Katana Kata
Charts
50 😀     23 😒
63,43%

Rating

Compare Katana Kata with other games
$14.99

Katana Kata Reviews

Indie souls-like with innovative fight system where you practice your Katana on the path for endless improvement; again and again.
App ID1177610
App TypeGAME
Developers ,
Publishers Stas Shostak
Categories Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards
Genres Indie, Action, Early Access
Release Date28 Jan, 2020
Platforms Windows
Supported Languages English, Simplified Chinese, Russian, Ukrainian

Katana Kata
73 Total Reviews
50 Positive Reviews
23 Negative Reviews
Mixed Score

Katana Kata has garnered a total of 73 reviews, with 50 positive reviews and 23 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Katana Kata over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 475 minutes
A very inuitive game to learn from ones beginning's...very Cool!!! <3 The Swordsmanship seems basic and binary at first glance then you realize there is way more to it than meets the eye ; )
👍 : 0 | 😃 : 0
Positive
Playtime: 63 minutes
the game is hard af but the art style is beautiful and we need more "feudal" japan/samurai games. Id imagine this was made by one or just a few people, but it's really well made. perk system, fun snappy combat, cool story, just all-around solid "souls-like" game. I can't get past the first level lol but maybe you can
👍 : 0 | 😃 : 0
Positive
Playtime: 861 minutes
As an early access game should be, the bugs are alive. But the most frustrating have been already fixed and now it's cool to play without worrying. The combat system is pretty simple, you can dodge, block and parry(by attacking in same direction). We only have two directions to attack so far and that means you have a 50% chance to parry even if guessing, and you shouldn't since the enemies aren't that fast to attack letting you a kinda big time to react. You have a changeable range to react to enemies so you can run through with a low range or get ready far enough The graphics are nice with good lights, weather and depth of field. The camera isn't best positioned yet letting you view through walls and it's distance isn't changeable. Some pixel bugs here and there but nothing frustrating. By the time of this review, bosses are kinda hard, with lot of armours and may 1 hit you if low health. For a newbie, first boss, that is easier than some enemies, may give some trouble and that's cool. The stats are simple and direct for their purposes. Strength = more damage, vitality = more hp, spirit = more stamina and dexterity = attack speed / less cost of spirit for dodges. The shounds are good but in a lack, most stages won't have many things to be hearing. With that said, give it a shot, it's worth the price.
👍 : 7 | 😃 : 0
Positive
Playtime: 86 minutes
This game has the same problem many souls likes have, one aspect you had going for you in a souls game has been hampered-here it's stamina management. You really have no good way to manage your stamina and it makes things artifically diffucult because you simple lack the ability to deal with many enemies-your base movement is far too slow to avoid attacks without dodging-which means combat is simply a matter of outlasting an opponent's resources. And the combat is kinda dull as it is. I had a good time with it, but I would not say it is worth $15.
👍 : 16 | 😃 : 6
Negative
Playtime: 446 minutes
I have it enough chances, but the controls are unresponsive, NOT CUSTOMISABLE and the game keeps lagging out / bugging out. Not as a performance issue, but either me or the AI gets stuck, the attacks are desynced and my character doesn't always face the enemy. The difficulty is great, but dying to nonsense bugs is irritating AF Oh and yeah, the perks / skill points? The more points I give to Stamina, the faster I get fatigued. So I just drop all points to Dexterity and... Well and nothing, because I'm still just as slow at everything. The only possible benefit from skill is to unlock slots for the perks. Also, I restarted the game and lost 20 levels, so thanks a lot :)))))))))))))))))))))))))))))))))))))))))))))
👍 : 4 | 😃 : 0
Negative
Playtime: 174 minutes
Game is far from finished, gets repetitive after a while. I'm a sucker for samurai stuff, but there's just no respect for the buyer here.
👍 : 7 | 😃 : 1
Negative
Playtime: 267 minutes
Really fun. It has everything to be a great game. I collect chanbara films, I read Musashi, I research and I am very interested in this universe and I can say that the game, at first, made my head. It would only adjust a few things in the character, like the possibility of sheathing and drawing the sword exactly the way the samurai did. It was going to be sensational. It would also be nice if the player could rotate the camera while the character walks in a defensive position. In addition, I hope you develop a great story. In this way it will become one of the best games of its kind available.
👍 : 17 | 😃 : 1
Positive
Playtime: 33 minutes
Fun game, great ideas but abandoned way too early, needs a lot more polish and work.
👍 : 7 | 😃 : 0
Negative
Playtime: 396 minutes
An [u]unusual interpretation of the souls-like games, the rich and full of action version[/u]. The reason for the "early access" is understandable: errors occure, [u]especially in the tutorial[/u]. Good news: they almost disappear straight afterwards, and we immediately fall into battle. I suppose, the tutorial will be fixed soon (Important note: the problems are not only with bugs alone, but [u]with the logic also[/u]). In sum, a [u]rather interesting experience[/u]. At first glance, the gameplay repeats from time to time, but the excitement in the battle doesn't pass away. I hope, with updates - the variability of enemies, attacks and some other features will increase.
👍 : 23 | 😃 : 1
Positive
Playtime: 64 minutes
Roguelite arcade~ish game focused on swords play. Marked as early access and it is - i've encountered some minor bugs (like you can see through a wall if you run into one due to some weird visual glitch). I review it as a positive one, because the main gameplay element - swordsplay is satisfying, which is great. Like you can cut through enemies easy, losing no hp, but if you start to relax AI will punish you double fast. Keep it up dev, will check the game back after a while.
👍 : 43 | 😃 : 1
Positive
File uploading