Silk
Charts
21 😀     3 😒
73,27%

Rating

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$10.99

Silk Reviews

Enter the biggest handcrafted open world of all time, fifty times larger than Elder Scrolls II: Daggerfall! Explore three million square miles of uncharted terrain from Roman Damascus to Three Kingdoms China in an exploration RPG that transports you onto the Ancient Silk Road of 200AD.
App ID1132090
App TypeGAME
Developers
Publishers Huey Games
Categories Single-player
Genres Indie, RPG, Adventure
Release Date11 Oct, 2019
Platforms Windows, Mac, Linux
Supported Languages English

Silk
24 Total Reviews
21 Positive Reviews
3 Negative Reviews
Mostly Positive Score

Silk has garnered a total of 24 reviews, with 21 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Silk over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 221 minutes
Very immersive trading simulator, where you manually travel across the entire Silk Road. It is minimalistic, and allows you to experience the immense journey that is ancient Silk Road trading. Also pretty cool to see the other travellers whom you can take along on your team, especially because every place has a mix of locals and people from far away, with pretty drawings giving a lot of personality to represent them.
👍 : 0 | 😃 : 0
Positive
Playtime: 812 minutes
This is a fun game! This review is specifically focused on the Traveler destiny. As a non-"Gamer" attempting to provide context for other non-"Gamers", this game is spiritually similar to the Oregon Trail, if the Oregon Trail was open-world. You manage supplies (provisions) and livestock, which are necessary (or helpful) for the journey, while also managing/trading for trade goods (Silver, Wool, Spices, Silk). You can take any path you like (or no path at all), visit as many cities/towns/shrines/camps/ruins as you want (or none of them). You can just take a cute little tour of the Silk Road region and fully ignore the destiny tasks (still gotta watch those provisions though!) - which is also really fun, because there's a lot of research that has gone into the history of this region, and the pre-Medieval Silk Road as a phenomena, and the dedication to historicity is so charming and fun (the fast-fact voiceovers at most of the cities/large settlements/shrines of note are awesome!). [side note - I did study the Mediterranean Bronze Age at the postgraduate level, so while this is a bit beyond my scope of time and region, I am specifically someone who appreciates historical research and it is something that actively factors in to my appreciation of media.] The gameplay is pretty simple, once you "get" what is going on - go from here to there, trade when the trading is good, make sure your caravan is supplied for the journey. However, the myriad potential travel paths, trade good value fluctuations from region to region (even the intra-regional fluctuations between cities, towns, fortresses, camps, etc), regional reputation system, random/side events (battle/bandit encounters, abandoned wagons/hermits, horse/camel encounters), advisor system and leveling, and supply management (provisions vs livestock) provide a lot of nuance for someone who wants a bit more of a deeper experience that just "Trademaxxing Simulator 200 AD Edition". The game really doesn't hold your hand - there is no tutorial, it just says "here are your buttons! ok, bye!" I hadn't realized how much I had come to expect games to be heavy handed on tutorials and explanations, and it was actually really refreshing to have to figure gameplay out for myself with trial and error. I found it frustrating in a way that really exercised my brain, in a way many modern games take great pains to try and avoid. It's just /refreshing/ to have to figure out what to do, instead of spending two hours having an NPC lecture me directly on what buttons to press when. It's designed to be the kind of game you can take notes for, like, with a pen and paper, which is an extra layer of fun (and can be immersive if you let it - write about each settlement's trade options like you ARE your character chronicling their Silk Road expedition). If you do need some help, there's a SUPER charming and well-written guide in an old-school narrative style available on Steam, and the game developers at ihobo have a manual reminiscent of the old-school game booklet manuals available on their website, along with a full map (side note - "Silk" as a title is pretty hard to Google, but "Silk Wilderness Adventures" provides much better results!). The graphic style (which I've seen elsewhere described as "simple, but not low-effort") and the "figure it out!" ethos of the gameplay have made me REALLY interested in this 80s style of RPG, which it was specifically designed to emulate. I greatly enjoyed my first playthrough of the Traveler destiny and will be trying out the others soon! I would love More Games Like This!
👍 : 0 | 😃 : 0
Positive
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