OUTTA GAS
Charts
48 😀     2 😒
81,92%

Rating

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$19.99

OUTTA GAS Reviews

OUTTA GAS is a post-apocalyptic RPG featuring a turn-based SHOOTING GALLERY combat mechanic where blasting away body tiles damages monster health and decreases their combat stats. Explore four unique acts to find gas and get back on the road to the Party at the End of the World!
App ID1170120
App TypeGAME
Developers
Publishers Good Steward Games
Categories Single-player, Steam Achievements
Genres Indie, RPG
Release Date26 Mar, 2020
Platforms Windows
Supported Languages English

OUTTA GAS
50 Total Reviews
48 Positive Reviews
2 Negative Reviews
Very Positive Score

OUTTA GAS has garnered a total of 50 reviews, with 48 positive reviews and 2 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for OUTTA GAS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 68 minutes
Outta Gas is a really unique game that is oozing with it's creators passion and charm. You'll never find another RPG with quite the same combat mechanics. It also has an awesome art style and story! Don't miss this one if you're into quirky indie games and RPGs!!
👍 : 0 | 😃 : 0
Positive
Playtime: 1730 minutes
best game about an idiot that still manages to be the smartest and most sane person in any given area of the game by far going on a violent quest to get some goddamned petrol for his post-apoc monster truck it actually is pretty good, check it out
👍 : 0 | 😃 : 1
Positive
Playtime: 2854 minutes
This game is a blast! The combat, which is the main highlight here, is really great. You gradually disassemble monsters with wide variety of weapons and items. Fun! But there’s more. The maps are full of hidden paths and secrets and exploration is big part of the game too. Overall it’s a pretty deep RPG with comedic tone.
👍 : 0 | 😃 : 0
Positive
Playtime: 1650 minutes
One of the best games I've played for a while - Outta Gas is a hugely underrated comedy rpg (think Mad Max, Fallout and Damo and Darren or Big Lez all mashed together) that features a very original turn based combat system that is nothing like I've seen in another game. The combat loop is addictively fun and the pacing is impressively good considering it was made by a one-person studio; it gets more right than most AAA games you'd pay way more for and that take less design risks! The game encourages secret hunting, but there are several secrets I got totally stumped trying to reach. I know these are possible to find, but I'm not patient enough to figure everything out - plenty of replay value for hardcore completionists here though. There are some negatives to the game such as a slightly sticky movement on the world map and the unusual visual style isn't for everyone, but overall my criticisms are very small ones. This is a hidden gem of a game that I hope gets the recognition it deserves in future!
👍 : 0 | 😃 : 0
Positive
Playtime: 110 minutes
I remember the first beta build of OUTTA GAS I played about 2 years ago. It was one of the most fun games I had ever played, with a very unique and diverse set of post-apocalyptic weaponry to brandish. This game truly is a piece of art, and it's been amazing to see it grow. I can't wait for this game to fully release so that everyone can finally get to the party at the end of the world. Ride on, wasteland warriors!
👍 : 8 | 😃 : 1
Positive
Playtime: 2123 minutes
The wildest turn-based RPG combat I've experienced in years. Shoot, burn, and cut your foes to pieces with a vast array of post-apocalyptic weaponry in a fastpaced VATS-like system. A lot of thought went into each monster you'll encounter, and it's immensely satisfying to figure out where each weak spot and vital organ is on each new creature you fight. Combat and character progression is surprisingly well-tested and balanced. Even in the end game, I found myself mixing in early game weapons alongside my late game arsenal, as the diverse anatomies of Outta Gas's inhabitants call for different damage patterns and elements. The game features a 20+ hour campaign with many different environments to explore and secrets to find. Each area runs on the large-ish side, but thankfully monster encounters are not random at all. You can choose to either avoid overworld enemies, or clear them out to ease looting/exploration. The only standout drawback I can think of is that the dialogue's writing isn't great, but that's OK as the game's non-verbal sense of humor more than makes up for it. I had so much fun with this one I might even come back for a 2nd playthrough someday. Did I already mention that the combat is really freaking good? There is some serious innovation here, I wish the dev the success he needs to keep making awesome games.
👍 : 1 | 😃 : 0
Positive
Playtime: 1219 minutes
This game is a hidden gem. The combat is fun and gives a fresh twist to its turn-based style. brimming with gore and explosions. The writing has made me laugh multiple times, legitimately too, not like a silent teehee to myself because i thought it was clever but an actual giggle.
👍 : 1 | 😃 : 0
Positive
Playtime: 1320 minutes
A good RPG with a unique battle mechanic. The fights can get a little difficult later on, but with bit of grinding, you can defeat almost any foe.
