Knight Swap 2 Reviews
The sequel of the successful Knight Swap, with more levels, more gameplay mechanics and even more fun. The goal in each level is to move the opposing knights to where the others are placed (and vice versa) using the features of the board. Can you swap the Knights?
App ID | 1201800 |
App Type | GAME |
Developers | Minimol Games |
Publishers | Minimol Games |
Categories | Single-player, Steam Achievements |
Genres | Casual, Strategy |
Release Date | 13 Dec, 2019 |
Platforms | Windows, Mac |
Supported Languages | English |

4 Total Reviews
4 Positive Reviews
0 Negative Reviews
Negative Score
Knight Swap 2 has garnered a total of 4 reviews, with 4 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
76 minutes
KS2 offers a significant increase, in comparison with the first one, in the difficulty level of puzzles, through new mechanics. If you liked the first one and loves a challenge puzzle solving, this is a game for you.
👍 : 0 |
😃 : 0
Positive
Playtime:
793 minutes
Chess puzzles. Fun but tough. Level 75 took me so long though.
👍 : 0 |
😃 : 0
Positive
Playtime:
193 minutes
A nice sequel introducing new mechanics. Love the relaxing mood, I can spend a long time trying to solve the puzzles.
Those who played the first game will find extra value here.
But it is easy to play this one first as well, the starting levels are a good intro to the mechanics.
Recommended!
👍 : 0 |
😃 : 0
Positive
Playtime:
436 minutes
Knight Swap 2, is a good puzzle game with an interesting concept, in the link below you can see me go through the first few puzzles (don't worry there are 100 of them), just to get a good feel for the game.
https://youtu.be/IoDC0dplk0g
I would recommend the game as it is pretty solid and def fits into the indie puzzle causal type game. However I am aware that this game is for a certain audience and not everyone will enjoy.
Pros:
Very simple set up and the game gives you easy puzzles to start so that you can learn how to play
Nice music and decent polish for a game that is 1$
Price, for a dollar it is def worth it
I played off and on for the first 30+ levels and found it enjoyable
It is a good challenge, I had to play though some levels and take a break before I could figure out how to beat a level
Cons
So I said causal in the beginning but some of those puzzles are hard! (like really hard)
An undo button would have been nice
👍 : 2 |
😃 : 0
Positive
Playtime:
576 minutes
[h1] Not great, but good considering the cheap price [/h1]
This sequel retains all the mechanics of the first game, while adding 3 new ones which happen to make it significantly harder than its predecessor. These mechanics are:
1. vanishing tiles: tiles which disappear once they are no longer occupied after being activated;
2. linked pieces: some knights have a light on the back of their necks. The light can be in 3 possible positions: top, middle or bottom of the neck. When you move a knight with a light, others with the same light pattern will copy its movement, as long as there is an available tile for them to move to.
3. 'light-shifters': not sure what I should call them, but some tiles with this special icon will cause the light of any knight which lands on it to shift position, thus affecting the pieces it is linked to.
All 3 of these mechanics combined makes it very easy to blunder yourself into dead ends, something which rarely happened in the first game, which is why the sequel is noticeably more challenging, taking me twice the time I needed for the first one, though I would still consider it a 'casual' puzzle game. Its difficulty is comparable to other minimalist puzzle games like Spring Falls and Ashi: Lake of Light. However, its visuals pales in comparison to those games, IMO, and the mechanics are also less interesting, but it is also much cheaper, so there's not much to complain about. Good value for money!
👍 : 0 |
😃 : 0
Positive
Playtime:
46 minutes
I hesitate somewhat to recommend this game. First of all - it can be brutally difficult. It is certainly not meant for everyone, and in places it seems very very complicated.
