Detroit: Become Human
2 453

Players in Game

3 290 😀     95 😒
93,11%

Rating

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$39.99

Detroit: Become Human Reviews

Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
App ID1222140
App TypeGAME
Developers
Publishers Quantic Dream
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV
Genres Action, Adventure
Release Date18 Jun, 2020
Platforms Windows
Supported Languages Traditional Chinese, Greek, English, Korean, Japanese, Turkish, Finnish, French, Italian, German, Spanish - Spain, Arabic, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America, Czech, Danish, Dutch, Hungarian, Norwegian, Swedish

Detroit: Become Human
3 385 Total Reviews
3 290 Positive Reviews
95 Negative Reviews
Very Positive Score

Detroit: Become Human has garnered a total of 3 385 reviews, with 3 290 positive reviews and 95 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Detroit: Become Human over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 531 minutes
Another random review added to sing the praises for this game. I think when Detroit came out people were coming off the fairly high disappointment of realizing that Beyond did not have a coherent script, and it simply was not all that believable. Despite some decent reviews, I think the presses were a bit off on Cage and his studio. Heavy Rain actually played beautifully in its native French. The English was terrible, sure, but even then people didn't quite understand the studio or what it was trying to do. But after all these years I finally sat down to play this one, and I am taken aback by how much of a quality leap from their previous games this is. Detroit is complex, competently written game with script flourishes that make sense, with visuals that still hold up today wonderfully. The world they crafted is absolutely mesmerizing. We've only seen some of this stuff in top notch sci-fil films, but Detroit really brings it home, and it can be played multiple times through with very little loss in selling its drama. I am happy to say the English voice acting is absurdly good, and so much better than anything they have had before. And a lot of that is to do with how they directed the actors, and the script writing itself. QD finally made a game with exceptional qualities in the areas where it really needed those qualities. I will forever still grant Heavy Rain near classic status because the French is so good in that one. So it's not like they didn't succeed in making an excellent game before, it was just horrible in English. With that being said, this game is quite huge. It brings the narrative structure of Beyond, but does it ten times better in a cohesive world that absolutely fits within the narrative. I'm not sure I will go back and play it a ton, but I find myself already redoing chapters as I go to see how things could have changed. That in itself speaks volumes about how interested I am in the outcomes here. Detroit has an edge like Robocop or something of the sort. It peeks ahead into the future perfectly, while having enough confidence to joke about it, to make it super serious at the same time, and then holds it together with characters that you just might care about. Overall, there isn't much else to say. The negative critics back in the day had some meaning in their words, but I think it's clear many of them had no idea what they were talking about. This game has weirdly enough gotten better with age, gained more fans with time, and it continues to be a popular game for everyone to enjoy. I use a Dualsense through the app DSX to emulate a DS4 controller. This way Playstation glyphs show up fine. Settings overall were enough to get this looking quite great on a 4K OLED. Not much to complain about in graphics. The visuals are top of the line artistry. The controls can sometimes feel a bit hard to pull off correctly, and sometimes people end up dying because of this. That is probably my only gripe with the controls, but you can always practice them, or put the game on an easier difficulty. Audio is amazing, and you can also view the separate tracks by themselves, along with a bunch of other extras, in the main menu area. I enjoy how they even gave us background information on the artists so people can check them out in the future. Simply put, Detroit is a modern classic. And you should check it out.
👍 : 1 | 😃 : 0
Positive
Playtime: 1098 minutes
Very good game, a lot of diversity with multiple different endings which is very good for replayability.
👍 : 1 | 😃 : 0
Positive
Playtime: 1650 minutes
hands down one of the best OSTs in game history. grabbed it while on sale, but would purchase it full price in a heartbeat :D
👍 : 3 | 😃 : 0
Positive
Playtime: 633 minutes
6/10 The game is not about free choice, but rather about the correct choice. Deviate from the intended path, and the game sucks. The 1st mission was great, and then it slows down. Fixed camera angles are clunky and annoying at times. Graphics are pretty, but it rains and it's night most of the time. Gameplay: watch cutscene, make choice, watch next cutscene. My hands spent more times digging in a bag of potato chips than holding the controller. Giving negative recommend because game is rated too high for what it is imo. But for 7-10 euros, it's alright.
👍 : 4 | 😃 : 0
Negative
Playtime: 916 minutes
"Detroit: Become Human" is a fascinating experiment in interactive storytelling, but it's not without its flaws. On the one hand, the game excels at creating a world that feels both believable and unsettling. The stunning visuals and motion-captured performances bring the android characters to life, making their struggles feel surprisingly human. The branching narrative is a technical marvel, offering a genuine sense of player agency and encouraging multiple playthroughs to explore different outcomes. The game's exploration of AI consciousness and social injustice provides a compelling backdrop for a story that is both thrilling and thought-provoking. However, "Detroit" isn't without its shortcomings. The gameplay, which relies heavily on quick-time events and dialogue choices, can feel simplistic and uninvolving at times. While the narrative is ambitious, its handling of complex social themes can occasionally feel clumsy and heavy-handed. The pacing, too, can be uneven, with some sections dragging on while others rush towards their conclusion. Ultimately, "Detroit: Become Human" is a game that prioritizes narrative and player choice above all else. It's a game that will likely evoke a strong emotional response, and its impact will vary depending on the player's tolerance for Quantic Dream's particular style of interactive storytelling.
