From the creators of Moonlighter, Cataclismo is a real-time strategy game about building castles brick-by-brick and defending humanity against swarms of horrors. Design fortresses, optimize production in the citadel, train and deploy a wide range of troops, and make impactful tactical choices.
95 Players in Game
3 152 All-Time Peak
87,24 Rating
Steam Charts
95 Players in Game
3 152 All-Time Peak
87,24 Rating
At the moment, Cataclismo has 95 players actively in-game. This is 0% lower than its all-time peak of 0.
3 563 Total Reviews
3 232 Positive Reviews
331 Negative Reviews
Very Positive Score
Cataclismo has garnered a total of 3 563 reviews, with 3 232 positive reviews and 331 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cataclismo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3250 minutes
Game is dope, i spend too much time building my defence brick by brick but think its a testament to the robust creation system. Many different gamemodes and a charismatic hero and campaign make me wish for an expansion with multiple champions
👍 : 1 |
😃 : 0
Positive
Playtime:
704 minutes
The game is fun, I really enjoy this category of base building/tower defense type of game
I do have a problem with it, and its inducing some serious headache/migraine every time I play this game. I had to literally take some pills after every gaming session (this game)
Firstly, I would appreciate a scale-able UI, these small build menu at bottom left is not of any help for me to find the stuff I need quickly, the hotkey works but still require considerable amount of scrolling. Especially black-ed out buildings which I haven't discovered, they're in my way for no reason.
Secondly I'd appreciate a faster game mode, and a way to scrap the base speed. I'm a guy who is either on fastest speed setting, or pause. nothing in between.
Thirdly, I'd appreciate if the buildings have a key feature to it, or some sort of special landmark or colour to it. Because finding my sawmill is hard, finding my shack is hard, finding my quarry is hard. finding my barracks, I have no idea where I put it. I have no idea what some buildings are until I click it. All the buildings colours blend together and I don't know whats what.
Thank you. I hope you see this dev
👍 : 1 |
😃 : 0
Positive
Playtime:
741 minutes
Cool idea, great art style, fun stuff to do
Here's my problem and I'll make this quick.
It's already a thing of having to put Air Filters up high, but check this out...
In every image the game shows you of this city and these air filters; they're damn near on every single roof top. You'll have a hard time noticing anything else about the images because they're so prevalent...
But no... the game says *"you can't have em too close together."* ..uh...what...? why?? WTF? Nah dude this is an intentional handicap where there already is one. There's no other purpose than that and the first time you discover this you're likely to have the exact same reaction as I did...
Get rid of this ignorant handicap, make the poopradius smaller, or make it applicable only to hard and extreme modes or something and I'll change the review.
Make it make sense.
👍 : 1 |
😃 : 0
Negative
Playtime:
1474 minutes
this is not a super long game but this i would considered more forgiving then they are They Are Billions. if you general like base building this one is fun
👍 : 1 |
😃 : 0
Positive
Playtime:
3025 minutes
It's They Are Billions 2. Better graphics, better story, better gameplay. Same music.
👍 : 1 |
😃 : 1
Positive
Playtime:
735 minutes
This game is missing something. It's got a lot of ideas that are fundamentally interesting and which drew me in, but it also feels like most of them are in some way mishandled.
It commits that RTS sin where you're building your way up the same tedious tech tree every mission, so the economic aspect feels extremely repetitive. The detailed options for building fortifications are cool, but ultimately the most "effective" fortifications also tend to be incredibly hideous and disjointed, as you're also paying for aesthetics and symmetry, so you really want to just make some sort of stripped down monstrosity that *performs*.
You are also, once again, rebuilding basically the same fortifications over and over except when there are unremovable pre-existing fortifications you have to build around in which case you're building the same fortifications but being really annoyed while doing so.
The game is also bad at communicating certain things, like it'll tell you that a thing is an improved version of another thing, but not by how much it is improved, for instance, until you actually build the improved thing.
Your fort being damaged and destroyed block-by-block(unless, of course, a block gets taken out that collapses other blocks...) and with no end-of-fight insta rebuild option(that I found), means rebuilding something damaged is also desperately tedious.
