Magnia Reviews
A game with unique gameplay based on working with gravity and magnetism. Players will work with broken objects in zero gravity, build improvised towers, balance scales, destroy ensembles and use real-world physics to solve complicated puzzles.
App ID | 1151430 |
App Type | GAME |
Developers | NoDeadLineGames |
Publishers | NoDeadLineGames |
Categories | Single-player, Steam Achievements, Stats |
Genres | Casual, Indie, Action |
Release Date | 9 Jan, 2020 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Greek, Russian, Korean, Spanish - Latin America, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai, Vietnamese |

4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score
Magnia has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Magnia over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
127 minutes
Gorgeous graphics, fun gameplay. Nice to play as a no-pressure experience between bouts of other more intense games. Looks like the developer is continuing to support it with more puzzles.
👍 : 1 |
😃 : 0
Positive
Playtime:
448 minutes
Interesting concept & very relaxing gameplay once you're used to the controls. A bit buggy but not surprising given early access and the game mechanics. Looking forward to the experience improving with continued updates.
👍 : 1 |
😃 : 0
Positive
Playtime:
453 minutes
You live an unfortunate, accident-prone life, and thus, everything you ever possess ends up broken. What is a symphoric simpleton to do but hire someone to repair their belongings full-time? In [b]Magnia[/b], you'll play the role of said repairman and fix robots, bottles, masks, dragons, demons, and hopefully the game itself when the physics break.
[b][u]The Good[/u][/b]:
[list]
[*]Glue objects together in different settings: Science Lab, alchemy lab, older science lab, kid's room, museum, study, workshop, steampunk submarine, and a reflecting pool.
[*]The game has a variety of puzzle types.
[*]Repair a variety of broken objects.
[*]OST is slower, atmospheric dub techno and Trine-sounding, fairytale-ish music.
[/list]
[b][u]The Neutral[/u][/b]:
[list]
[*]Sometimes the goals weren't 100% clear.
[*]48 levels.
[*]Personally, I wish the game were more challenging. It didn't really get challenging until an object had a more complex appearance.
[/list]
[b][u]The Bad[/u][/b]:
[list]
[*]Pieces can be somewhat stubborn.
[*]I experienced a glitch where pieces would become unmovable, preventing me from completing the level. Restarting the level fixed it.
[/list]
[b][u]Pro Tips[/u][/b]:
[list]
[*]Hit the alarm clock clock with an object when you see it.
[*]Pieces sometimes stick on objects or become unmovable. Make sure you can move every piece at the start of a level. If you can't interact with all of the pieces on the screen, give the level a restart and try again.
[/list]
I can't exactly say that the game worked perfectly for me during my playthroughs. Sometimes, pieces become stuck and intangible. On rare occasions, pieces would replicate and become corrupted. Despite the flaws, I still had fun with it, and it's just a dollar.
👍 : 2 |
😃 : 0
Positive
Playtime:
182 minutes
I finished the game, I liked it at the very beginning but hated it towards the end. It's has an unreasonable amount of game-breaking bugs that would have been apparent with just a little bit of testing.
Here's a list of bugs I found while playing for quite a short time:
- The pieces randomly lose their hitboxes, making the level unplayable. For some reason I have noticed that just restarting the level doesn't work most of the time and to fix this bug the only way to do it is going back to the level selection screen.
- The optional stars you can find on each level sometimes have no hitbox as well, so clicking them is useless and restarting is the only way to try to get them all.
- Sometimes, not every star shows up, in one particular space level I restarted over a dozen times and only two stars would appear.
- The level select screen can wrongfully show that all stars have been found even when that's not true (going back to the main menu and back to level select fixes it).
- Each set changes the background of the level selection screen, that's really nice BUT the previous to last set of levels has a rather funny problem it adds a giant rectangular element to the foreground that covers part of the level selection screen. To play the last set of levels I had to select one of the previous categories so the background would change.
- This isn't game-breaking but it's horrible: every level shows the world's best time as 32 seconds and the leaderboards are broken, obviously.
- A level's difficulty is weirdly random, sometimes the object is split into just 4 pieces but restarting it makes it split into a lot more. The pieces are supposed to fly around at the star but sometimes they move so slightly that you hardly have to anything. To add insult to injury, sometimes some of the pieces just glue themselves together even before you star moving them.
- Sometimes the pieces have back face culling, in layman's terms: the side where the piece was "cut" is see-through
- For balance and weight related levels, sometimes the objective has been completed but the game doesn't register it properly, luckily moving the pieces slightly fixes the problem.
- The lighting is quite weird in some levels.
It's a real shame because I like the idea of the game but the execution is terrible.
👍 : 3 |
😃 : 0
Negative