Treasure Fleet Reviews
Treasure Fleet is a 4X turn based strategy game set in the Age of Discovery. You start with a small ship with colonists on board, and set off to discover new lands, establish lucrative colonies, trade with the natives and fight the enemies of your country.
App ID | 1120280 |
App Type | GAME |
Developers | Dragos Pusca |
Publishers | Dragos Pusca |
Categories | Single-player, Steam Achievements |
Genres | Indie, Strategy |
Release Date | 13 Aug, 2019 |
Platforms | Windows, Linux |
Supported Languages | English |
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2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score
Treasure Fleet has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
17 minutes
Its like Sid Meiers Colonization remade but done in a bad way. Please make it better and i'll give you a better rating.
👍 : 0 |
😃 : 0
Negative
Playtime:
1675 minutes
In short... I enjoyed the game and it is fairly similar to Civilization IV: Colonization. It is very playable, but there are certain things like a missing in-depth description and few minor bugs to look out for. But is it worth the full price? Maybe half of it... get it on 50%-70% sale. Unless you choose to pay the full price and support the developer and the future fixes. Up to you.
👍 : 4 |
😃 : 0
Positive
Playtime:
11 minutes
Like some1 else on here mentioned :
"it wouldn't open even when it said it was open"
Even though the game is only 5 bucks, I still refunded.
Don't sell games that don't work.
👍 : 1 |
😃 : 0
Negative
Playtime:
1904 minutes
Game is fun, but the mission system needs serious tweaking. Early on it is near impossible to complete most of them in time.
👍 : 2 |
😃 : 0
Positive
Playtime:
1210 minutes
Love this little gem of a game, it gives me strong Imperialism 2 vibes.
Worth every cent.
👍 : 1 |
😃 : 0
Positive
Playtime:
5518 minutes
This is extremely similar to conquest of the new world. I'd swear its the same game engine. Ok I loved that other game, still have it, still play it, it runs in Dosbox. This has a few differences, and over all seems to be fun. The Draw backs are lack of being being to customize the game. I Finally had a good start in a game, getting somewhere, and poof the end game screen summery comes up. No reason for that, should be able to play much further into the game. Few annoying things, clearing out menus that come up, have to hit the little x or esc. Cannot just click off on the background screen. Steep learning curve, but fun. The random events are a bit extreme. Given how limited the production lines are, having tornadoes wipe out your warehouse you just spend an hour building, sucks. The Building roads thing, needs work. Your standing outside of city that makes tools, and instead it wants tools from a city far away, Bogus. All in all its fun, but needs some polish to make the play experience smoother, interface is still a little clunky.
👍 : 2 |
😃 : 0
Positive
Playtime:
10127 minutes
It a nice game but still not ready there to many feature and ui that suppost to be there but are not hopefully this get fixed, 1 exampel that that anger me alot is that soldier can lose there musket when they get attacked or attack, the problem is if you not carefull attack nativ/other colonys loose 50% attack dmg that include defens too, this feature suppost to be explained but it isnt and it ui suppost to be big enought so you can see it clearly but you dont you must look/see super good so the soldier doesnt lose musket. Other thing the nativ are pain in a** since all bunch a**hol* and do as they like give you stuff/attack/steal/demand and diplomacy dont work is just you take money from them until they get angry, you give them money and gona be nativ from same tribe gona attack you anyway, so it almost sad that auto you have kill them all. Game is annoying at the end need be fixed before it can be fun.
👍 : 4 |
😃 : 0
Negative
Playtime:
2692 minutes
This is my intial review of this game so bare with me.
The game has immense potential if there where some simple changes, like the possibility to fulfill the royal missions and therefore not pissing off the King, a bit easier to find land (it took me years to find land only to loose my ship from lack of supplies so maybe more supplies the initially), less severe weather.
I sincerely hope the developer dont get disappointed with this review but see this as a spur to develop the game since I love colonization games and it's a gengre that is sorely lacking in games.
👍 : 8 |
😃 : 0
Positive
Playtime:
938 minutes
OLD SCHOOL TURN BASED STRATEGY GAME WITH STEEP LEARNING CURVE
This game is a true breath of fresh air from the past. It's reminiscent of old Civ games. Basic interface but deep mechanics underneath. While it does have a steep learning curve (reading the intro and then going to the in-game wiki is a MUST) after 10 hours or so and a dozen reloads you get the hang of it and you're having a blast setting up cities, cranking out produce and building your army.
