RuneScape: Dragonwilds
534

Players in Game

15 430 😀     2 970 😒
82,10%

Rating

$29.99

RuneScape: Dragonwilds Steam Charts & Stats

On RuneScape’s forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft to survive in this co-operative (1-4) survival crafting game. Only by mastering survival and uncovering ancient secrets can they hope to slay the Dragon Queen—alone or with allies.
App ID1374490
App TypeGAME
Developers
Publishers Jagex Ltd
Categories Single-player, Multi-player, Co-op, Online Co-op, Partial Controller Support, Family Sharing
Genres Action, RPG, Adventure, Early Access
Release DateComing soon
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain

RuneScape: Dragonwilds
534 Players in Game
52 641 All-Time Peak
82,10 Rating

Steam Charts

RuneScape: Dragonwilds
534 Players in Game
52 641 All-Time Peak
82,10 Rating

At the moment, RuneScape: Dragonwilds has 534 players actively in-game. This is 99.01% lower than its all-time peak of 52 473.


RuneScape: Dragonwilds Player Count

RuneScape: Dragonwilds monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 980 +8.61%
2025-06 903 -69.27%
2025-05 2938 -86.77%
2025-04 22201 0%

RuneScape: Dragonwilds
18 400 Total Reviews
15 430 Positive Reviews
2 970 Negative Reviews
Very Positive Score

RuneScape: Dragonwilds has garnered a total of 18 400 reviews, with 15 430 positive reviews and 2 970 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for RuneScape: Dragonwilds over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2028 minutes
Game is barely past alpha development-wise yet it's been months since EA release. Pathetic.
👍 : 27 | 😃 : 2
Negative
Playtime: 123 minutes
combat is important to me and if its this bad in the begining i dont see it improving in the mid or endgame, combat is...really bad
👍 : 48 | 😃 : 3
Negative
Playtime: 2628 minutes
Game was fun, if not unfair at times in certain areas. Do I recommend it? for 30 bucks? no... There are much better, more finished, and better optimized games I can recommend at that price tag. If it's ever on sale for $15, that's worth it. If it's ever on sale for $10, it's an amazing game at that price. I'll play it again once I feel enough updates released. Once I feel like I got my $30 worth, I'll update my review. The game is good otherwise, I really enjoyed the content that is available. It got super laggy at the end around the time I had to kill the dragon because I had decided to spent 15 hours collecting resources to build up a nice decorated base with multiple buildings. The game became so unplayable and laggy, even when im not near the base that I had to take down that base as it was impossible to kill the dragon with all the lag. It has had an update for people to change graphics settings, but im running a 4070 Super, I shouldnt have that much stutter. Anyways, A LOT more content is needed before I feel like I can recommend them at the asking price.
👍 : 16 | 😃 : 1
Negative
Playtime: 618 minutes
The game concept itself is fun and has TONS of potential to be a great game. But the devs don't deliver. At all. Half the skills aren't even available, combat is clunky, the building isn't as nearly as extensive as it should be, there are very few ways to actually get good gear, and the mobs are way too strong in some parts. Found it incredibly frustrating. Now, for all the lackluster aspects of this game, I DO think this game could be good. It needs MONTHS if not years more development to flesh out some features and do more beta tests with players. All of it had potential, but in its current state, I do not recommend.
👍 : 18 | 😃 : 1
Negative
Playtime: 871 minutes
just go buy Valheim, Enshrouded or Dune if you haven't played those already, i can't say this game has enough content to warrant its current price, maybe when it completes the road map at the end of next year
👍 : 13 | 😃 : 0
Negative
Playtime: 404 minutes
Doesn't even have fishing. How you gonna be a Runescape Survival game and not have fishing be the first thing that's in the game.
👍 : 43 | 😃 : 6
Negative
Playtime: 1395 minutes
TLDR: As of July '25, it's a solid 20 - 30 hour experience. Great if you enjoyed Valheim and/or Enshouded and are looking for something similar yet distinct. The world has more personality and powerful magic. Feels like about 1/2 of the game, and the other half should be well-worth the wait! In honesty, I planned to refund the game as I neared my 90 minute mark. I was going through the motions of harvesting, fighting and exploring, around a core experience of frustrating corpse-runs, in what felt like a hollow but brutal imitation of of Enshrouded. Then things got interesting. I realized the magic system of RuneScape: Dragonwilds was designed to empower these survival-game-staples, as I was suddenly unlocking arcane ways to quickly harvest, super-hero-jump up cliffs, and generally make my life easier in many ways, with a quickly-populating radial magic menu. "Is this cheating? No, it's awesome!" It wasn't worth shopping for another survival game, or even checking back in with Valheim or Enshrouded (2 favorites); I'd miss these survival-shortcut-magics too much! I pushed ahead to get my money's-worth and a better taste of what sets this game apart from those other two mentioned titles. The world is handcrafted (like Enshrouded), but not a world left open for the player to terriform (unlike both other titles). While this felt like a drawback at first, I realized it left the world-builders to build a more-interesting world. The few (seamless) zones currently available are each beaming with personality: unique sets with weather, environmental hazards to learn and even utilize, designed combat areas, secrets, hunting grounds, and well designed dungeons with hidden loot and traps to turn on their guardians. The combat really grew on me, but I'll say it was rough for most of my experience. I had to put in the time. THEN I appreciated the previous frustrations through how far I had come! I DID spend a lot of my time trying to make it back to my grave stone, unarmed. Many times I'd find something like a dire wolf had spawned behind me and started chewing my butt, as I was unable to outrun it to retrieve gear... re-spawning again in time for a goblin raid on my base, with a character too tired and too hungry to do anything useful. These "perfect storms" felt too brutal at times, but as I progressed, I learned strategies for each mob, equipped much better gear several times in a few hours, and felt like I had a fair fight as long as I was cautious and took the danger seriously. I imagine it's a hard thing to balance, making this "too hard" vs "feeling adequately dangerous", but I think they got the balance right here! I won't say much about crafting itself, because a lot of this is "if it isn't broke, don't fix it" (at home among the 'Valheims and Enshroudeds'). I will say that being able to build pretty much anywhere on the over world became a common tool in my adventures; which made me feel like there was an unexpected influence from the newer Zelda games. You don't have to formally "make a base" to build, just plop down a foundation with some stairs going up a cliff, or drop a teleporter near a resource node or a dungeon; anything/anywhere you want! I kind of made this island my own, with permanent structures that "solved" areas for me; without cheating or messing up the beauty of these lands. The build-size limits on things like bridges and towers are somewhat modest, but I think that again the balance is just right. As far as progression goes, I think the dev team is doing a great job of offering something that's worth playing through development. What I played felt like a solid and full experience of what I suppose could be about the first half of a full game. As I peeked at the road-map, I don't think I'll have ruined my initial experience by what's coming down the pipeline (later this year and next), or feel like I'll need to start over to get a fuller experience. What's there for the first few areas feels fleshed out, polished, and "complete". Adding more layers later feels like aesthetic frosting, as well as some advanced mechanics, and the gear I'll need to get strong enough to overcome the future areas. Lastly, I love the "events" and really hope to see them built up even more! These were a great, exciting and welcome way to really shake up the genre and add a sense of danger to an otherwise tamable world. Being hunted, raided and having dragon "bombings" throw a little bit of a curve-ball. I'd only hope they can be "more dynamic" and become initiated when I'm not A) respawing at my camp with no gear, B) sorting resources or crafting, or C) already struggling to win a fight. Maybe hit me when I'm going through the motions for too long, or hunting mobs I'm too strong for "reinforcements are inbound"). List of other things I'd like to see, in case the devs are "listening": - more enemy types, with monster-specific drops. Can we get an armor set for each type? If each piece was a very rare drop (or even blueprint for the gear piece), I'd gladly spend hours hunting these camps that I usually avoid. - more magic options. It took me a while to realize that I could set fire runes, not just wind runes for my main staff attack element. I'm not familiar with RuneScape lore, but with all the different rune types and the very appealing magical effects, I'd like to see some other options, with maybe switchable wands, instead of having to set the rune equipped (several elemental wand types, each with different elemental affects on enemies hazards / the world?) -Music design is great! ... with the music ending on the measure after the threat has ended. Feels great! The few I've heard hundreds of times need a couple of friends please! I guess that's it for now! I might tack on to this review after future ("quarterly") content updates.
👍 : 25 | 😃 : 1
Positive
Playtime: 75 minutes
valheim but with runescape lore and some cool magic abilities. if u already own valheim, dont buy this unless its super super cheap if u have never played valheim, then prob try this its pretty cool +1
👍 : 124 | 😃 : 13
Positive
Playtime: 172 minutes
Do not buy this game. They made a very bare bones rip off of other crafting games and have a product roadmap all the way out to 2028 for basic additions to BASIC skills. Feels like a money grab that abuses the 'early access' moniker.
👍 : 1301 | 😃 : 30
Negative
Playtime: 192 minutes
Do not buy this game. They released it with nothing. The road map has nothing major planned until next year while the updates just keep getting delayed. This is a scam at the moment. If this game didn't have "RUNESCAPE" in the title, it would have far less positive reviews.
👍 : 1783 | 😃 : 53
Negative

