Playtime:
253 minutes
This is a great Metroidvania. Beautiful graphics, solid controls, and a hauntingly beautiful musical score.
The game is very somber and sad, and honestly sometimes a bit depressing. I find that I have to switch away from it to go play something more upbeat every now and then.
That isn't a knock against the game though, they did a wonderful job with the ambiance. And let me plug again the musical score... some of the most haunting piano tunes I've heard in a game.
The story is bizarre, of course. That comes with the whole "dark fantasy" theme. Typical young princess in a doomed world trope. I honestly have very little idea what's going on. I won't spoil anything here, but there truthfully isn't much to spoil. The story of this game is probably its weakest aspect. It's told in drips and drabs, which is customary in dark fantasy.
The game does have some slightly frustrating aspects. This is a true Metroidvania in that you need to find the one path among many that isn't ability gated, get a new ability, and then go back to the previous spots you were locked out of. The trouble here is that there are a lot of ability gated areas, and you cannot mark the map in any way. The map does show unexplored gateways, but unless you have a perfect memory for 10-15 or so unexplored spots, you have no way to record which one was gated by swimming or jump height, etc. This means you kind of waste time going back and around trying to find the area you need to go next.
The game also has some very challenging mixed combat and platforming sequences. You can find yourself dying over and over trying to get through a particularly challenging area. That can get frustrating... and the game won't let up. If you are prone to frustration or going tilt, make sure you take this game in bits at a time. The game is totally worth the effort, but not worth going tilt because it will not ease up on you.
The combat in this game really is great. As you get more abilities (spirits), you have a lot of options. All of them carry momentum and there is very little animation breaking. This is not a button masher in the least. I wouldn't call it a souls-like, but it definitely draws from that system in that you need to restrain yourself a bit. If you just whack at the attack button, you will regret it... you need to measure and time your attacks to leave yourself available to make a dodge or a jump when the enemy makes its move. The enemies all project their attacks well, so it's really about figuring out how to approach each enemy type. Combine that with complex platforming during combat, and this game will push your limits.
The game uses the typical save checkpoint system. The great part about this game is that the checkpoints are fairly frequent and you can fast travel between them. Also, when you die you return to a save spot but you keep your progress... in other words if you had found collectibles, you get to keep them and don't have to redo those sections. This is huge for me, as I hate having to repeat content. Also, they always locate a save spot really close to a boss room, which is great.
Overall a very well done game. I'll definitely be finishing this one and moving on to the 2nd game, Ender Magnolias.
👍 : 2 |
😃 : 0