' on any difficulty
Following A Lost Trail...
Complete 'Lost Pages' on any difficulty
Horror Of Horrors
Complete 'Downpour' on any difficulty
Fate Is A Dark Comedy
Complete 'the Defense of Hogar' on any difficulty
Reunited
Complete 'Into the Depths' on any difficulty
The Rectora's Secret
Complete 'Memorial' on any difficulty
Tell Stories Of This Day
Complete the final level on any difficulty
Tower Defender
Complete an optional defense level on any difficulty
A Towering Achievement
Complete every optional defense level on any difficulty
Legend
Complete all campaign levels on Hard difficulty
Goddess
Complete all campaign levels on Extreme difficulty
Skirmisher
Complete all skirmish levels on any difficulty
Berserker
Complete all skirmish levels on Extreme difficulty
Professional Exterminator
La La La Can't Hear You
Kill 5 Sirenas during campaign
Rectora
Earn the highest Expedition rank during campaign
Lost Words
Discover a lost page from an ill-fated expedition
Lost And Found
Discover all lost pages from Aura's expedition
Untouchable
Complete a city-building level on Hard without losing any units
Wood You Kindly
Complete an optional defense level on Medium or higher without using Stone pieces
Butcher, Baker, Candlestick Maker...
Complete a city-building level with at least one building of each type
Metropolis
Reach maximum Prosperity in a city-building level
Fight Swarm With Swarm
Have 55 units at your command during a city-building level
I Can See My Shack From Up Here!
Skim Reading
Acquire one skill for Iris and one upgrade for the Citadel using the Book of Insight
Architecture Degree
Acquire all Citadel upgrades from the Book of Insight
Self Improvement
Acquire all skills for Iris from the Book of Insight
Creator
Create and save a level in Sandbox Mode
Revivalist
Witness Iris return to the Citadel from the brink of death
You Can Pause, Y'Know
Complete a city-building level without pausing
Cataclismo Minimum PC System Requirements
Minimum:- OS: TBD
- Processor: CPU: 2.3 GHz with 4 physical CPUs
- Memory: 8 GB RAM
- Graphics: GPU: 1050 TI / 1060 - AMD RX560x
- Storage: 10 GB available space
- Sound Card: N/A
- VR Support: N/A
Cataclismo Recommended PC System Requirements
Recommended:- OS: TBD
- Processor: TBD
- Graphics: TBD
- Sound Card: N/A
- VR Support: N/A
Cataclismo has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Cataclismo Videos
Explore videos from Cataclismo, featuring gameplay, trailers, and more.
Cataclismo Latest News & Patches
This game has received a total of 14 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Hotfix #1 (Level Editor Fixes, Miscellaneous Fixes)
Date: 2024-07-23 15:54:53
Putting your feedback to good use from Day 1!
👍 : 377 |
👎 : 5
Hotfix #2 (Military Count Exploit, Bug Fixing, Miscellaneous)
Date: 2024-07-25 15:46:46
Non-stop improvements for Cataclismo!
👍 : 289 |
👎 : 1
Patch #1 - Sandbox Mode & Building Contest!
Date: 2024-07-26 15:04:23
Introducing the ultimate building tool for Hogardians.
👍 : 765 |
👎 : 5
Patch #2 - Save deletion bug, stuck enemies and more!
Date: 2024-07-31 15:17:12
We keep fighting against horrors. I mean, bugs.
👍 : 366 |
👎 : 4
Hotfix #3 - Black screen and Achievements Bugs
Date: 2024-08-01 13:50:38
Also working on those rare AMD visual glitches
👍 : 338 |
👎 : 1