Peglin Reviews
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
App ID | 1296610 |
App Type | GAME |
Developers | Red Nexus Games Inc. |
Publishers | IndieArk, Red Nexus Games Inc. |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Stats |
Genres | Casual, Indie, Strategy, RPG, Early Access |
Release Date | 25 Apr, 2022 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, German, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America, Ukrainian, Dutch, Polish, Swedish |

15 993 Total Reviews
13 369 Positive Reviews
2 624 Negative Reviews
Very Positive Score
Peglin has garnered a total of 15 993 reviews, with 13 369 positive reviews and 2 624 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Peglin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
576 minutes
At first this is a quirky little rouge lite. Then you get a god seed and find a synergy that is amazing and it all clicks. But there is still the chance of the drop that never really guarantees anything.
👍 : 0 |
😃 : 0
Positive
Playtime:
9366 minutes
Got to cruciball 20 on all the characters, the game is comfy, but does still need, polishing. Certain edge case interactions or orbs not behaving can be found, but its a fun and moreish experience for anyone that enjoys a rougelike.
👍 : 0 |
😃 : 0
Positive
Playtime:
150 minutes
i freaking love this game man. when this was first announced and everyone was zeroing in on balatro, all i could think about was peglin.
peglin.... such a whimsical name. it was so cute. so endearing. a cute pixel style. you play as the ultimate character: just a little guy.
it's such a soothing game and honestly one of my top two games to play when i want to de-stress over something, and i play it every night before bed. there's no need to think. i play it on switch a lot until i realized it was also on steam recently and had to come and leave a comment.
red nexus thank you for the little guy ever.
PS: F--K THAT STUPID WALL BOSS. WHY DID YOU DO THAT TO US. i immediately know my run is cooked when he's at the end of the castle. :(
👍 : 0 |
😃 : 0
Positive
Playtime:
1073 minutes
incredibly addicting game with a really easy pick up and play feel. however it is called peglin.
👍 : 0 |
😃 : 0
Positive
Playtime:
3077 minutes
I was gonna make some crass joke about pegging, but this is just a really fun game.
Highly recommend.
👍 : 0 |
😃 : 0
Positive
Playtime:
394 minutes
Unfortunately very short, once you get the hang of it it tends to get pretty easy. HOWEVER, when it's on sale for 10-12$ it is very worth it for the price. Interesting mechanics, fun gameplay, and very satisfying builds you can make. Definitely recommend beating it at least once or twice and then trying the many mods available for the game, helps it stay fresh.
👍 : 0 |
😃 : 0
Positive
Playtime:
2689 minutes
RNG the game. Higher difficulties are just reset until you get a good item to counter the bad things. 2/3 bosses are likely runkillers in all zones. Every run is just a fucking slot machine, and I'm not even talking about the peggle part. That has its own issues. The boards are mostly super unfun made to not even work. You bounce into one other peg then hit a wall and fall into a pit. Some of the layouts are fun, they seem to have added more fun layouts recently, but that doesn't fix the old ones being just super unfun.
👍 : 0 |
😃 : 0
Negative
Playtime:
1687 minutes
bold of me to asume that balatro was the only roguelight i would be gambling on
👍 : 1 |
😃 : 1
Positive
Playtime:
1766 minutes
I brought this game during Early Access years ago, I tried once more recently and perhaps it is my disposition, but I do not find this game enjoyable and I will try to explain why.
There are a lot of balls (in a deck builder this would be the cards) and not all of them are good and some of them are situational, I can understand that that is part of the Roguelike genre, but the way that the increase in difficulty setting (also comon in all Roguelike games) makes a lot of the balls not useful or not good. So you are just fishing for a few balls and since it is hard to remove balls it is hard to justify getting new balls that don't fit 100%
Relics are the best part of builds since they do make it more intreasting I will admit.
I suppose a lot of it comes down to feeling less control and robbed of vistory or winning only because your lucky and not because you have a luck based build.
There are so many boards that will either cripple you or will snowball you to victory and it feels more luck based or rather harder to express skill when the pins phase in or out of existence, move around a lot, change starting positions, slow your ball down massively or black holes that just suck everything in.
This gives me a feeling of "oh I won" or "that felt like bullshit". it does not give feelings of overcoming a hard boss by making do with what you got or enjoy a really cool niche build that might not always work but is really fun to pull off like I get in other Roguelikes.
There is also the completion metric which is a grind fest not worth time along with achievements that are annoying to achieve and fit more into the "oh this has a 1% chance of happening every run, good luck" rather then a "you managed" or a "have gotten very relic/ball"
I will say it is a original feeling game and it has good points like the art style and concept. It is just in the execution that it is bad.
Not worth the asking price in my opinion, get on sale if you like to try
👍 : 5 |
😃 : 0
Negative
Playtime:
3165 minutes
At higher Cruciball levels it's absolutely just RNG based gameplay and nothing you do as a player will have any effect on whether you succeed or not.
👍 : 11 |
😃 : 1
Negative