ICARUS Reviews
ICARUS is a PvE survival game for up to eight players. Explore a savage wilderness in the aftermath of terraforming gone wrong. Survive the Open World, complete timed Missions or build your Outpost. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
App ID | 1149460 |
App Type | GAME |
Developers | RocketWerkz |
Publishers | RocketWerkz |
Categories | Single-player, Multi-player, Co-op, Online Co-op |
Genres | Action, Simulation, Adventure |
Release Date | 3 Dec, 2021 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, German, Simplified Chinese, Japanese, Russian, English, Korean, Spanish - Latin America |

46 690 Total Reviews
33 737 Positive Reviews
12 953 Negative Reviews
Mostly Positive Score
ICARUS has garnered a total of 46 690 reviews, with 33 737 positive reviews and 12 953 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ICARUS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2771 minutes
Great survival game. A continuously generated world and tons of content. Keep this game going and add more!
👍 : 3 |
😃 : 0
Positive
Playtime:
6000 minutes
games come a really far way, if you want a relaxing calm game with those OH SHIT moments then this is for you.
It's been surprisingly relaxing building my house up from nothing, questing on the side for some cash to use to buy supplies while exploring the lands for caves and Exotics.
Get high, blast some music and let the day roll by.
👍 : 3 |
😃 : 0
Positive
Playtime:
9257 minutes
There's a reason some of us call it 'Dickarus'.
It's trying to tell us something: It hates us. It doesn't want us there, unless it's as a corpse.
Dedicated Dev company from Aotearoa (Land of the Long White Cloud)
Unique and ultimately addictive game-play features in a game that sits in a very common genre (survival/base building). Game runs smooth as butter in Single Player on maxed out settings, when in Multiplayer servers I get frame rate drops in large bases that utilise the water/electricity meter on a large network. Other than that, no bugs so far in 140 hours.
I personally do recommend the game given how much enjoyment i've had so far. :)
👍 : 1 |
😃 : 0
Positive
Playtime:
7391 minutes
Entornos visualmente espectaculares y variados.
Cooperativo divertido, ideal para jugar con amigos.
Misiones cronometradas que añaden estrategia y tensión.
Progresión profunda con árboles de habilidades y tecnología.
Actualizaciones regulares que expanden el contenido.
👍 : 1 |
😃 : 0
Positive
Playtime:
4459 minutes
Do you like base building games with assets that appear suspiciously similar to ARK?
Do you like having an obscene amount of varying crafting benches that will require a 20x20 room just to house them, similar to Conan Exiles?
Is your idea of fun a game that makes you spend 80% of your time moving resources from 1 bench to another to another just to craft 1 item, then rinse repeat?
Do you get giddy about grinding endlessly for resources that don't respawn forcing you to travel further and further away from base, sometimes taking hours?
Then Icarus is the game for you!
Sure, you'll get headaches from trying to calculate how many of what resources you'll need to craft otherwise simple items, and yes you will sink countless hours into just gathering items.
While the game is enjoyable overall, the crafting and resource management is essentially like the devs took the worst parts of Ark and Conan, mixed em up in a bag, then asked themselves "How can we artficially bloat players playtime without adding content? Oh! Lets just make the game one of the most obnoxious god awful grinds availiable!"
Pro
-Good graphics
-Well designed map
-Large variety of craftables and missions
Cons
-Headache inducing grinds
-Wonky bug riddled taming with very little variety in tames
-Insulting, absurdly overpriced DLC
-Did I mention the grind? Thats all you'll be doing
👍 : 2 |
😃 : 0
Positive
Playtime:
4883 minutes
amazing game just gets lag spikes after a few days of playing when your world gets more cluttered with stuff
👍 : 2 |
😃 : 0
Positive
Playtime:
41700 minutes
One of the best, hardest, and most rewarding survival experiences out there, created by the father of survival games himself.