Some may complain about the poor graphics and unfinished feel. True, this is the first impression. But after a while I found the interface quite service-able and that's enough for me. Besides, this allowed a 1-man startup to implement a ton of mechanics that AAA products need an army of programmers and artists to build.
Enjoy and save often!
👍 : 12 |
😃 : 0
Positive
Playtime:
13063 minutes
There is a lot to like about Treasure Fleet, as it builds upon the legacy of Sid Meier's Colonization. I personally like how the game puts more emphasis on naval ships and actually makes building a fleet of them much more practical then it ever was in Colonization. The idea of the supply mechanic does well to make exploring much more of a risk/reward thing where there can be consequences - especially when things go awry and your horses are stolen under you!
However, at the same time there is also quite a bit of game mechanics that just don't feel like they work all that well, feel cheap, or are a direct downgrade with Sid Meier's game. There is also a lot of quality of life features you might expect from other 4X titles to be here as well but are yet absent.
For some example:
-You can attack with troops directly from ships onto land (Developer notes this is somewhat done to help the AI attack Settlements since you can't block off the coast from them)
-You can trade with natives and find more profit in doing so then cultivating goods to sell to your homeland (Developer has put a fix in to prevent too much abuse of this, but it is still generally more profitable to trade trinkets with natives then produce goods to sell in Europe; or to just collect raw goods for manufacturing and trading)
-Colonists have to get tools from nearest city for improvements or in the case of inland cities that may not have tools, from nearest coastal city (This being opposed to just carrying the tools on their persons, still causes problems when trying to connect to another coastal city which you can't really get tools to though)
-Aboriginal Tribes might attack you one turn and then give you gifts the next - with the same unit (This is now much more rare thankfully, but natives are still quite fickle)
-Lack of information in the Encyclopedia, and a lack of description for items within it, having to read forums for hints on how to play (Partly due to updates in the game - as more things are added in, the less things are updated, but also due to poor documentation)
-No ability to customize the random map generation, little customization in changing audio levels (High chance of a map that consists of several islands; some big, some small, sometimes a full continent)
-Issues with not being able to give colonists specific jobs like you could in Colonization. (The AI dictates what jobs your colonists do and not you, so sometimes you might find your Master Craftsman is making coats from Furs as opposed to building a structure)
-Transferring goods is based on road building and Cartwrights (Unlike in Sid Meier's where you can build Wagon Trains to ferry goods around, here you need to connect settlements with a road before you can initiate trade. You are limited to 4 goods per turn being moved out of a settlement, 8 if you build a Cartwright. Proves to be an issue with inaccessible colonies)
-Lack of conveying a lot of the games rules to the player (There is a tutorial but a lot of what you do to learn in this game is trial and error; or ask the developer directly)
-Achievements sometimes pop and sometimes don't (Not that I care about Achievements but it is worth mentioning. Note to get achievements in the first place you'll need to start the game within the Steam application itself)
-Unit pathing with the automove feature isn't very good (Want your unit to path to a specific location as fast as possible? Move it manually because he may move through solid forests or swamps as opposed to the road you built to the destination!)
-Interface windows could be improved quite a bit (You will get use to them but still)
-Units will initiate automated moves at the start of a turn as opposed to after. They also won't stop if they are attacked or if they spot a hostile enemy unit (This is a major ship related issue since pirate attacks are a thing and trying to save a ship that is under attack by a pirate can be a challenge).
-You can't make trade routes with Europe via going west. (If you are near to the west of the map then be prepared to manage those trades manually)
I'm sure that more could be noticed too but one probably gets the idea -
BUT!
I will state this for the record that the developer was fairly active in addressing bugs in his game and providing updates; or at least he was as the game has been lying dormant for a while.
I ultimately I don't recommend buying this game unless you are a huge fan of the original Colonization or games of this type and want to see a different take on it. I will say I enjoyed a lot of this game and a lot of what it brings to the legacy of its game type, but ultimately more can definitely be done.
👍 : 17 |
😃 : 0
Negative