SENTRY is an action-defense first person shooter where you defend your spaceship against a relentless alien threat. Use traps, turrets and environmental destruction to repel invading hordes and engage the enemy in fast-paced FPS action across a dynamic singleplayer or co-op campaign.
26 Players in Game
132 All-Time Peak
79,95 Rating
Steam Charts
26 Players in Game
132 All-Time Peak
79,95 Rating
At the moment, SENTRY has 26 players actively in-game. This is 0% lower than its all-time peak of 0.
697 Total Reviews
591 Positive Reviews
106 Negative Reviews
Score
SENTRY has garnered a total of 697 reviews, with 591 positive reviews and 106 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SENTRY over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1716 minutes
So far i'm enjoying the game a lot. the FPS and tower defense element is really nice and being able to use the enviorment to an advantage is really cool (like shooting the glass to send enemies out to space or using conveyer belts to sent them off into pits)
Only big problem i have is how COOP is treated for both you and a friend share the same live pool and upon losing the 2nd to last one, either of you are forced to spectate for the entire run which can be really boring if it happens at the start of the game. Almost to the point where they'll be waiting for hours until a extra life is found which are extremely rare. Along with that. they're not able to help repair the ship so that they can be of benefit for the host and yet they can start waves early without needing the other approval??? i'm not sure what they are truly going for but as of writing this review. it's tedious
Outside the lives system it can still be enjoyable. I hope to see the game improve as it gets closer to full release where such issues are a thing in the past. Me recommend
👍 : 0 |
😃 : 0
Positive
Playtime:
1584 minutes
Fun and engaging take on roguelite gameplay! It's fun to use your environment to it's fullest with barrels, windows, and opportune choke points. It needs some work, but it's early access and the devs have committed to monthly blogs and a public discord! A good game to wishlist or experiment early to help shape the game!
👍 : 0 |
😃 : 0
Positive
Playtime:
1780 minutes
It's good! Design coheres a bit better than other FPS/Tower Defense hybrids I've played.
👍 : 2 |
😃 : 0
Positive
Playtime:
547 minutes
The game fails at the tower defense aspect and mostly focuses on the FPS portion. This is attributed by the early garbage balance around co-op without it being implemented since the cooldown of traps were so damn slow to be effective without gunning things. You WILL be forced to use your ammunition and not as a last resort to kill stragglers but because your traps are barely useful early on and the waves get more and more enemies. You'll only get resources by bum rushing waves and/or running head-in to pick up the currency needed to upgrade your sh@t. Two waves on the second wave? Good fking luck defending that with 4-5 traps. With the long cooldowns you'll be lucky to kill a few with a trap once they just start swarming. Even moreso if RNG tells you to piss off when you have only traps that work on one enemy type but no other.
👍 : 0 |
😃 : 0
Negative
Playtime:
1193 minutes
Its amazing, pretty good tower defence ,and gives incentives to continue to hard mode.
We need more weapon variety(Melee which is coming soon) And more AoE guns, its a sci fi setting ,Go grazy.
The gunplay is solid, but the overmap, and getting boarded needs a little more tunning.
Maybe events?
Its solid for the Asking price the gunplay is really defined.
👍 : 3 |
😃 : 0
Positive
Playtime:
357 minutes
I haven't been this impressed by a small team early access game in YEARS! It's seriously fun, challenging but rewarding, and with lots of replay-ability.
Basically blend and a FPS, Tower Defense/strategy, and Rougelite. Your weapons and defenses are random, the rarer weapons/defenses scale with the difficulty, while then there's different classes of spaceships to defend on different play-throughs with each offering different buffs. Play on low difficulty, start with common items; start on harder difficulties and it's now uncommon. Higher difficulties mean you have to escape through more sectors too, but that also means more chances for better gear upgrades. Your character is woken from cryosleep to defend the ship by themselves or with your co-op friend... if you die, thats it, you spawn in as a new crew member just awoken and given gear told to defend or get torn apart by aliens, and the ship has limited crew. Meaning a campaign has limited lives, try not to die, but there is some forgiveness here.
Next off your ship is being hunted, so you literally can't grab every loot box in space for better gear... and you can unknowingly take harder routes. You might be able to deviate for one or two loot boxes and get back on track but that risks a more powerful hunter ship finding you vs a standard patrol, or getting a missile up your ships tail pipe.