RuneScape: Dragonwilds Screenshots

View the gallery of screenshots from RuneScape: Dragonwilds. These images showcase key moments and graphics of the game.


RuneScape: Dragonwilds Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-8100 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, 6GB, AMD Radeon RX 5600XT or Intel Arc A750, 8GB
  • DirectX: Version 12
  • Storage: 25 GB available space

RuneScape: Dragonwilds Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel core i5-10600 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070, 6GB or AMD Radeon RX 5700 XT, 8GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 25 GB available space

RuneScape: Dragonwilds has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


RuneScape: Dragonwilds Videos

Explore videos from RuneScape: Dragonwilds, featuring gameplay, trailers, and more.


RuneScape: Dragonwilds Latest News & Patches

This game has received a total of 6 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix 1 - 0.7.1.2
Date: 2025-04-15 20:28:15
👍 : 568 | 👎 : 22
Hotfix 2 - 0.7.1.3
Date: 2025-04-16 16:05:28
👍 : 1418 | 👎 : 40
Hotfix 3 - 0.7.1.4
Date: 2025-04-17 19:40:33
👍 : 1931 | 👎 : 41
Patch 1 - 0.7.2
Date: 2025-04-24 13:58:23
👍 : 2564 | 👎 : 51
Patch 2 - 0.7.3
Date: 2025-05-02 13:26:55
👍 : 1086 | 👎 : 22


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