Tormented Souls
35

Players in Game

429 😀     62 😒
81,59%

Rating

Compare Tormented Souls with other games
$4.99
$19.99

Tormented Souls Reviews

Classic survival horror is back! Inspired by the original Resident Evil and Alone in the Dark series, Tormented Souls modernises with a fresh twist on the fixed perspective adventure - as Caroline Walker investigates the mysterious disappearance of twin girls in a terrifying mansion-turned-hospital.
App ID1367590
App TypeGAME
Developers ,
Publishers PQube
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Action, Adventure
Release Date26 Aug, 2021
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Spanish - Latin America
Age Restricted Content
This content is intended for mature audiences only.

Tormented Souls
491 Total Reviews
429 Positive Reviews
62 Negative Reviews
Very Positive Score

Tormented Souls has garnered a total of 491 reviews, with 429 positive reviews and 62 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tormented Souls over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 714 minutes
A great resident evil/silent hill-esque adventure that will remind you of what made those games great. Spooky atmosphere, tough puzzles, and grotesque monsters and a horrifying story to accompany it.
👍 : 0 | 😃 : 0
Positive
Playtime: 2884 minutes
Awesome game! Solid 8/10. Amazing effort for the dev's first ever game. Compelling story and Great puzzles (one or two of them are a little vague, but i am a dumb dumb and they were obvious once i realised lol) Gameplay is a little clunky but honestly it feels a lot like classic RE and i enjoy tank controls (the game has modern controls too) so i personally enjoyed it. Save system isnt to everybodys taste either but i personally like ribbon style save systems too. Imagine Code:Veronica with better puzzles, thats how this game feels. I love classic survival horror and this really scratched that itch! A bunch of playthrough's later and 100% achievements i can definitely recommend this game to anybody who enjoys this kind of thing. Extra points for being this dev's first ever game, Great Stuff! Propper excited for the second game!
👍 : 0 | 😃 : 0
Positive
Playtime: 1121 minutes
Buy only during the sale. This game has fantastic aspects, such as the atmosphere and creative environments. Overall, it’s a really cool survival horror game. However, the story (not the one told in the files, but the dialogues and character decisions) is very poor. There was a lack of revision in the characters' dialogues, which makes certain events in the game feel unconvincing and disrupts the immersive experience. I’ll illustrate this with the beginning of the game: The protagonist becomes obsessed with finding a creepy place to get answers. She gets kidnapped and wakes up naked, with one of her eyes gouged out and intubated in a bathtub, horrified to find herself in a filthy place. Right after this, she meets a VERY SUSPECT priest in a morgue, surrounded by demons, and she talks to him like it’s a casual Sunday afternoon (and he even gives her a weapon). Honestly, I felt like most of the interactions were somewhat absurd, but I kept playing because the story in the files and the atmosphere really make up for it. Some puzzles also need revision (when I gave up on trying the monkey trial puzzle and saw the solution online, I freaked out), but that’s just one or two; the overwhelming majority are really fun.
👍 : 0 | 😃 : 0
Positive
Playtime: 482 minutes
I liked it. It is an old school style survival horror so it can be a little frustrating and seem unbalanced or have puzzles that make no sense but overall if you can get over that and how cheesy it is. It's really fun. I enjoyed it a lot. It also works great on the steam deck.
👍 : 1 | 😃 : 0
Positive
Playtime: 13234 minutes
Tormented Souls is a great throwback to classic survival horror games. It mixes challenging puzzles, creepy environments, and a tense atmosphere that keeps you on edge. The story is mysterious and keeps you wanting to know more, while the gameplay feels familiar but still fresh. The graphics and sound design add a lot to the overall mood, and the controls are smooth. It’s a solid choice for fans of old-school horror games, offering a nice balance of fear and discovery without overwhelming the player.
👍 : 1 | 😃 : 0
Positive
Playtime: 571 minutes
like a 6/10, play through the majority of both the resident evil and silent hill franchises before playing this if you want to enjoy it for what it is. which what it is is a homage to many classic survival horror games, mainly resident evil and silent hill. puzzles are generally good, sometimes annoyingly obtuse, voice acting sucks, graphics are good, story has obvious plot twists and isn't that interesting. it's an indie game, go in expecting that. you can certainly appreciate it because the developers were clearly passionate about it. hopefully they can do better on the sequel.
👍 : 2 | 😃 : 0
Positive
Playtime: 686 minutes
It's good. Scary and challenging, an evolution of older style survival horror that takes lessons from modern games
👍 : 2 | 😃 : 0
Positive
Playtime: 815 minutes
Fantastic puzzle survival horror. Just a little rough around the edges in some places but nothing that will really take you out of the game. I highly recommend to anyone who likes the survival horror genre. Take around 7-9 hours to beat.
👍 : 2 | 😃 : 0
Positive
Playtime: 968 minutes
Solid 8/10 This game is just a perfect continuation of the original spirit of the Resident Evil and Silent Hill games. I played the game and was instantly hooked on the progression mechanics, wanting to figure out the next puzzle, the map itself was a huge part of the puzzle much like the original RE's. Just a solid survival horror, it marketed itself as heavily inspired from RE and Silent Hill and owned it on it's sleeve completely. It never pretended to be anything that it wasn't and that design choice paid off in spades.
👍 : 3 | 😃 : 0
Positive
Playtime: 806 minutes
