ENCODYA Reviews
Neo Berlin 2062. Tina – a nine-year-old orphan – lives with SAM-53 – her big clumsy robot guardian –in a rooftop makeshift shelter in Neo-Berlin, a dark megalopolis controlled by corporations.
App ID | 1137450 |
App Type | GAME |
Developers | Chaosmonger Studio |
Publishers | Assemble Entertainment |
Categories | Single-player, Steam Achievements |
Genres | Adventure |
Release Date | 26 Jan, 2021 |
Platforms | Windows, Mac, Linux |
Supported Languages | Italian, German, Spanish - Spain, Japanese, Russian, English, Korean |

454 Total Reviews
347 Positive Reviews
107 Negative Reviews
Mostly Positive Score
ENCODYA has garnered a total of 454 reviews, with 347 positive reviews and 107 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ENCODYA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
669 minutes
The secrets are the best part of this game.
👍 : 0 |
😃 : 0
Positive
Playtime:
11 minutes
The game needs an option for FPS cap.
It makes no sense to play point-and-click adventure running 1000FPS on 5060, when default monitor cap would be enough.
👍 : 1 |
😃 : 0
Positive
Playtime:
357 minutes
I'm not a huge fan of this type of game to begin with so take this review with a grain of salt. It's a "Point and Click" adventure game, which I think anyone who played computer games in the very early 2000 and before would be familiar with. Maybe even have some fond ones that you enjoyed somewhat at some point. I bought this around 2 years ago, but never actually played it. I liked the setting and art style so that's likely why I was drawn to it. Recently I've been going through my Steam library to see if there are any games I already own that I never played and that look interesting. I rediscovered this and figured I'd give it a try since it received lots of positive reviews.
The game is essentially a "lock-and-key" puzzle game. What I mean by that is that there is an exact pattern of items and you have to arrange them to the satisfaction of the puzzle designer in order to progress. Sometimes it makes intuitive sense, but other times it does not. Occasionally you also simply don't have the necessary items yet and have to go off searching for them somewhere else. This can be a tedious process especially with the way the zone transitioning works. A good few areas means a good few transitions and loading screens to go through which eventually wears one's patience through especially since a lot of the puzzles expect you to go back and forth between areas. Anyway, why is it that you can warp to the next area easily, but when you attempt to interact with something far away your character strolls there as slowly as humanly possible requiring you to click elsewhere to run to it first. Ugh.
So anyway, I don't really think Encodya really breaks any new grounds. I wasn't particularly intrigued by the characters or the plot and the character models actually look kinda bad in my opinion. The environment art is pretty though and when it started raining the reflections in the puddles of water is actually kinda pretty. Unfortunately the game didn't really pull me in and after yet another, "Oh, find this thing that's somewhere for some random person" I eventually just reached my limit. The poor attempts at jokes also landed so far off the mark for me that I wondered if the writers actually even read their own damn script before releasing the game...
Yeah, I think this game kinda landed the same way Cloudpunk did for me. I can respect the devs for making a game they wanted to make, but it's just not for me. There wasn't anything that kept me particularly engaged or interested in seeing it through and unfortunately I realized this a bit too late after already being about half-way through.
👍 : 3 |
😃 : 0
Negative