The scarce resources also contribute to a very rich-get-richer thing where if you breeze through early waves and don't need to make repairs or replace guys, later waves get effortless, while if you barely scrape through a non-final wave, you may as well restart the entire mission.
I also really disliked the voice acting. Some lines are just delivered... badly(like the world's most unconcerned mortally wounded bowman who just doesn't give a damn that he's dying, apparently), but the way most of it is spoken in unaccented English, until suddenly there's a Proper Noun that needs an accent(but not even consistently, do you pronounce the H in Hogar or not?!) and is largely borrowed from French/Spanish/Italian, just feels super awkward and like a native English speaker trying to write someone with a Hispanic background very poorly.
I really wish the game was better because a block-by-block building game where my buildings actually got put to the test against some sort of challenge deeply appeals to me on a fundamental level, but it feels like Cataclismo is detailed in all the wrong places, in a way that makes the details get in the way of the actual gameplay.
👍 : 1 |
😃 : 1
Negative
Playtime:
2586 minutes
TL;DR : I would have absolutely recommended this game if not for the awful performance issues. devs need to stop mocking their players and the money they've invested in their gaming rig.
I really like what the devs have gone for with this game, it works nicely too.
if the idea of building up your defenses, rising up walls in which you'll slot your units coupled with a resource management city builder aspect appeals to you, the game delivers on this front, the gameplay loop is very enjoyable.
I enjoy the artstyle too, reminds of age of empires 4.
the music, i don't know how much people will enjoy it, for me it's highly appreciated. it's melancholic melodic lines played on a classical guitar, heavily rooted in hispanic sounds, if you can enjoy it it's really nice.
now the AI of your troops sucks and it can be a struggle to get them in formation/where you want them to be but well, for the most part you're only going to assign them individually to locations you've built inside of your walls, so no issue there, the issue really only arises when marching with a stack of troops, which isn't that often overall.
also the game badly lacks see through camera (objects becoming partially invisible when within a certain distance of your camera), it would help tremendously and would even enable additional building styles.
now the performance is shameful, no other way to put it. during attacks i'm not even able to maintain 60 fps with settings on low, and i'm running this on a high end rig (cost me 3K5+) from 4 years ago.
for comparison, darktide has about 10 times more detailed graphics, hordes with billions more units (in higher difficulties), is made by a company that is definitely not known for their optimization prowess, yet i'm still able to maintain about double the framerate in darktide than in this. BS.
edit : finished the campaign and the last cinematic froze after a few seconds, let me tell you I am NOT replaying through the slog that the last level is just for a chance to get the cinematic again (without it freezing). mentioned this to illustrate how catastrophic the technical aspect of this game is. maybe i'll get the end of the story on youtube.
so to be honest, if you're interested in this, i suggest you start saving now for the next billion dollars rig you're gonna have to buy so you can run brand new games at 20 fps, by looking for this game over the high seas.
👍 : 3 |
😃 : 0
Negative
Playtime:
359 minutes
I really wanted to like it, but the building (especially the rebuilding after a night) is more tedious than expected, while the combat is less satisfying than expected.
I would rate it "meh", if I could.
👍 : 8 |
😃 : 1
Negative
Playtime:
11649 minutes
It's both a good game and a bad game. I like the premise and it works without error. Problem is if you play what is basically survival mode you spend a lot of time setting up your defenses and then one turn they come from another area and everything becomes a mess because the soldiers move so slow. Second you can never get enough soldiers. So many limitations. You end getting so many resources but nothing to do with them. Don't get me started on moving to the next level. getting points takes so long. I end up playing about 12 attacks ands then pack it in.
If you want a lot of frustration later in the game buy it but beware.
👍 : 18 |
😃 : 0
Negative
Playtime:
1868 minutes
Review in short:
"A brilliant and well-made game which features multiple modes. A bit lacking in certain aspects, but still full of quality content."
