
52
Players in Game
6 161 😀
325 😒
91,79%
Rating
$12.99
Turbo Overkill Reviews
Turbo Overkill is complete and with many new updates (just in: spectacular ending credits). Clean up Paradise with your chainsaw leg, 15+ weapons & hovercar, and battle Syn (a super AI), bounty hunters, and cyberpunks aplenty. Apogee's most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
App ID | 1328350 |
App Type | GAME |
Developers | Trigger Happy Interactive |
Publishers | Apogee Entertainment |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards, Steam Workshop, Includes level editor |
Genres | Indie, Action |
Release Date | 11 Aug, 2023 |
Platforms | Windows |
Supported Languages | French, German, Simplified Chinese, Russian, English, Spanish - Latin America, Turkish |

6 486 Total Reviews
6 161 Positive Reviews
325 Negative Reviews
Very Positive Score
Turbo Overkill has garnered a total of 6 486 reviews, with 6 161 positive reviews and 325 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Turbo Overkill over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3201 minutes
Turbo Overkill is one of the greatest fast-paced first person shooters of all time. The weapons are amazing and each one feels great to use, the enemies are varied and interesting to fight, and the vehicle sections are some of the best I've ever seen in an FPS. The game's pacing is great and practically every level is better than the last. A full playthrough of the story will take roughly 10 hours to complete, but the game still felt extremely fun when replaying it on higher difficulties or for secret hunting. Turbo Overkill is simply a must-play game for basically any FPS fan.
👍 : 0 |
😃 : 0
Positive
Playtime:
931 minutes
Good fast game, only problem I had with the game is that it wouldn't let me connect the audio to my headphones, so the in game audio was just stuck on my speakers
👍 : 0 |
😃 : 0
Positive
Playtime:
1098 minutes
Of all the retro boomer shooters I've played in the last couple of years, Turbo Overkill is one that is well balanced in pacing and difficulty. A game in which the story isn't the main focus but the gameplay and flow of combat. I enjoyed that the most, just mission to mission, running through arenas and enjoying the feel of the game. Best experienced in bit sized chunks.
This is the type of game that you open on one screen, and on the second screen you have some interesting youtube video playing. That's the best way to play. Just set aside 2 hours a day and you will have it done in a week, you will be satisfied and you will have your money's worth.
I won't play it again for sure but it was worth the playthrough considering the price and design of the game. This is a boomer shooter that in my opinion puts all the best game mechanics of old boomer shooters. And if this matters to you or not, I do have to say, I enjoyed this game at least 3x more than I did playing Doom 2016 and Doom Eternal!
P.S. YES I PLAYED THESE 2 DOOM GAMES BACK TO BACK IN THE BEGINNING OF 2025, I WAS LATE TO THE PARTY.
👍 : 0 |
😃 : 0
Positive
Playtime:
1988 minutes
Game is absolutely phenomenal. Upfront the game play is fast and smooth. Traversal while dashing, jumping, using your hook; everything works and there's reasons and arenas that make you want to use it all and its fantastic. Gun play is astonishing with every weapon having a feel, purpose and upgrades. Upgrades purchased from in-game vending machines much like borderlands. Not as deep but not without purpose [There's a vending machine that allows to equip mods to your body as well]. These allow for some well received options in in game play and body mod builds.
The tone and atmosphere is very 'CyberPunk' inspired, along with BladeRunner vibes, RoboCop, obviously DOOM, and just cyber horror in general. Fantastic soundtrack. The music keeps you grooving and chain legging and head bangin' through re-spawn loads. The game is not unforgiving, you'll beat it. Find a difficulty for YOU and enjoy the mayhem. But, the game was definitely challenging for me at times. It tests you. And its awesome and feels great. Enemy placement and group variety call for you to zip around the arena and efficiently progress. But, in the end, if the guns aren't doing it for you there is always your trusty chainsaw leg.
Art style of the game is unexpected and full of surprises. Coupled with the soundtrack and raw nature of the game makes for an absolutely amazing experience. Characters are awesome and overboard. Story is actually pretty great. Si-Fi horror/action to its core, it bridges the game play and levels leading to some really awesome boss battles and drives the atmosphere of the game.