👍 : 1 | 😃 : 0
Positive
Playtime: 1811 minutes
This game is really quite unique and interesting and I believe it deserves more attention! It is strongly RNG-based so get used to missing often in combat. However, there is a HUGE range of weapons, upgrades, consumables, and equipment that can add all kinds of crazy levels of strategy to a fight. I just started the second level, and the first main boss was an absolute THRILL! The maps are a bit busy-looking, but are very fun to explore. There are TONS of secrets to find and optional bosses to conquer for serious character upgrades. I'm at just over 6 hours played and am still early on in the second level. The dev said that the game can easily total 30 or more hours for most players and I'm confident I will reach that based on what I've played so far. Steam sales are great and all, but I couldn't resist and bought the game right away and you should too!
👍 : 3 | 😃 : 0
Positive
Playtime: 1375 minutes
[i] My Experience [/i] With a bit shorter run time and somewhat easier navigation, Outta Gas could've been one of my favorite games this year. I was a huge fan of the combat system. Each enemy is made up of layers of pixels, and each of your weapons possesses a unique pattern (that can often be rotated) of pixels that can be used in attack. By attacking certain areas of your enemy, you can reduce corresponding stats. Attacking the legs of an enemy will reduce their chance of dodging your attacks. Attacking an enemy's arms can reduce the power of their punches. Attacking their eyes can reduce the chance that they successfully land an attack on you. Some pixels are armored, and must be hit with an armor-piercing weapon to become vulnerable. Some enemies (such as the robot seen in the game's screenshots) are relatively impervious to certain types of attacks. Additionally, there are various effects that you can inflict upon the body of your enemy. These can cause damage over time, and even spread to other pixels - things like fire, acid, or even flesh-eating bacteria. Lastly, each enemy contains internal organs (or parts). Removing these can really take a toll on your enemy's health, and additional upgrades are available to make this even more devastating. In addition to weapons, you can take up to three "utility items" to further fine-tune your combat effectiveness. These items can make certain attacks more effective, add additional damage on top of that dealt by your weapons, reduce damage to your character, etc. The game also contains consumable items that can provide a temporary boost. Some of these are indispensable (such as your healing syringes), while others seem to provide benefits that are either too short term or have detrimental side effects. I tended to initially target the enemy's mobility pixels, since developer Trevor Kellogg is quite literal with the game's hit chances. I wanted to improve my chances of making my attacks land as quickly as possible. In many games, an 80-90% hit chance is basically a sure-thing. However, no attack is a sure-thing in Outta Gas. Although you spend a LOT of time listening to the game's rocking combat music, I'm not sure that I ever actually tired of it. Moving on to the issues with the game, I want to comment on length and navigation. When I first entered each of the game's areas and encountered the unique enemy types associated with that area, I was thrilled. I liked the variety of the enemies and found their visual design to be absolutely fantastic. However, by the end of each area, I was completely exhausted. I was so tired of fighting these enemies over and over and getting lost among these visually-indistinct map panels. The game's locations are difficult to navigate at the best of times, but the player also spends a LOT of time in locations with impaired visibility, from dark caves to powered-down labs to smoggy factories. You'll also spend a considerable amount of time backtracking to various fast-travel points during the game, dodging enemies that have respawned in rooms you've cleared. There were absolutely times that I thought I might've had enough of the game and considered quitting. At the same time, it's difficult to make a game for all audiences. As we age, we go from having more time than games to having more games than time, and this issue is exacerbated in the age of Epic Game Store giveaways, etc. There might've been a time when I was younger that I would've been glad to have so much "content." I've also been trying to wrap up a number of 2020 releases, so perhaps I would've enjoyed my time more with the game if I had paced myself and divided my time up into more play sessions? Outta Gas is definitely worth playing to see the novel combat system and the creative visual design of the enemies, although it wears out its welcome with monotony and tiresome level design. Developer Trever Kellogg has kindly made a demo available for download so you can see what you're getting into, and when I purchased the game I found that I was able to pick up right where I left off (which was just excellent).
👍 : 4 | 😃 : 0
Positive
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