Cursed Treasure 2 Ultimate Edition - Tower Defense Reviews

Why be good when you can be... bad? Cursed Treasure 2 is a classic tower-defense game, remastered and carefully re-balanced. Build towers of powerful orcs, demons, and undead, and master powerful spells, to protect your precious hoard from all manner of no-good do-gooders.
App ID1368850
App TypeGAME
Developers
Publishers Surefire.Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Casual, Strategy
Release Date14 Jul, 2022
Platforms Windows
Supported Languages English, French, German, Simplified Chinese, Russian

Cursed Treasure 2 Ultimate Edition - Tower Defense
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Cursed Treasure 2 Ultimate Edition - Tower Defense has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1976 minutes
this is way worse than the first one. Don't waste your money
👍 : 1 | 😃 : 0
Negative
Playtime: 378 minutes
best tower defense game ever
👍 : 0 | 😃 : 0
Positive
Playtime: 964 minutes
Cursed Treasure 2 Ultimate edition is basically Cursed treasure 2 with some enhancments, some more visible some not. as someone who played the baseline version, there are a few things I directly notice: - 3 gems instead of 5. you cannot let heroes get through and get away with your gems as easily, so keeping your gems is more important. though, even in the base game, you rarely had more than one or two gems stolel without outright losing the game. some texts are also changed, including a few lore tidbits (such as the queen now having three fingers and explaining why) - the star system now gives you one star for each gem kept, compared to the previous 3 stars if gems are untouched, 2 stars if all gems remain, 1 star if any gem was stolen. this makes it a lot more generous compared to before, and now you do not have to kill every single enemy before they even reach your lair, which was especially bad with cloaking enemies - there are possibly other changes such as waves incoming or some stats. unfortunately I do not have a stat block, but I have not noticed something significant as for the game itself, It is a tower defence game, which in the past existed on Armored Games and was free to play with flash, currently available on steam in a normal and enhanced edition or for free on mobile. it is one of the first towerd defense games, simple but fun, with separating mechanics being that it only has three base types of towers, as well as specific places where the towers can go - the differently colored tiles, unlike other games where if there is a space you can just place any type of tower there. these base towers can then be upgraded after collecting XP into higher versions, using money. unlike other TD games, you have to decide if the upgrade is worth it - especially later on, having 2 T3 towers is usually a lot bettter than having a T4 tower, considering the minimal stat increases, though the T5 is usually always worth it In game you get money from killing enemies, 5 for summons. 15 for regular ones and 150 for elites, and can otherwise gain money through mines (if any are there) and chopping down trees (unfortunately also your biggest power spike when you level the associated skills and absolute necessity in almost every map - since you can turn your mana into gold at an almost 1:1 ration while ALSO freeing up space) and mana over time or through some buildings you can seize (costs gold or mana and either decreases the benefits they provide to the humans or provides some sort of benefit to you) you can also spend mana on spells, either to terrorize humans and make them flee (as well as protect your towers from any debuff!) or to just launch a massive flaming rock at them. unfortunately the first one is almost always better, both due to its far lower cost, higher radius and larger effect - if humans walk in the opposite direction of where they have to go, you can even bring back your own carried gems, and the upgrade making terrified enemies lose health applies to both the spell AND the undead terror tower path the skills are quite varried, ranging from anything like "start with more resources" "your towers have a chance to poison/freeze/burn enemies" to "your cave now has defensive electric charges being generated" or making your gems slowly return to their home. The only real most important skills are those associated with wood, the ones about returning gems, and the terror related skills. everything else is a force multiplier mostly. you also gain some extra stats to ALL your towers for every skill in a certain category - extra fire rate on orc skills (useless on the fire towers since they damage at a constant rate), extra range on undead skills (VERY useful, as if they were not powerful enough) and extra damage on demon skills (it is alright) I think, considering the very low cost and the fact that it is one of the OGs it def is a game you should buy, both to support the former flash devs and because you can get a good 20 hours out of it. it is mostly casual, but difficulty increases over time, and you will have problems once you start confronting the king and beyond - the dwarves being borderline impossible unless you have a specific build in mind and can do it. the balance is also off in your favour for the majority of the game, and you are under few dangers most of the time, especially due to the power of the terror undead towers - not only do they do damage on every shot like normal towers do, but they also make your enemies run backwards if they are terrifeid (chance), and with the appropriate skill make them lose health while terrified - combined with other skills such as a chance to just straight up remove 17% of the health of a unit at every shot, they can basically clear anything as long as you have any splash available - Including bosses! which majorly hampers how strong said bosses are. That is, until the end of the game, where suddenly enemies start coming with various anti terror tools (robots, invisibility, or an aura that makes everyone immune to terror) including the very last boss. it is unfortunate but the balance is somewhat off, and units should probably have an individual terror resistance rather than being completely succeptible or immune. there also is a resource called skulls, which you can pay money for in the mobile version of the game but can only acquire through kills occasionally using literally any skull powers just makes you win the map you are on, except maybe the gem returning one if you have a very low position. they are unbalanced and I recommend to only use them in case you want to avoid bullshit (some dude stole a gem under your nose and the next wave is themed around invisibility) but I feel like the very last level is almost unbeatable without them - not only do they basically tell you "any high damage tower is useless here" while also having healing, they are immune to terror and do not spawn troops unlike the previous bosses, so you everything ever built to hold back the regular waves just is terrible against them to large amounts despite my critique, I still think it is an almost must experience for anyone that even remotely likes tower defence, similar to PVZ. I just rant here becaue I like overanalysing things and because I believe the game deserves more recognition. it is like witnessing history, from back in the days of old
👍 : 0 | 😃 : 0
Positive
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