Neurodeck : Psychological Deckbuilder Reviews
Neurodeck is a psychological deckbuilding card game to challenge your fears. Build your deck & capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards.
App ID | 1253860 |
App Type | GAME |
Developers | TavroxGames |
Publishers | Goblinz Publishing, Maple Whispering Limited |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Indie, Strategy, RPG |
Release Date | 18 Mar, 2021 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Neurodeck : Psychological Deckbuilder has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Neurodeck : Psychological Deckbuilder over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
23 minutes
Too many features from the start.
Even though it seems to target experienced StS players, there are new rules, plus you get a Trait (equivalent to a relic in StS) before the first battle, and your starting deck even contains an Item (equivalent to a Power in StS).
I feel like the creators don’t fully understand what made StS enjoyable on a deeper level. If they did, they wouldn’t have designed the game like this.
The dual cost system of stamina and actions doesn’t seem to add anything meaningful to the gameplay either.
I love roguelikes, especially card-based ones, but I just couldn’t bring myself to keep playing this.
The parameter for HP is inconsistently referred to as Health, HP, Sanity, ♡, or even a brain icon. This creates unnecessary confusion and makes the game harder to enjoy.
最初から要素が多すぎる。
StS経験者を対象にしているのだろうとはいえ、新しいルールがあるのに加えてさらに最初の戦闘前にTrait(レリックに相当)の取得があり、初期デッキにアイテム(パワーに相当)まである。おそらく制作者は、StSの何が面白いかを深いレベルで理解していないと思う。理解していたらこういうレベルデザインにはならない。
スタミナとアクションのダブルコスト制もゲーム性に活かせているようには思えない。
私はローグ、中でもカードローグが好きだが、これは続ける気が起きなかった。
パラメータ名もヘルスなのかHPなのかSanityなのか♡なのかよくわからず、無駄にプレイ負荷がかかる。
👍 : 0 |
😃 : 1
Negative