👍 : 6 | 😃 : 0
Positive
Playtime: 1173 minutes
This game changed how I feel, I mean it. It's story is so impactful, I love it so much. Experience it for yourself.
👍 : 5 | 😃 : 0
Positive
Playtime: 841 minutes
Wonderful game, story, soundtrack and art direction. I enjoyed that it made me think on a more philosophical level than most games. The only thing I might change are the controls. It was a little difficult to move characters around the sets at times. Once, I even got stuck between props and had to restart the level. But that's a small complaint. The game was absolutely worth the money and the time. It's absolutely stunning given the amount of work that goes into a product like this that we're able to enjoy the final product at such a tiny fraction of their cost to build it.
👍 : 7 | 😃 : 0
Positive
Playtime: 1466 minutes
Detroit: Become Human is basically a "what if your emotions had Quick Time Events" simulator. The story is intense, choices actually matter, and by the end, you’ll either feel like a genius or completely ruin everything. One moment you're leading a revolution, the next you're staring at the screen in shock because you accidentally got your favorite character killed. Again. Doing 100% achievements was worth it, would panic over dialogue options and blame the controller for my bad decisions.
👍 : 11 | 😃 : 3
Positive
Playtime: 159 minutes
Love how a game can be so impactful and story rich at the same time! If only I paid so much attention on making the right choices IRL as much as I've paid in this game, my life would be different 💀 Amazing game, great story-telling, just how choice based games should be made.. 10 on 10 for me
👍 : 7 | 😃 : 3
Positive
Playtime: 1218 minutes
Detroit is a game released in 2018 for PlayStation 4. A year later it came to PC. Most of the negative reviews for it only cover technical difficulties with modern hardware. I'll try giving a spoiler free review for it as I do believe this game deserves much more criticism than it gets here. [h3]Story[/h3] This is a story based game where you take control of three characters and choose their fate. This is a rare game where your choices actually do matter and game producers tried covering every possible scenario. Sadly this gets turned on it's head because the amount of choices and possible endings is too big for each choice to be properly addressed in today's age of game development. While all choices have consequences, the results are often biased towards a particular world view that producers require from a player. It's like playing with a stubborn Dungeon Master that refuses to entertain players' ideas. This results in a disappointment especially if you don't buy into the world view that it tries to promote. There are also forced and superficial relationships, forced drama that doesn't get resolved because characters can't resolve simple conflicts, unnecessary shouting where deep dialogues should be etc. The game doesn't challenge your views at all. The dialogue in the game, except from some parts at the beginning mostly consists either of emotional shouting between characters or very shallow monologues and thoughts that don't really make good points and are never challenged. This is critical for sci-fi genre and especially so since the game is story driven. On many occasions the game's story has terrible logic, many conflicts have very dumb resolutions, it's narrative has very narrow perspective on things and very little thought put into it. For a game about the choices, the short description for each choice, like in every game of this genre, doesn't signal clearly to the player what it really represents. There's no nuance in the responses nor an option for explanation of your opinions. If you choose an option, the characters often completely misrepresent the point that you as a player wanted to make. This makes Detroit mostly a one-sided dialogue where the game simply dumps all of it's morals on you and expects no challenge in return, be it it's premise, world view, parallels etc. And only some of it works if you follow the producer's world view. The characters you play as mostly have already predetermined role with only input from the player is the approach the player will take to successfully perform in the role. Out of 3 characters, Connor gives the most freedom to player at how the player is going to approach ideological conflict of this game. The actors for Connor (Bryan Dechart) and Connor's partner detective Hank (Clancy Brown) carry this game's enjoyment with their chemistry and improvisation which infamously the director of the game David Cage didn't like. Their performance deserves every praise. Rest of the cast is mostly there for players to experience the events through them. The story also plays too many emotional cards, sacrifices good buildup for plot twists that actually destroy emotional payoffs for cheap shock value. Story basically spawns romantic relationship between characters that have no business being together (no chemistry, opposite views, player influence). Characters sometimes spin their motivations unexpectedly, hold multiple conflicting opinions at once, buy into ideas too quick... [h3]Gameplay[/h3] The game is accessible and very easily playable by people with no experience in video games. Basically anyone can pick it up and finish it. Quick-time events are present from time to time, sometimes, with convoluted controls. The character movement is very stiff and unnatural and context menus are sometimes sensitive to your characters position and your camera angle, making the interactions very clunky at times and prompts easy to miss. On the other hand, this game contains investigation segments that are awesome and really do deserve to be utilised and put in front more, albeit with more input from player regarding the conclusions The game can be amusing at times but it does fall apart in it's crucial parts. Detroit offers high value and replayability as no two runs are the same. Most of beginning sections are fixed, boring and tedious. The most fun part about the game is to f- around and find out, where finding out usually doesn't have favourable conclusions.
👍 : 14 | 😃 : 2
Negative
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