Vectromirror™ Reviews
The experiment continues in Vectromirror™! Challenge yourself against brand new obstacles in dynamic worlds in the sequel to the popular Science Fiction Parkour Platformer Vectromirror 0™. Are you able to complete each 3D course and make it all the way through?
App ID | 1386990 |
App Type | GAME |
Developers | The Vectromirror Initiative |
Publishers | Burnout Game Ventures |
Categories | Single-player, Full controller support |
Genres | Indie, Strategy, Action |
Release Date | 27 May, 2023 |
Platforms | Windows |
Supported Languages | English |

29 Total Reviews
21 Positive Reviews
8 Negative Reviews
Mixed Score
Vectromirror™ has garnered a total of 29 reviews, with 21 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Vectromirror™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
153 minutes
The game is unforgiving, a platformer fps in which you have almost no room for error and where you don't have a constant guide excluding the tutorial.
Although the game isn't long, it's fun for a game that's in early access.
The only thing I was expecting that would've been different 2 years after it was published would be it having more content than Vectormirror 0.
Don't get me wrong, the game's great, if you want to get a feel for the game first then I suggest playing Vectormirror 0 (it's free and less difficult so if you feel up to the challenge then try out this version)
👍 : 1 |
😃 : 0
Positive
Playtime:
101 minutes
EDIT: Another run-through after 2 patch updates and nothing has really changed. I was able to speedrun the first 2 missions with relative ease, however I'm puzzled with the inclusion of a speedrun timer when there are many points in the game where it will pause/stop you to tell you a bunch of story. The wall-running is still very unreliable and is apparent in the third level with the vertical wall you need to wall-run up to progress. Toggle Run should be off by default as it makes wall-running ever more unreliable. Holding shift to sprint helped with the gameplay but the momentum in the game is very floaty still especially with very tight jumps that are required in the third level it just doesn't make sense and just leads to more frustration. Parkour games like Mirror's Edge work -because- it has very tight controls and your character doesn't feel like its on ice. If more levels were released than maybe the issues are fixed? But I will not know until then. Its also a -very- short game for a $10 price tag at least here in Canadian, I beat the whole thing in less than an hour.
Overall aka TL:DR. The game isn't bad by any means, nor is it a cash-grab as there is some actual care being put into it but the game mechanics aren't overly fun at the current state to warrant anything to praise about as I felt myself frustrated more than I was having fun with the game.
When more updates come out for the game I'll replay it yet again as I do still believe there is a lot of potential here and hope that it helps fix some of the issues.
👍 : 6 |
😃 : 0
Negative
Playtime:
2140 minutes
my favorite physics in any game I've played and a great format for speedrunning. i cant wait for the full game to release.
👍 : 2 |
😃 : 0
Positive
Playtime:
5 minutes
When you make a platforming fps you dont do 3 things:
- limit the fps
- lock the fov
- leave the basic unity engine mousefilter on
👍 : 20 |
😃 : 4
Negative
Playtime:
384 minutes
it can be pretty iffy with what it expects you to do sometimes but its a good game
👍 : 6 |
😃 : 0
Positive
Playtime:
32 minutes
I played Vectromirror 0 and thought it was the one of best games i had ever played, it felt so immersive and unique and i loved it, but now this one is so hard, glitchy, inconsistent and annoying that i can't bear to play it past level 1, the story is just ruined because of it's new founded straight forwardness and it annoys me, i'm devastated, Vectromirror 0 was amazing, this isn't.
👍 : 3 |
😃 : 0
Negative
Playtime:
11 minutes
Well, it's time to write something about the game.
Pos:
- really nice graphics for an Indie game
- nice price level
- interesting puzzles
Other than that the game is like new :) . So, definitely recommend.
P.S. i didn;t encounter any issues like at all and was able to progress pretty fast and furios. So far - a good relaxinf experience for me!
👍 : 8 |
😃 : 0
Positive
Playtime:
263 minutes
Vectromirror is a really fun, fast-paced platformer with a futuristic art style and what's shaping up to be an interesting storyline. It has that special quality that I love in platformers: Progress is intuitive instead of hand-held by tutorials and the difficulty scales with your skill. If you like honing your skills on a challenging, but rewarding, precision platformer then you'll love this game!
The early access version doesn't have all the levels that the final release will have, but all the core features are already there, ready to be enjoyed. Can't wait for the rest of the levels to come out.
👍 : 3 |
😃 : 0
Positive
Playtime:
56 minutes
Vectromirror is not only fun but very challenging and rewarding I found it didnt hold my hand with in-game hints so it reminds me of games from the 80s and early 90s. The puzzle elements are great also and Im a big fan of the Tron like artstyle with a mix PBR material elements.
👍 : 7 |
😃 : 0
Positive
Playtime:
939 minutes
An incredible game. I've never played a game with better physics or game mechanics. The graphics are very unusual but unique. I can't think of any flaws.
👍 : 10 |
😃 : 0
Positive