Play TURBO OVERKILL
👍 : 0 |
😃 : 0
Positive
Playtime:
1290 minutes
The best FPS campaign since Titanfall 2, full stop. The grasp this game has on pacing and escalation is masterful, you'll think to yourself "well surely this is the final stretch of the game, I can't see where we'd go from here", only for the game to shift gears and throw your expectations out the window. All the guns are incredible, the chainsaw leg is a masterpiece of game design, Gianni is there and you will relish finally getting to fight him, and John St John turns in his best performance since playing The Duke himself. I'm not a genre definition purist but I'd argue this isn't really a "boomer shooter", especially not in the back half of the game, it takes equally from more modern FPS campaigns like the new Doom trilogy and the "never do the same thing twice" mentality of the heyday of console shooter campaigns, but regardless of what you call it, it's insanely fun. Play it, collect all the secrets so you can unlock all the bonus stages (one for every level in the game!!), and get hype for Total Chaos at the end of the year.
👍 : 0 |
😃 : 0
Positive
Playtime:
962 minutes
After a few certain upgrades, it feels like you're playing a wasp. An armed to the teeth, chainsaw-wasp (with teeth).
Visually, I found it a bit jarring with that psychotic palette, But it plays so damn well, I can't really knock it for that - the gameplay is up there with Unreals, Dooms and Quakes. Very good shooter.
👍 : 0 |
😃 : 0
Positive
Playtime:
1444 minutes
Sometimes power fantasy, sometimes overwhelmed, but always very fun and brutal.
👍 : 0 |
😃 : 0
Positive
Playtime:
33 minutes
fast and brutal, as a good action shooter should be
you have a chainsaw leg in this game, and you slice enemies into little pieces by sliding into them
👍 : 1 |
😃 : 0
Positive
Playtime:
920 minutes
[h1]Review[/h1]
I recently saw a friend playing this game and was interested in the mix between boomer shooter and modern elements gameplay. I bought it on a whim without any research or reading about it which is often something that bites me back.
[u]Gameplay[/u]
Turbo Overkill feels like someone had ideas from any modern game imaginable and threw them into this game to see what sticks. It has a short sprint, upgrades, cinematics, tons of weapons, grappling hook, wall running, lock on rockets etc.
Does it all work? No. The wall running becomes almost obsolete when you get the hook. A lot of the upgrades are useless, while others are a must have. The lock on rockets almost one shot all stronger enemies and the bullet time ends up killing the rest which makes some encounters in the late game too easy.
All weapons have a secondary firing mode. For example, the Shotgun can be overcharged and shoot an AOE bullet that makes the weapon not useable for a few seconds. This one is so good, i used it more than the main mode. The MG can turn into a flamethrower which I found useless, the dual UZI can be changed into a single one to use less ammo and have more precision (although this weapon uses the same ammo as the MG and is an inferior version of it) of the around 9 weapons in the game I basically only used 3-4 of them. Especially weird was how useless the double barrel shotgun was or the plasma rifle compared to the sniper rifle which uses the same ammo.
Although i quickly realized which weapons are bad and which aren’t, the gameplay just worked. It was fun to see what comes up next, which upgrade, vehicle I can drive, level idea, weapon and so on. One of the gimmicks is having a slide mode where you gain much more speed than walking for a few seconds while also turning your leg into a chainsaw. This can be upgraded, making you heal when damaging enemies. I mainly used it later to nuke strong enemies with the extra damage and healing upgrade. Insane.
[u]Story[/u]
Im surprised that it actually had an overarching plot that while it wasn’t really serious, tried to be in one or two moments. General storyline is to defeat an evil AI that mutates and changes people’s bodies. Each level follows a small plot that mostly starts and ends with a different cutscene.
[u]Sound[/u]
Just banger after banger included in this game. Every level has its own track, which all range from good to something I would download and listen while driving or hitting the gym. Weapons have for the most part a decent punch to them, although it lacks enemy hit feedback, especially for bigger enemies.
[u]Graphics[/u]
The game decided to use a mix between pixelated models and 3d environments. The pixel artstyle is something you only really notice when you take a closer look at objects. The game is also full of neon lights and bright colours while also changing the environment a lot. There are some scenes that look absolutely awesome, like a recreation of Matrix 3 mech fight.
[u]Conclusion/TL;DR[/u]
While I like boomer shooter like any other guy, the influx of them is quite heavy. There are doom clones, quake clones or more modern take on a classic fps experience. Turbo overkill is exactly this, having a gameplay focused experienced yet being a modern take to the genre. The weapon balancing is off, only half of your weapons are useful. Game felt to the end a bit too long yet it kept introducing new things every couple of levels which kept me hooked. Definitely recommended.
👍 : 1 |
😃 : 0
Positive
Playtime:
296 minutes
Cocaine makes you feel like you are on this game
Objectively one of the best indie boomer shooters you can play, its basically extremely bright cyberpunk colors and ultraviolence at 10000 kph and will stimulate the most autistic of brains
👍 : 7 |
😃 : 3
Positive