Endless Battle: Return of Hero +1
Charts
1

Players in Game

18 😀     8 😒
62,10%

Rating

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$4.99

Endless Battle: Return of Hero +1 Reviews

Help Hero rebuild the entire universe, and beyond! An idle incremental adventure.
App ID1322730
App TypeGAME
Developers
Publishers EF Universe Games LLC
Categories Single-player, Steam Achievements, Steam Cloud
Genres Casual, Indie, Strategy, Simulation, RPG, Adventure
Release Date22 Jul, 2020
Platforms Windows
Supported Languages English

Endless Battle: Return of Hero +1
26 Total Reviews
18 Positive Reviews
8 Negative Reviews
Mixed Score

Endless Battle: Return of Hero +1 has garnered a total of 26 reviews, with 18 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Endless Battle: Return of Hero +1 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1910 minutes
I started playing this game on iOS and was very happy with it. So I bought it on Steam and started over. Its goooooood!
👍 : 1 | 😃 : 0
Positive
Playtime: 375 minutes
Game is ok. Lacks some detail on what to do after first few hours. But really worst part is that after re-opening the game there is no way to click continue or start. So I'm just stuck sitting at a welcome screen. Also can' maximize the screen which is a bit frustrating.
👍 : 0 | 😃 : 0
Negative
Playtime: 3852 minutes
its actually pretty good. could use some polish both in graphics and interface. but i like the mechanics, despite them being pretty straightforward - you have 9 layers which are gradually unlocked with different resources for each layer, 1 prestige resource per that acts both as a multiplier for current and as a basic resource for every building of the next layer. there are some extras like "items" for every layer that you gradually collect based on gacha principle so you can fine tune your current run. also there are factions a bit later that give some very similar, generic, but required bonuses. Game could be so much more popular if devs made it f2p and just put a tiny premium shop there, think in the end they d get more money and much more ppl playing even if only 5% of players will pay just 1usd. so very weird marketing decision. Its not as huge as other incrementals out there it seems but can be quite satisfying to play
👍 : 0 | 😃 : 0
Positive
Playtime: 307 minutes
You shouldn't get it. I'm a pretty big fan of idlers and clickers. (Though, not addicted to them or anything.) I think a solid idler's a really charming, pleasant experience. This one's not very exciting or fun.
👍 : 2 | 😃 : 0
Negative
Playtime: 25 minutes
Idle games in general are often free, with optional things to purchase to support the developer if you enjoy it. Putting a pricetag on an idle game means it comes under a lot more scrutiny than it otherwise would, because if an idle game is bad, at least you didn't lose out on anything. Unfortunately, in this case that's exactly what happens, this game doesn't hold up particularly well under close inspection, progress feels slow, active gameplay seems pointless. And the game doesn't feel particularly enjoyable to play to start off with, making you feel like the money you invested was wasted.
👍 : 4 | 😃 : 0
Negative
Playtime: 1424 minutes
Overall 7/10 So, I am only a few hours into this game. This game is truly idle in the sense that you need to select mission times and prestige times. By choosing longer times you get more resource bonuses. However, while the timer is running you cannot change current mission or prestige. This is important when it comes to questing and prestiging. The equipment is setup through a gacha system where you earn points over time and have 4 different qualities to choose from. Quests are a bit frustrating. You choose your quest (up to 3), and then you have to restart a mission to make them active. Which means if you chose a long mission (4 hours), you will not be able to start that set of quests until the timer is up. Your hero auto-battles and when killed takes a few seconds to respawn. During that time, you continue to earn Hero and class experience. In addition, the mob does not regain any of its health. As far as I can tell to this point, there are no timers on boss fights. The game does not have a ton of things to do. It really boils down to collecting resources, leveling up buildings and your hero. There may be more in the game later on that I just haven't unlocked yet. If so, I will edit my comment then.
👍 : 2 | 😃 : 0
Positive
Playtime: 8594 minutes
It seems confusing at first, but once you mess around a bit you get an idea of how it works. It is not a 100% reset when you prestige, you can choose specific part of the game to reset for bonuses which wont see you having a slow restart all the time.
👍 : 0 | 😃 : 0
Positive
Playtime: 36 minutes
Maybe this is just the way I play idle games, but this seems incomprehensible without a guide. I'm only 30 minutes in, and there's already 4 different ways to reset my hero's progress (with no guidance or clear indication on which is best, and whether I should be doing this at all), and 4 different ways to reset this layer's progress (again with no clear indication on which of these, or when to be doing this). Given that there's dozens of options greyed out for just those, and that this game's description advertises having 8 more layers of prestige, I'm dropping now before it gets too outlandish. Other games I've played have either been more intuitive in this area, had a section of developer-provided tips built into the game, or had a sufficiently large community to write up advice on this sort of thing. Given the small playerbase, I'd suggest the dev goes for one of the first two; and I'd gladly play this game again if that sort of thing was implemented.
👍 : 3 | 😃 : 0
Negative
Playtime: 4552 minutes
A decent game at first but quickly grows stale and tedious. Each "layer" is basically a carbon copy of the first one with different graphics and names. It could use automation for the buildings, prestige, quests, and missions, but then there wouldn't be any "game" left since there aren't any interesting decisions to make.
👍 : 5 | 😃 : 0
Negative
Playtime: 16590 minutes
Simple idle game that actually has several interesting layers. There are a lot of resources that you can gain and resources from one place are usually required in some other place. 1. You have a hero killing enemies on the field. With each enemy killed he gains souls that boost your resource gains on reset of the facilities. 2. You can reset Hero progress or Facility progress separate from each other. When you reset Hero progress you activate quests that you selected, when you reset Facility progress you get unique resources that increase production rate of facilities on the next run and are used in the next set of facilities. 3. Facilities provide mostly resources required for other facilities but also provide Exp for a hero and hero class. 4. There are upgrades for facilities most of which increase production but some also provide bonuses to the Hero. 5. There are Spells that provide minor passive boosts to different aspects of the game, they also provide unique resource. 6. Several unique resources (gained from resets, from active spells, from killed bosses, etc) can be used to activate permanent upgrades. Activating those upgrades gives another unique resource that can be used to upgrade Spells. 7. There is a gatcha equipment/character system that lets you roll a random card which you can slot into equipment slots which are unlocked and upgraded by using resource that you gain when resetting your hero. If you recycle the card you get unique resource that also can be used in a feature described in step 6. 8. After you buy certain amount of facilities whole new layer (set of facilities, resource, upgrades, quests, cards, permanent bonuses) unlocks. As far as I can tell there are 9 such layers in total. 9. There are 3121 milestones with different requirements (level up a hero to a certain level, clear certain amount of zones in a region, build certain amount of buildings, etc) and several tiers in each that give permanent boosts when you reach them. There are plenty of resource loops in this game where one feature provides resources for another. And there are some decisions to make, for example, if you want to make two short runs that let you get more resources at the end and complete two sets of quests or if you prefer to make a single long run that gives resources only once, lets you complete only a single set of quests but provides some extra bonuses during the run. Overall the game is interesting and I recommend trying it. Edit: after finishing it I want to add that the game is not very long (can be completed in about 18 days) which feels very satisfying when you can actually complete an idle game in a reasonable amount of time.
👍 : 15 | 😃 : 0
Positive
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