The standard patrols try to board the ship and if a patrol has multiple ships they board from multiple points and you can only defend 1 at a time, so you have to sacrifice areas. It's defense in depth. You also have multiple points to defend on a single map, limited time to set up defenses, and enemies coming in waves from random different directions. Got a hallway defended like mad because lucky you the two routes they came through last time had a common hallway they merged into. Well too bad you have 1 minute to heal, restock ammo, take down all the useless defenses in then now wrong hallway and placed in a different hallway before the next two breaches in the next wave. Oh, next wave after that they bring different troops that fly or crawl under your defenses, or maybe just really armored guys or guys immune to your defenses fire damage. Now the next wave is coming from two different always that don't have a common choke-point. So what do you do, place all your turrets against one and hope you can defend the other all alone? or split it and try to shift your focus between the two? oh and there's 3 more waves after these.
Then, remember how I told you there could be two ships boarding your ship... well, you just defeated 1 of those but the other ship ransacked part of the other side of the ship and are making their way to the core. So you got another set of multiple waves to defeat in a different part of the ship (read a new map). Then you have to spend resources repairing the part of the ship they ransacked, else the next patrol you run into can just bypass it and starts closer to the core.
Best of luck Sentry.
👍 : 3 |
😃 : 0
Positive
Playtime:
762 minutes
This is one of those games where it's currently hard to make a review for/recommend a game.
In general it is good - slow, but good.
My main gripe with it is the CO-OP portion. It is totally busted and one cannot revive a teammate if out of lives - AT ALL. Not in-stage, not out of stage, not even out of loop (past the Jump Gate). I can understand that it is multiplayer, but get some ways to restock lives if in CO-OP.
"git gud"
👍 : 1 |
😃 : 0
Positive
Playtime:
119 minutes
completed the base game in under 2 hours and this is just not it, its just badly designed and boring. to fix this game it would have to get reworked from the last demo that was publicly on steam fest like around 1-2 years ago thats where i fell in love with the game but this is just straight up bad and not the same game i remember
👍 : 2 |
😃 : 0
Negative
Playtime:
1236 minutes
Decent concept, but there are some issues I would want to see addressed before I would recommend this game to others.
* Performance issues - Frame stutters regularly throughout the game.
* Forced Damage - When your ship is hit by two boarders at once, it's impossible to defend both locations, so one is guaranteed to be destroyed.
* Repair Costs - The cost to repair is rather high, especially considering guaranteed damage. And since it always falls on the host in co-op, the host feels locked out of high-level upgrades if they are constantly repairing the ship.
* Hard Mode Missile Instant-Loss - In hard mode, if the missile catches you, it instantly destroys the ship, even at full strength. Since you can't scout the whole map, this can make an unfun situation where you make a move, then literally don't have enough time to get to the exit, so the run is over (even if you don't realize it yet). All time spent after that will feel like a waste. I'd like to see the missile just damage the ship, except for the aforementioned cost issues.
* Gun VS Deployable Imbalance - The guns feel like the primary method of defense, with deployables only a secondary aid (especially before you have many deployables unlocked). This not only limits tactics (disallowing a "Tower Defense" style of strategy), but makes the player feel forced to upgrade weapons over deployables at the start (reinforcing that tactical limitation).
There's a lot to like about the game, so I will hopefully come back after some updates, or full release from Early Access.
👍 : 4 |
😃 : 0
Negative
Playtime:
27 minutes
CO-OP: When you are down to your last life; One of you is forced to spectate for the whole game and there is no easy way to get your friend back alive. You're lucky if you find an extra life to bring them back
👍 : 7 |
😃 : 0
Negative
SENTRY Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit
- Processor: To be confirmed
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 630
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card:
SENTRY Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
SENTRY has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
SENTRY Latest News & Patches
This game has received a total of 3 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Update Notes for 0.5.23844
Date: 2024-03-28 08:35:46
👍 : 66 |
👎 : 4
Update notes for Build Version Number 0.6.24541
Date: 2024-07-12 11:25:07
👍 : 98 |
👎 : 2
The Co-op Update
Date: 2025-02-13 14:20:09
Major Update 2 brings co-op, new levels, a major rebalancing plus a whole lot more!
👍 : 283 |
👎 : 2