King Arthur: Knight's Tale
Charts
202

Players in Game

5 721 😀     1 112 😒
81,36%

Rating

Compare King Arthur: Knight's Tale with other games
$44.99

King Arthur: Knight's Tale Reviews

A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
App ID1157390
App TypeGAME
Developers
Publishers NeocoreGames
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Full controller support, Steam Trading Cards
Genres Strategy, RPG
Release Date26 Apr, 2022
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Russian, English, Hungarian, Polish

King Arthur: Knight's Tale
6 833 Total Reviews
5 721 Positive Reviews
1 112 Negative Reviews
Very Positive Score

King Arthur: Knight's Tale has garnered a total of 6 833 reviews, with 5 721 positive reviews and 1 112 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for King Arthur: Knight's Tale over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 576 minutes
injuries and time spent in hospital / cathedral for companions slow the game and make exploration costly and not fun. just bad design
👍 : 0 | 😃 : 2
Negative
Playtime: 3178 minutes
I would really love to give this game a positive review. The story and script aren't much to talk about - but the kingdom/knight management is a lot of fun. The main issue for me are the incomprehensible difficulty spikes. If you're happy playing on easy/normal I highly recommend it, but if you're after a challenge I don't think this offers a fair or consistent one.
👍 : 0 | 😃 : 1
Negative
Playtime: 7105 minutes
It was good until towards he last 10 or so quests, when I started experiencing frequent crashes. I pushed through (so much frustration) and finally finished the main game. Now I'm playing the quests after and it's gone downhill so much. Constant crashes, so many different bugs (unreachable enemies that make battles impossible to complete, do any kind of melee charge attack on a bone cage that just stops the game altogether, etc.) The decline in effort by the devs towards the end of the game and everything thereafter is evident.
👍 : 1 | 😃 : 0
Negative
Playtime: 2699 minutes
Overall nice game combat can become repetetive but its the way of every game if they re long enough
👍 : 0 | 😃 : 0
Positive
Playtime: 932 minutes
its a good enough game for the price. it has a good story so far and good game play.
👍 : 0 | 😃 : 0
Positive
Playtime: 1651 minutes
[h1]A Solid but Overly Long Tactical RPG[/h1] King Arthur: Knight’s Tale is a decent tactical turn-based game that feels quite similar to XCOM. There are five character classes, each serving a different role in combat, and skills unlock across three tiers (levels 5, 10, and 15). The problem is that characters within the same class lack real diversity—their skill sets are nearly identical, just split across the tiers. By the time you reach the final tier, every character in the same class essentially plays the same. The combat itself is fun, but it quickly grows repetitive since the game introduces no new mechanics. Progress becomes a cycle of finishing missions, recruiting new characters, and moving the story forward. Speaking of the story, it didn’t really grab me—but that may be because I’m not deeply familiar with Arthurian lore. The game reimagines the legend as a dark fantasy twist, and I suspect those who know the original tales will appreciate its creativity more. Another drawback is pacing. At the end of Act 1, I thought the game was wrapping up—only to realize it was just the beginning. With no fresh mechanics being introduced, the length made it feel like a slog. Honestly, the game would’ve been stronger if it were shorter. Overall, though, I still think it’s worth a try. While I didn’t have the patience to finish, I did have some fun moments, and fans of tactical RPGs may find value here. [b] GRAPHICS [/b] 🔘 MS-DOS graphic 🔘 Ugly, but still bearable 🔘 Fine, nothing too fancy 🔵 Pretty good 🔘 Next gen graphic or art [hr][/hr] [b] STORY [/b] 🔘 What is the story? 🔘 Written by 5 years old child 🔵 Something that'll hook you up with the game 🔘 You can remember the story after you finished the game for a while 🔘 You cannot get it out of your head [hr][/hr] [b] FUN [/b] 🔘 You want to delete it after a few minutes 🔘 It's not for everyone 🔘 Could be bored after a while 🔘 Can keep you entertained for hours straight 🔵 It's already morning? [hr][/hr] [b] MUSIC [/b] 🔘 Just mute it 🔵 Few of them are good 🔘 Not the best, but it's good 🔘 You get immersed in the game 🔘 Sometimes you will need to stop playing the game to hear it. [hr][/hr] [h1] TOTAL SCORE: 14/20 [/h1] [i] >=17: you don't want to miss this masterpiece >=14: definitely worth the price >=6: if its on sale or free, you could consider to try it <6: don't waste your time on it [/i]
👍 : 0 | 😃 : 0
Positive
Playtime: 781 minutes
After initially having problems with the game not loading correctly (it would open up a loading screen that never loaded), I had to reach out to the developer to fix the issue. I stopped playing a couple of months and the issue seems to have started up all over again. I haven't messed with any settings, so no idea why this game is unplayable again. Not worth playing for me due to always having issues getting into the game.
👍 : 0 | 😃 : 0
Negative
Playtime: 24614 minutes
the game starts slow and a bit too easy with bad camera controls and the worst voice acting ive ever heard in a game ever, but damn is it well put together, challenging in the end game, and fun as hell. Would recommend
👍 : 2 | 😃 : 0
Positive
Playtime: 3735 minutes
Overall great game, definitely deserves more attention. Very solid core gameplay. Strong combat mechanics, character and base management, itemization and lovingly crafted setting on top of it all. The game did a lot of little things just right, and most importantly, it showed this dev team is very capable and could possibly create a banger eventually. I just think there are some issues here that should not be repeated in possible future titles. First, the lenght and general pacing of the game. It's too long for the amount of content variety it can offer. Knight's Tale pretty much entirely consists of combat, and while it's good, the latter half of the game didn't inroduce nearly enough to keep it fresh. Only way to have fun in late game is to willingly experiment and constantly rotate your squads. If you manage to create an OP team, well, you'll be yawning all the way till there's a major difficulty spike. Thank god you can speed up all combat animations. Seriously, would be borderline unplayable without it. Secondly, map design is cheap and boring. Every mission feels like just a series of fights with little of substance inbetween. Same template over and over again. Even if there's something different happening narratively, it has little effect on what you actually do on the map and how fights play out. Exploration is not engaging/rewarding. Also, walking gets old fast(it's slow). Had to install a mod for faster traversal, this alone probably saved me hours of pressing W. Lastly, I feel there are some conflicting design decisions in the 'characters die for good' thingy. I love the fact that they do. However, most of the time if you lose a character mid mission you might as well say goodbye to the rest of the team since you'll now be severely handicapped for the rest of the mission. And then GG, game over, you load quicksave and hey hey would you look at that, nobody died after all. There are a ton of replacement characters waiting to be hired. A game like this should support that system with something that lets you accept your losses and move on. It doesn't do that nearly enough and actually actively discourages that with it's gameover state design and unability to somehow counterplay character death mid mission I feel that because of these issues plus low budget presentation a lot of players just get bored and drop the game despite recognizing it's pros. Not everyone is willing to create their own fun and do something the game doesn't push you enough towards. I had a pretty decent time though and would be very happy to see the devs grow.
👍 : 1 | 😃 : 0
Positive
Playtime: 3257 minutes
Gem of a game, Basically a medieval Xcom in an Arthurian dark fantasy setting. Choices are meaninful, and the Tactical combat is great, only caveat is a bit too much exploration in non randomly generated maps, which might make it less interesting after the 2nd playthrough but still, Highly recommended.
👍 : 7 | 😃 : 0
Positive
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