I should say that I love (no really - really love) knight's tour type puzzles. I have spent a very long time playing with such puzzles, but they didn't have the extra "tricks" that this game adds. Tricks in this game consist of:
- multiple knights that are tied to move in parallel with each other if possible (they are "linked" together such that when you move one, the other will move the same direction as the piece you moved)
- "portal" squares that, upon landing on them, teleport the knight to the other portal
- "trap-door" squares that can be moved to once (once you exit the square the trap door is open and you can't go back to that square again)
All the puzzles appear to have a single fixed starting point to work from with all the pieces in place.
The object of the game, is to swap all the knights of one color (for example, purple), with all the nights of the other color (say, orange), and sometimes you'll have several purple knights that all have to be swapped with the several orange knights, where some of them might be linked together (even an orange knight might be linked to a purple). The extra level of special rules can really be mind-bending, and there is no "undo", so you can, conceivably, reach a point of no return and have to start over in some cases.
Hats off to the developers though - I must admit this is a polished and well done game, even if it seems a little too difficult in places, and not quite as graded as I would like. There is a lot of creativity that was poured into this game and I appreciate that! Good luck!
👍 : 6 |
😃 : 0
Positive
Playtime:
909 minutes
The fight for racial equality continues as green, purple, red, and yellow knights are required to get along to make their way home. Can they trust their fellow knights to guide them to their goals? There are trapdoors this time, so they better hope so.
[b][u]The Good[/u][/b]:
[list]
[*]It gets very challenging. As of writing this, 12.1% of players made it past level 30 and 5.6% completed the game.
[*]The puzzles are actually challenging.
[*]The game offers up some new gimmicks along with the old: trapdoors, portals tandem pieces, board flipping, 4 different colors for pieces, and tandem switches.
[*]You can cycle through 11 color schemes to change the board color.
[*]Peaceful ambient OST.
[/list]
[b][u]The Neutral[/u][/b]:
[list]
[*]100 levels.
[/list]
[b][u]The Bad[/u][/b]:
[list]
[*]You don’t have much control over the camera. It can be rotated 90° at a time, four times.
[/list]
[b][u]Pro Tips[/u][/b]:
[list]
[*]Once you move off of a trapdoor, it'll stay open forever unless you have a piece on the other side.
[/list]
This game was a lot more challenging than the first. There were a few moments where I asked myself, [i]Am I too stupid to complete this?[/i]. The tandem pieces will aggravate you and disappear for a while, but they always show back up; don't be fooled. Even with the tandem pieces, $1 is a steal.
👍 : 3 |
😃 : 0
Positive
Playtime:
46 minutes
Knight Swap 2 is a very interesting puzzle idea and does a fairly good job at keeping the puzzles interesting and special by adding new features that they introduce well and manage with a good learning curve. The game design is done quite well and it's certainly got some potential.
My first complaint was that it seemed the was a lack of polish but after getting back into game and fiddling around with the settings I found that to be quite false. There seems to be a decent amount of polish at least where it would be required.
Altogether a good game, good amount of polish, decent levels, good learning curve. I'd certainly recommend this game if you're looking for a good puzzle game to play.
👍 : 6 |
😃 : 1
Positive
Playtime:
93 minutes
I'm still early on in the game, but it is considerably more difficult than the first Knight Swap, primarily due to tandem moves and trapdoors. Simply put: introducing these as key concepts is sheer genius. The difficulty bar is raised exponentially by these two concepts, and they make it less a puzzle game and far more a logic one. Actually, the game is almost chess-like in how it REQUIRES you to plan out your moves ahead of time or suffer the disappearance of a board square via the trapdoor mechanism. Level 28 is real introduction to the difficulty, and you can tell by how many players finished level 20 but did not finish level 30 under the achievements. Highly recommended, even if somewhat infuriating at times!
👍 : 2 |
😃 : 0
Positive
Playtime:
16 minutes
What was wrong with the black and white pieces from the first game??? Why change them to red and gray... It's so much harder to tell what pieces need to go to which spaces, and even changing the color of the tiles and background doesn't change the color of the pieces.
👍 : 6 |
😃 : 0
Negative