tormented souls was an experience, but i left with mixed feelings on the game. im recommending the game based on its story, but i have a lot of gripes with the gameplay mechanics. but for the first couple of hours, i absolutely hated playing and i was really not looking forward to playing the game (especially since i intend to 100% tormented souls). before buying tormented souls, i highly recommend reading a lot of reviews. presumably, most of the negative reviews are going to trash the gameplay mechanics while most of the positive reviews are going to praise the story. as a brief content warning, there is a fair amount of nudity and body horror. first, ill start with the positives of the game. i actually found the story of tormented souls to be pretty interesting. for the sake of avoiding spoilers, im gonna be brief. you play as caroline walker, who receives a mysterious photograph in the mail and heads to the mansion-turned-hospital to investigate. upon arriving, she blacks out and when she comes to, shes locked in a bathroom, worse for wear: naked and submerged in dirty water, hooked up to a ventilator, and missing an eye. the further you explore, the more questions arise. caroline has the strange ability to climb through specific mirrors to enter an alternate version of her world, similar to the otherworld seen in the silent hill games. she can also travel throughout different periods in time via several vhs tapes. this is a super interesting way of conveying the story and setting up various puzzles. theres a total of three endings: the bad, the neutral, and the good ending. in the grand scheme of things, the endings dont vary that much. the ending you get is determined based on your choices near the very end of the game, so if you want all three endings, you can use the same file and just reload a save to get each ending (again, i highly recommend AigisABC’s guide to help you figure out when the best times to save are, especially if youre going for all the endings). onto the minor issues i had with the game. tormented souls has no difficulty modifier. if youre struggling, theres no easy mode. if you want a challenge, theres no hardcore mode. its not that big of a deal, but just a minor inconvenience. the models and animation quality are pretty mediocre, but it gets the job done. the characters’ mouths dont move when they talk, which is pretty funny, though caroline’s face does change emotions in various cutscenes. the voice acting is also pretty mediocre, but again, it gets the job done. the subtitles and voice lines dont always match. sometimes the differences would just be words added or replaced, other times entire voice lines just didnt play. as much as i enjoyed the stationary camera angles, they were sometimes…odd. the camera angles were frequently positioned to keep enemies out of sight, but you can usually hear them nearby, so they dont usually catch you too off-guard. however, the camera angles could get a bit annoying, since it can be pretty jarring to suddenly have the camera be across the room or behind you. there was also an incredibly useless camera angle, where the camera was looking up from the floor for a brief moment while you walk down four steps. no clue why that was put in. the map was also a minor inconvenience. the map doesnt remember which part of the building youre in/what floor youre on, so it’s up to you to flip through to find the one glowing room to indicate where you are. and due to the wonky camera angles, it can sometimes be a bit tough to use the map, since the world frequently bounces around and inverts the directions you need to follow. now, onto my gripes of the game. lets start with the biggest one: the saving system. just like the ink ribbons in the original resident evil games, tormented souls has a similar save system. in order to save, you need to collect 7-inch tapes scattered throughout the mansion and bring them to specific locations. i believe there are 16-20 tapes total, though i may be a bit off. regardless, that means you have to be really careful about where you save. if youre on your first playthrough, you likely wont know when ideal times are to save, nor where the tapes themselves are. many of the tapes are in easily missable locations too. it can be agonizing, racing back to a save location while on low health, only to be killed just a few feet away from the door to the save room. it can be incredibly frustrating, especially when you havent been able to save for a very long time. theres no autosave system either, so each death can be a major loss of progress. the controls are pretty janky (i used keyboard controls, so i cant verify if the controls on controller are equally janky). for some reason, viewing the map was ‘f’ instead of the standard ‘m’? id always forget that and hit ‘m’, before just manually opening the map via my inventory. moving backwards is incredibly slow, and dodging can be a bit rough to time or entirely useless on some enemies (id frequently get hit by the slasher and atomic men despite dodging). turning was sometimes a bit awkward and id get stuck on various objects as a result. im gonna talk about achievements now, so this may not be applicable to everyone. but for achievement hunters, this one is for you. there are 29 achievements total and most of them arent too bad. the vast majority of the achievements are earned through doing necessary tasks to progress through the story, beating the game and getting all three endings, getting various collectibles, and doing miscellaneous tasks (which, youll likely get by just playing the game). but three achievements are the bane of my existence. beat the game without saving, beat the game in under three hours, and beat the game without healing. as previously mentioned, theres no autosave system, so if you die, its game over. and theres no auto regeneration system, so you essentially have to do a no damage run. on the topic of achievements, if youre going for the speedrun achievement "anxiety", then best of luck. from what ive heard, the game doesnt pause the time when youre paused/tabbed out of the game. that means even if you pause the game to quickly check a guide for the locations of something/solution to a puzzle, youre wasting precious time and you could ultimately lose the speedrun as a result. overall, the gameplay was incredibly miserable. in fact, i didnt start enjoying the game until i found an amazing guide (“Tormented Souls Guide” by AigisABC, i highly suggest referencing this) to help me. the guide mentions ideal save locations, where to find 7-inch tapes, key items in certain rooms, what enemies are in what rooms, etc. once i had a guide to help me manage when to save and where i needed to head next, i actually began to enjoy playing the game. i was able to actually enjoy the story, since i was able to quickly find morphine/first aid kits to heal up, 7-inch tapes to save, and ideal locations for a save. id highly recommend playing tormented souls if youre interested in the story, but maybe stay away from the game if youre easily frustrated or sensitive to body horror.
👍 : 8 | 😃 : 0
Positive
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