Galactic Mining Corp Reviews
Galactic Mining Corp is a unique rogue-lite, action game with crafting and base building mechanics. Head into uncharted space and discover a universe of locations to exploit for riches! Use your profits to expand your HQ, hire a crazy work force, obtain new drill components and upgrade everything.
App ID | 1218500 |
App Type | GAME |
Developers | Windybeard |
Publishers | Windybeard |
Categories | Single-player, Steam Achievements, Steam Cloud, Remote Play on Tablet |
Genres | Indie, Action, Simulation, Adventure |
Release Date | 18 May, 2021 |
Platforms | Windows |
Supported Languages | English |

911 Total Reviews
772 Positive Reviews
139 Negative Reviews
Very Positive Score
Galactic Mining Corp has garnered a total of 911 reviews, with 772 positive reviews and 139 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Galactic Mining Corp over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
361 minutes
good simple time consumer
👍 : 0 |
😃 : 0
Positive
Playtime:
1880 minutes
The game itself is not bad. There is a lot of content, and there are plenty of goals to complete to 100% it.
However, its not got a lot of different content.
There are 72 crew members, over 100 items, and over 100 blocks. Each one has 3 levels, and XP tied to how many you collect, or how much you use a character. This is fine by itself, but the issue comes in that XP does not save between levels, and any XP gained while something is ready to level up is wasted until you manually level it up in the collections/crew menus. If you need to collect 100 of a specific block to level it up once, and then 200 to level it up the second time, you cant just go and collect 300 of it to level it up twice. You have to go level it up before you can even start collecting the 200 for the second level. This causes the end game to just be collecting blocks over and over until you max them all out for those last few achievements.
If blocks and items would auto level up based on total collection not just collected since last level up, I wouldn't mind so much.
The game play overall gets old fast, and the new power ups you get exploring the map are not really game changing enough to be exciting or all that useful (except the bouncing bombs and the saw)
There are tons of QOL changes needed. Having to click twice on over 1500 tiles manually kinda sucks. I wish we could explore larger chunks at a time instead of having to click on each one, then right click to unlock it, its slow, tedious, and annoying.
👍 : 0 |
😃 : 0
Negative