One Last Dungeon Reviews
One Last Dungeon is a turn based, rogue-like, deck builder, RPG all rolled into one. Choose between 3 characters, draft a starting deck and be on your way to destroying hordes of enemies.
App ID | 1398420 |
App Type | GAME |
Developers | Thawmus |
Publishers | Thawmus |
Categories | Single-player |
Genres | Indie, Strategy, RPG, Adventure |
Release Date | 24 Dec, 2020 |
Platforms | Windows, Mac |
Supported Languages | English |
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9 Total Reviews
8 Positive Reviews
1 Negative Reviews
Score
One Last Dungeon has garnered a total of 9 reviews, with 8 positive reviews and 1 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for One Last Dungeon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
357 minutes
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The game had promise but doesn't feel fully finished despite being a full release. It lacks polish and its basic mechanics are poorly explained. Balance is all over the place and there is no save function during a dungeon.
A few examples of poor balance and polish:
[list]
[*]There is a card enchanter that gives bonus effects to cards, but there is no limit on how many times you can use her if you have the gold (which you will). So you will go from 0 enchants to your entire deck being enchanted.
[*]The worst of the balance comes from poison/bleed cards which are just dead cards in your deck added by enemies. By the time you get to the boss, it's not unusual to draw 4 curses from your 5 card draw and at that point it doesn't matter how you build your deck.
[*]There are some cards that provide armor (block) that come in different rarities and cost. Yet, they all provide the same amount of armor (!).
[/list]
As for card play and deckbuilding, it's simple and lacks card combos but is still fairly enjoyable. Most of the cards are attacks and it's fun one shot monsters. What is not fun is those monsters having damage shields that return a portion of the damage type stalling battles until you build up defense, heal up or find a damage type that isn't returned.
I will say the level up system is pretty cool. It offers plenty skills and in theory opens up different playstyles. In practice, some skills are essential and others are clearly better than alternatives.
Overall, the core gameplay isn't bad but lacks both polish and balance.
[h1][b]The positive[/b] [/h1]
+ Level up system allows creating a powerful character outside of deckbuilding
+ It's satisfying to one shot monsters
[h1][b]The neutral[/b][/h1]
* Some mechanics are poorly explained.
[h1][b]The negative[/b][/h1]
- Poor balance
- Feels clunky due to the lack of polish
- Most battles feel like fillers
[h1][b]Conclusion:[/b] [/h1]
It has some interesting ideas, like the leveling system, but poor balance and overall jank keep it from being fun. Not recommended.
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👍 : 0 |
😃 : 0
Negative