👍 : 3 |
😃 : 0
Positive
Playtime:
20834 minutes
I bought this game for about $18 and I have 347 hours into it. I played solo, open world. It was a great experience for me as I like open world and base building. There is a lot of travel in this game, which is a bit tedious, but it makes it worthwhile to build multiple bases and expand your resource area. They do a lot of updates and some of them are very large. I'm not sure how much I enjoyed the updates as they sometimes brought bugs to the game, that said, I had a lot of fun for very little money and I would recommend this to anyone who likes this genre.
👍 : 3 |
😃 : 0
Positive
Playtime:
5243 minutes
I played this game when it first came out in Early Access—at the time, I was genuinely excited. I love survival games where you gather resources, build a base, and try to survive until you complete a mission or cycle and start over. This game seemed like it would scratch that itch… but instead, it’s a masterclass in wasted potential and time.
You play as a sort of corporate scavenger, deployed from a spaceship to the planet’s surface to gather a rare ore and explore. The environment is harsh—storms can severely damage you and your structures, especially if they’re made of wood. That means you’re forced to rush into unlocking stone structures just to prevent your entire base from being destroyed by a stray lightning strike… or from accidentally setting everything on fire because you ran through your own campfire.
The tech tree is interesting at first, but like many others have pointed out, I don’t understand why you have to start from the Stone Age every single time. Sure, it feels novel on the first few runs—but it quickly gets tedious. There’s also the special ore and some credits you earn after each mission, which can be spent on a separate tech tree aboard your ship. That tree includes suit upgrades and items you can “fabricate” and take down with you to ease the grind. But that grind never really goes away.
Worse, if you forget to bring those fabricated items back up with you, you lose them. And you often have to leave something behind, because your drop pod has such limited space and you’re required to bring back the ore. So it becomes a frustrating choice: leave behind valuable crafted gear or don’t complete the mission objective.
To make things even more annoying, unlocking anything useful in the ship tech tree takes forever. You burn through credits fast, and the return on investment is practically pointless unless you commit to doing a whole lot of grinding to find more of that rare ore.
My biggest gripe? You're always landing on the same planet... using the same handful of maps. So why doesn’t your base persist between missions? The in-game excuse is that the storms wipe everything out, so every mission has you starting from scratch—again and again and again. You see the pattern? Most missions last a few in-game days to a month, but realistically, you’ll only stick around for 3–4 days. So fully unlocking a skill tree each time feels pointless. There’s a “solution” in the form of a safe valley—immune to storms and persistent—but there’s nothing to do there except build a base for aesthetics. You can’t access it during missions, and you can’t bring items from it. So it’s basically a sandbox mode that offers no real value unless you just want to build for fun.
Then there’s the suit. It’s a sealed space suit with an oxygen tank, supposedly because the surface is toxic. So why doesn’t it regulate temperature? You can freeze to death in the snow or overheat in the desert—while wearing a full space suit. Makes no sense. Yet somehow you can eat food, drink water, and consume raw plants and animals… all without removing your helmet.
The game can be fun for a few hours. But once the novelty wears off, the forced restart loop for every mission and the painfully slow progression become major turn-offs. It would’ve made more sense to start in the safe valley with a persistent base of operations. Let us gear up there, take vehicles into the hazardous zones, complete missions, and return with our loot. But that’s not how it works.
As it stands, I can’t recommend this game at full price. The DLCs feel like cash grabs—they offer cosmetic changes to the map for the outpost that isn't even a real outpost, useless furniture for sandbox areas, and more of the same repetitive missions. Even the new maps don’t offer anything fresh—they’re just reskins of the same old gameplay loop.
If you’re curious about trying it, wait for a steep discount. Otherwise, skip it.
As a side; I got the initial DLC's free, because of Early-Access, so I only payed for the basegame, think I got it for 29.99 at the time.
👍 : 46 |
😃 : 2
Negative
Playtime:
20209 minutes
Love it!! One of my favourite survival games. The building is great, my only issue is I'm legally blind and the UI and printing is incredibly small. If I could fix anything I would make it so that the UI was able to scale a bit bigger. Oh and if you could change the color of your character marker on the map. I can't find it ever. So if he devs read this, which I doubt, if that can be changed I would love this game even more. So otherwise, awesome game, only not that easy for visually impaired people to see.
👍 : 35 |
😃 : 0
Positive