I Was a Teenage Exocolonist
Charts
58

Players in Game

3 802 😀     129 😒
92,85%

Rating

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$24.99

I Was a Teenage Exocolonist Reviews

Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
App ID1148760
App TypeGAME
Developers
Publishers Finji
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Simulation, RPG
Release Date25 Aug, 2022
Platforms Windows, Mac, Linux
Supported Languages English

I Was a Teenage Exocolonist
3 931 Total Reviews
3 802 Positive Reviews
129 Negative Reviews
Very Positive Score

I Was a Teenage Exocolonist has garnered a total of 3 931 reviews, with 3 802 positive reviews and 129 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for I Was a Teenage Exocolonist over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 10486 minutes
I Was a Teenage Exocolonist is one of, if not my favourite game of all time. It’s an ingenious mix of Visual Novel, Deckbuilding, and Dating Sim, mixing each of its component genres into a seamless narrative experience on life, death, and growing up. A real stand-out of this game is its story. I Was a Teenage Exocolonist has a lot of heavy themes, something you might not expect from a game with such a bright and cheery art style. You are one of the first colonists on the planet Vertumna, and must survive on a planet that seems resistant to your presence on it. That’s the basic gist, but there is so much more, including a certain plot-twist at the end that I will not spoil. It has a lot of replay-ability for a visual novel, and a lot of different endings each tailored to the way you played the game. You get to choose who the main character (Sol) grows up to be. A soldier, a farmer, an artist, and more. The characters (and date-able options) in this game are superbly written. A blend of charming qualities and genuine flaws which makes them feel real and grounded despite the fantastical setting. Speaking of, the Planet Vertumna is masterfully world-built, with amazing creatures and landscapes to discover. I cannot recommend this game enough, to speak more would be to spoil just what makes it one of my favourite games of all time, suffice to say, it is well worth a try.
👍 : 0 | 😃 : 0
Positive
Playtime: 2765 minutes
I cannot recommend this game enough!! It is one of the best things I've ever played. It's so easy to fall in love with the characters and storylines that you play through. I've played for 46 hours so far and I'm not even close to finished! This game deserves so much more love and attention!!!
👍 : 0 | 😃 : 0
Positive
Playtime: 2313 minutes
This is, without a doubt, one of the best games I have ever played. Its art style is gorgeous, characters so complex and loveable and world so fleshed out that I feel I've barely scratched the surface almost 40 hours in. I have done 5 endings so far, and each has proceeded to make me sob. The game doesn't hold back from its darkest themes being present, especially as you get older, but there's always hope. Your actions have consequences greater than most games that offer multiple routes, with every character you interact with having their own fantastic story, every job you take on influencing the Colony's future. Choices you make will determine who loves you, who hates you, who lives, and who dies. Go in as blind as you can. It's worth it. Oh and the music's great too
👍 : 0 | 😃 : 0
Positive
Playtime: 1444 minutes
I Was a Teenage Exocolonist has some interesting themes about colonisation and the effects it has on the existing environment (in this case xenofauna). There are different paths you can take around trying to adapt or trying to take over. With 29 endings, there is definitely a lot of choices you can make! I have been enjoying seeing how choices I make change the direction of the game, but feel like the game has a certain way it wants you to play. In my first playthrough I kept my stats pretty even. I didn't focus on one thing and I think my experience was worse for it. I wasn't going to play it through a second time, but I started again to see if I could change something that happened in my first game, and now it's 6hrs later and I'm half way through the timeline 😂 so, it can really get its claws into you. I also wasn't sure about the deck building component, but was pleasantly surprised with how that works. It can get a bit repetitive though. While some elements can feel repetitive, the mix of meaningful choices, replay value, and surprisingly good card mechanics make I Was a Teenage Exocolonist a game I’m glad I gave a second chance. And who knows, maybe I'll play it through a third time!
👍 : 1 | 😃 : 0
Positive
Playtime: 23285 minutes
Amazing, addictive, cant stop playing it. The art is absolutely stunning and I love the watercolour style it gives texture and life to the characters and the setting. I will NEVER get over this day <333
👍 : 0 | 😃 : 0
Positive
Playtime: 461 minutes
Women, who sneer at my gifts and decide no longer to be cold roughly two and a half years past the point I no longer cared? Check. Teachers, who take my successes as personal insults and waste their mediocre talent on snide remarks instead of helpful input? Check. An economy, which dies and turns to dust around me and can't care less, whether I have learned at the age of 16, what there is to learn in my specialization? Check. Parents, who call me "potato" and have less influence on my growing up than a hippopotamus farting in a pleasant summer rain shower? Check. Yeah, I think it's safe to say Exocolonist gave me a pretty fair facsimile of what I grew up with. Then again, when do we get to the point, where any of this is actually entertaining?!?
👍 : 1 | 😃 : 2
Negative
Playtime: 2248 minutes
I really enjoyed the story. The stat raising aspect can hit a bit of a wall towards the end of runs where you're maxed out on the ones you want but end up going back to the same sections, but as a whole it's a really good system. The characters are charming, some unexpectedly so. You can only focus on a few friendships a run, so picking different friends is a really simple way of keeping things fresh. They all evolve so well through the years, it's great. The story itself is fun. You do want to make sure you go outside the walls early though, it seems like most things need a little of it, but other than that it's pretty good about letting you make decisions on what's important to you. The world feels really alive, especially on your first run when everything is new but on later runs there's enough going on to keep it fresh. Different choices DO affect the story, some more than others. But also it feels like the story affects the character, you're not just transplanted in. And you want to make choices that honor that. For example, I ALWAYS do charisma routes first when available but there's an event early on that literally made me go 'Well that would have changed the trajectory of my life forever' and swap over. The multiple-run bits are well intergrated into the story, (And one of the endings even goes further in depth into it) Do take heed of warnings, especially for character death. There are a few potential deaths (Most of which WILL happen on your first run) and at least one unavoidable one.
👍 : 2 | 😃 : 0
Positive
Playtime: 19706 minutes
I love this game it has completly taken over my life each play through i just dicover more and more, I never get board of playing. One of the best game i have ever played
👍 : 2 | 😃 : 0
Positive
Playtime: 1165 minutes
Wanna play Persona but it's just the relationship-building parts? Well now you can, and it's really fun!
👍 : 7 | 😃 : 2
Positive
Playtime: 1522 minutes
Bought this on recommendation after talking with someone about playing "Our Life", and I'm so glad I tried it. This is now one of my all time favorite games. This is a visual novel/sci-fi RPG deckbuilder with traces of dating sim if you wish. It is all text, no voice work if that isn't something you are into. You play a kid on a colony ship from earth trying to survive on a new planet until the age of 20. Along the way through repeating "seasons" you form relationships, build skills of your choosing, explore, and help guide the future of your settlement and the fellow inhabitants. There are many twists and turns to the story, so I don't want to say more than that. This game has characters that you will care about, some you will love and some you really won't, a story that will pull you in and keep you guessing, great art (although I wish they had included a few more expressions on the characters for different situations, oh well, nbd), drama, excitement, and even a little stress over whether you are making the right choices. It is very inclusive, choosing your own gender or non-binary traits, and allowing you to fall for and eventually date any of the other young characters, for better or worse. Maybe even more than one. Some are a little harder to convince than others. My first play through I immediately had a soft spot for Dys... but you'll have to meet him. This is one of those games that's just the right combination of everything to be unique. I did have tears at the end, but I will play again to see how else this story can unfold. Teenage Exocolonist honestly deserves any awards it received and more, and I wish some kind of sequel was in the works by the same people.
👍 : 8 | 😃 : 0
Positive
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