Greedy Dungeon Reviews
Greedy Dungeon is a Deck-Building Roguelike game that you have to build a deck with your playstyle and embark upon a random-generated-dungeon swarming with dangers and favors. Your greed won't punish you, perhaps sometimes would.
App ID | 1366150 |
App Type | GAME |
Developers | Dern Lin |
Publishers | DDLin |
Categories | Single-player, Steam Achievements |
Genres | Casual, Indie, Strategy, Action, RPG |
Release Date | 22 Jul, 2020 |
Platforms | Windows |
Supported Languages | English |

33 Total Reviews
27 Positive Reviews
6 Negative Reviews
Mostly Positive Score
Greedy Dungeon has garnered a total of 33 reviews, with 27 positive reviews and 6 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Greedy Dungeon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
817 minutes
Cheap, easy and good at what it does, well worth its price.
👍 : 0 |
😃 : 0
Positive
Playtime:
744 minutes
I was looking for something simple and fun to play. And this game was basically what I wanted!
👍 : 1 |
😃 : 0
Positive
Playtime:
198 minutes
I've only played a little over three hours, but I think I can say that this is a reasonably fun but less than exciting collectable-card style rogue-like dungeon crawl.
There is a character who goes up in level, but there is only one class available and no real options for customization. There are four areas you can upgrade, and each time I level I can raise each once once I have earned the resources to do so.
The deck is pretty basic, and as you level you can increase each cards potency a little bit, if you spend the money to do it. You get the chance to buy new cards as well. The game offers you the option to build more than one deck and switch them out between forays, but I don't yet see any reason not to simply built the best deck and always use it.
Apparently at level five, relics show up, If I am still playing that long, I may come back and edit the review to discuss them.
The dungeons are pretty basic, you get a few potions to help you on your way. These are fixed in nature and number, heal health, heal stamina, heal both, and a vision potion that reveals the closest rooms contents.
There are a few options, monsters, treasure, boss-monster and random encounter.
The monster and boss monster rooms have one the three monsters that you fight. Combat cards attack the first monster, the last monster or in some cases all of them. Some cards give you some defense. The monsters have various, and often unexplained abilities. There do seem to be a variety of them, and they have different types of attacks, like damaging your armor, making you bleed, etc. Basic stuff.
When you beat a room, you get a treasure chest.
Whenever you get treasure, it goes in to your deck, and can pop up during your battles. You have a limited number of save options to put them away, i.e. out of your deck. You do have to be careful not to let it overwhelm your hand.
Boss monsters are pretty much just a tougher monster room, though usually with bigger treasure. A lot of levels require you to defeat the boss room to complete that trips quest.
Treasure consists of cash (for buying and upgrading cards) resources (for upgrading characters) and crystals, which are the games experience points, but you don't get these during the first level of dungeons.
The final kind of room are the random events. They vary, and offer you a choice in how to handle them. Some are good, like the map rooms, some are bad, like the trap room, and you might find a card, but only for use in that dungeon. Sadly there seems to be a very limited variety of these.
And that is pretty much the entire game in a nut shell, go thru a dungeon, hopefully complete the quest, buy neews cards and upgrade your character when you can, rinse and repeat.
It all works, but it is pretty bland. The art is cartoony, as is the style these days, and the controls work pretty well, though they aren't asked to do much. An easy one thumb up.
👍 : 2 |
😃 : 0
Positive
Playtime:
135 minutes
For a couple of US $, this is a nice game.
Just a simple dungeon crawler, with slay the spire type combat
Good for a short distraction, and even an older, low-power machine could play it.
Simple, fun, and cheap, great job!
👍 : 4 |
😃 : 0
Positive
Playtime:
810 minutes
This game was fine. It's not the most challenging one and I got bored long before getting the 100 quest achievement (I'm at 51), but I enjoyed it for some ~10 hours, which makes it worth the price.
👍 : 0 |
😃 : 0
Positive
Playtime:
1423 minutes
Fun light weight deck builder dungeon crawl. Game can be used to showcase and teach the general mechanics. There is a ton of repayable with the relic systems building fun combos and seeing how they interact with each other.
👍 : 0 |
😃 : 0
Positive
Playtime:
626 minutes
Let's get the elephant in the room out of the way before moving further. Yes, the English translation is not great, but this game barely has any story, and you won't deal with the broken English outside of the tutorial, for the most part, so it's a rather minor nitpick, if any at all.
This has pretty good ideas, like how the debuffs are different from what you see in 95% of other games where you see bleed and freeze, the upgrading of your cards to keep what you like relevant, no matter how late in the game, and the concept of the 'greed' is what makes this game good. Basically, you pick up loot, which clogs your deck, making it riskier to take fights, but the more you have, the more you can take back home to improve yourself. That was a fun concept.
Animations are pretty minimal, and I don't particularly dig this artstyle. Variety is lacking, you either shoot the guy in the middle, shoot the guy in the front, or shield; that's the entire game. The resource management system is interesting, as well as the picking up of limited use, temporary cards, but they don't make the dungeons not feel repetitive and tiring. Instead of 12 grinding fights per mission, I would have preferred to see five really challenging ones.
The game's okay. It's short, doesn't take much to make it to the end, although you can be stuck grinding at the highest levels for a while if you want to buy every single little medal, but since the game doesn't let you upgrade or do anything meaningful after it, it feels like a waste.
👍 : 0 |
😃 : 0
Positive
Playtime:
86 minutes
Oh.................. This game is hard! But that's what you get from playing Roguelikes :D. At first I thought it was just me... But then I saw the Developer write out why the game is so hard and it makes sense. A lot of sense actually. You will pick this game up super quick. There is a tutorial too if ya need it. Everything can be upgraded... If you don't have that, you must. Right, everything else... is just well designed. From music/SFX to card drawings. There is maybe... a spelling mistake? Which you don't even realize or notice, because the game is making you grip your mouse so hard, adrenaline pumping and your head is spinning with strategies to beat everything!
And did you see the price? I mean... I am honored and other people too... but I really think it deserves to be priced much more! Well, if it doesn't: I hope the Developers get lots of wonderful work and praise, because they care what they work(ed) on.
Thank ya kindly for this adrenaline rushing game!!! :> :) =)
👍 : 4 |
😃 : 0
Positive
Playtime:
1094 minutes
So far, it's a pretty fun game. You build up your deck, upgrading cards you like, hit the dungeon to take on baddies and hopefully not die. It can be kinda grindy, but the more challenging dungeons will test your character and your willingness to lose everything if you die. For the price it can't be beat.
👍 : 8 |
😃 : 0
Positive
Playtime:
46 minutes
I honestly don't think this is a good card game (roguelike card game, to be more specific). The cards you have to use in the beginning are criminally simple and it takes forever to grind your way to anything remotely interesting. There's a very annoying hard-limited ranking system that prevented me from even really using my money for anything. After a while, I'd bought the few cards the game would let me buy, upgraded all gear and all my owned cards as much as the game would let me, but I still had 29.000 gold pieces left and the game was still extremely simple, grindy and boring.
It looks like a Slay the Spire type game on the surface, but it's way more like a cell phone game where all that matters is that you sink in your time to make numbers go up. It's not worth your time, trust me.
👍 : 10 |
😃 : 0
Negative