Info on how I played:
* Played at version 1.0.2
* Played campaign at Medium difficulty
Pro:
+ Great gameplay mechanics
+ Great combination of city builder and tower defense
+ Good and satisfying campaign
+ Many different game mode, among which a "Sandbox mode" and one that allows to create stages, share them online and play other players' ones
+ Possibility to create blueprints of constructions and to download the ones shared by other players
+ Difficulty options
+ Possibility to make manual saves during a stage
Cons:
- No summary of all units or buildings, making it hard to keep track of everything, especially in terms of upgrades
- Missable tutorials
- No difficulty selection for Survival Mode
- Cannot edit ground in Sandbox mode
- A bit limited in blueprint creation
- Design of units is a bit poor and they're not very differentiated
- Some mechanics are not introduced or well-exposed
👍 : 9 |
😃 : 0
Positive
Cataclismo Steam Achievements
Cataclismo offers players a rich tapestry of challenges, with a total of 43 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Home Is Calling
Complete the opening level on any difficulty
We Will Rebuild
Complete 'the Forest Garrison' on any difficulty
Following A Lost Trail...
Complete 'Lost Pages' on any difficulty
Horror Of Horrors
Complete 'Downpour' on any difficulty
Fate Is A Dark Comedy
Complete 'the Defense of Hogar' on any difficulty
Reunited
Complete 'Into the Depths' on any difficulty
The Rectora's Secret
Complete 'Memorial' on any difficulty
Tell Stories Of This Day
Complete the final level on any difficulty
Tower Defender
Complete an optional defense level on any difficulty
A Towering Achievement
Complete every optional defense level on any difficulty
Legend
Complete all campaign levels on Hard difficulty
Goddess
Complete all campaign levels on Extreme difficulty
Skirmisher
Complete all skirmish levels on any difficulty
Berserker
Complete all skirmish levels on Extreme difficulty
Professional Exterminator
La La La Can't Hear You
Kill 5 Sirenas during campaign
Rectora
Earn the highest Expedition rank during campaign
Lost Words
Discover a lost page from an ill-fated expedition
Lost And Found
Discover all lost pages from Aura's expedition
Untouchable
Complete a city-building level on Hard without losing any units
Wood You Kindly
Complete an optional defense level on Medium or higher without using Stone pieces
Butcher, Baker, Candlestick Maker...
Complete a city-building level with at least one building of each type
Metropolis
Reach maximum Prosperity in a city-building level
Fight Swarm With Swarm
Have 55 units at your command during a city-building level
I Can See My Shack From Up Here!
Skim Reading
Acquire one skill for Iris and one upgrade for the Citadel using the Book of Insight
Architecture Degree
Acquire all Citadel upgrades from the Book of Insight
Self Improvement
Acquire all skills for Iris from the Book of Insight
Creator
Create and save a level in Sandbox Mode
Revivalist
Witness Iris return to the Citadel from the brink of death
You Can Pause, Y'Know
Complete a city-building level without pausing
Cataclismo Minimum PC System Requirements
Minimum:- OS: TBD
- Processor: CPU: 2.3 GHz with 4 physical CPUs
- Memory: 8 GB RAM
- Graphics: GPU: 1050 TI / 1060 - AMD RX560x
- Storage: 10 GB available space
- Sound Card: N/A
- VR Support: N/A
Cataclismo Recommended PC System Requirements
Recommended:- OS: TBD
- Processor: TBD
- Graphics: TBD
- Sound Card: N/A
- VR Support: N/A
Cataclismo has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Cataclismo Videos
Explore videos from Cataclismo, featuring gameplay, trailers, and more.
Cataclismo Latest News & Patches
This game has received a total of 14 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Hotfix #1 (Level Editor Fixes, Miscellaneous Fixes)
Date: 2024-07-23 15:54:53
Putting your feedback to good use from Day 1!
👍 : 377 |
👎 : 5
Hotfix #2 (Military Count Exploit, Bug Fixing, Miscellaneous)
Date: 2024-07-25 15:46:46
Non-stop improvements for Cataclismo!
👍 : 289 |
👎 : 1
Patch #1 - Sandbox Mode & Building Contest!
Date: 2024-07-26 15:04:23
Introducing the ultimate building tool for Hogardians.
👍 : 765 |
👎 : 5
Patch #2 - Save deletion bug, stuck enemies and more!
Date: 2024-07-31 15:17:12
We keep fighting against horrors. I mean, bugs.
👍 : 366 |
👎 : 4
Hotfix #3 - Black screen and Achievements Bugs
Date: 2024-08-01 13:50:38
Also working on those rare AMD visual glitches
👍 : 338 |
👎 : 1