Erra: Exordium Reviews
Erra: Exordium is a 2D action adventure game in Dieselpunk setting. Explore a world based on Sumerian-Akkadian mythology. Take the role of a scientist who was able to cheat death and fight the rebellious army of mechatrons.
App ID | 1224030 |
App Type | GAME |
Developers | Fair Pixel LLC |
Publishers | Kirkidexi LTD |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 9 Nov, 2023 |
Platforms | Windows, Linux |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Turkish, Ukrainian, Polish |

144 Total Reviews
123 Positive Reviews
21 Negative Reviews
Mostly Positive Score
Erra: Exordium has garnered a total of 144 reviews, with 123 positive reviews and 21 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Erra: Exordium over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
437 minutes
Cool game, 7-9 hours from beginning till the end. Great story, but ending is kinda bruh. Runs flawlessly, 0 bugs, great artstyle. Challenging difficulty but lacks bosses and final boss is disappointing trash.
7/10
👍 : 2 |
😃 : 0
Positive
Playtime:
1099 minutes
A nice metroidvania with beautiful pixel art, cool gameplay and story. I'd love to see a sequel to this game or at the very least a dlc. Keep up the great work Devs!
👍 : 1 |
😃 : 0
Positive
Playtime:
457 minutes
Beautifully crafted pixel art with solid gameplay. It did take me a little while to get used to the timed combat and action mechanics. Timing is everything in this game. I played on the easier setting. I enjoyed taking the time to appreciate the meticulous craftsmanship that went into making Erra: Exordium. I look forward to more from this studio!
👍 : 1 |
😃 : 0
Positive
Playtime:
893 minutes
There can be slight difficulty in navigating some levels, though that's largely a skill issue.
What you should keep in mind is that, on some resolutions, it is impossible to clamber on to particular platforms.
7/10 simply because the ending is a cop out.
👍 : 1 |
😃 : 0
Positive
Playtime:
300 minutes
Interesting platformer in ✨✨✨retro-futuristic post-apocalyptical steampunk shumerian aesthetics✨✨✨
Lore is interesting and conducts mostly via short message logs
Battle system is more slow-paced and relies on stamina heavily, so this means you'll die a lot, but you'll like it more and more as you will be used to it
Pixelated graphics is beautiful, there are many unique objects and areas, game does not feels like artificial, everything looks "authentic"
This game is good - go buy it, go play it. This is a product of hard labor of passionate people on small budget and it is beautiful
👍 : 4 |
😃 : 0
Positive
Playtime:
519 minutes
I like the look, but playing through it really wasn't fun. Though you definitely get used to it, the combat is quite clunky and punishing. There's a specific parry move you kinda have to use all the time, and the timing on it feels way wrong, even after you master it. The whole game feels designed to have you replay the same sections over an over. Walk into the room - turret behind your back. Jump down a hatch, surprise enemy you can't dodge. It's often not about skill and more about nasty traps which you only know to deal with after reloading the section. It gets much easier after the first boss when game starts throwing more checkpoints, upgrades and ammo at you, but getting to that part is painful. I've literally uninstalled the game in frustration, but came back to collect a few more steam cards.
The story starts with an interesting set up, but then it's kinda formulaic and boring.
👍 : 3 |
😃 : 0
Negative
Playtime:
324 minutes
The Sumerians are finally on the warpath, amazing atmosphere. I recommend it to all Anunnaki's fans.
A beautiful adventure. If it burns out and it is difficult to play, then you can turn on the easy mode. But the main challenge is in normal mode. You need to combine melee and fire. The main thing is not to panic. Don't waste bullets where you can engage in close combat. Previously, blocking attacks was poorly done, it was difficult to catch enemies' attacks. Now with the new rules it has become much better, you need to hold the block button. Pixel art 10/10
👍 : 6 |
😃 : 0
Positive
Playtime:
19 minutes
Visualy this game looks great not that bad pixel art that most indie games have.
Story is interesting.
Gameplay is bad and kills all enjoyment of the game.
Movement is very slow.
Combat is enjoyjable if like parying if you don't like parying the game is terrible. Enemies move fast and deal a lot of damage and you don't. So pary every single time.
👍 : 6 |
😃 : 3
Negative
Playtime:
236 minutes
I really enjoyed the game so far.
Like the atmosphere and how the story progresses. It's quit linear, not much backtracking, which I liked.
Love the little details in the environment, where you can switch on lights and can just explore the rooms.
For me the start was a bit rough to get the mechanics. I died a lot in the first part of the demo. In my opinion the fall damage is too aggressive and the stamina is either too low or the regeneration should be a little bit faster. Also the player should be able to indicate when a checkpoint has arrived. This is not a real dealbreaker, because the sections seem not too long for now.
Great game, keep up the good work!
👍 : 14 |
😃 : 0
Positive
Playtime:
252 minutes
I've been waiting for this game for a while, and it really made my day to finally be able to play it, even if it is still incomplete. I've got a list of notable things, including a few that I thought might need a bit of work. Mostly good stuff, though.
-I found that the gun mechanics are an absolute joy to use. Aiming is simple and intuitive, and the reload mechanic works well, especially that it makes you conserve and not just spray and pray. I really hope there will be more guns accessible in the full version, as the current two are really excellent.
-The enemy design is great, and I really enjoyed learning how to take on each enemy differently. Once you get used to their attack and movement patterns, it's fairly straightforward to defeat them, but never too easy. The enemies also all seemed appropriately unique, and I never got tired of fighting any single enemy.
-The block action works well on certain enemies, but on some attacks it isn't effective at all. This is fine, but it might be nice to know which attacks can be blocked and which cannot.
-The area layout is pretty intuitive, and I never really got lost or didn't know what to do next.
-The puzzles are adequately difficult, requiring you to think, but not taking too much time. I like the combination lock puzzles, and the hints for those are well written.
-I found jumping and climbing to be a bit clunky. It's still very functional, but in some places I never quite know where to jump from to land safely.
-There are quite a few text walls, lore dumps, and things of the sort, especially early on. I don't mind reading through these, but it can get a bit tiring. I like the flashbacks, they do a good job of filling in bits to the story. Maybe they could be implemented a bit more, instead of just text.
-Finally, the pixel art is very well done. I have no complaints whatsoever about it, and I think the game looks amazing.
Overall, it's a good game. I'm looking forward to the full version, as well as the update coming soon. Good job Fair Pixel, keep up the good work.
👍 : 35 |
😃 : 0
Positive